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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7321 |
Grey Wolf
![]() Join Date: Jun 2003
Location: Manchester UK
Posts: 944
Downloads: 260
Uploads: 0
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I just installed this, plus I installed the warships mod and loving it, I have a question. when in external view using the shift and arrow keys to zoom back out doesn't work, is there another combination?
Col.
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#7322 |
Chief of the Boat
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I would say 0% chance.
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#7323 |
Grey Wolf
![]() Join Date: Jun 2003
Location: Manchester UK
Posts: 944
Downloads: 260
Uploads: 0
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A few things, I was just off the coast of Scotland playing as a ship, there was a fair few warships on the horizon, I decided to go west and avoid them as I had been sinking lone merchants.
On the external camera I noticed 2 DD's circling with search lights on the water as though looking for a sub, this made me wonder if ai submarines were in this sim? While on the camera I saw for the first time a small sailing boat, not a sampan. My other question is as I asked in another post above, the external camera doesn't zoom out very far is there a fix for this? Col.
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#7324 |
Commander
Join Date: Sep 2020
Location: Oregon, USA
Posts: 58
Downloads: 83
Uploads: 0
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I would like to install GWX on a second SH3 install. I was wondering if anyone
could point me in the way of modifying the save folder. That way I can run different major mods of SH3. Thank You Comder |
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#7325 | |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#7326 |
Chief of the Boat
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The link above should sort it out.
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#7327 |
Commander
Join Date: Sep 2020
Location: Oregon, USA
Posts: 58
Downloads: 83
Uploads: 0
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Thank you all. I do enjoy Silent Hunter .
comder |
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#7328 |
Gefallen Engel U-666
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Comder!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#7329 |
Watch
![]() Join Date: Apr 2012
Posts: 15
Downloads: 232
Uploads: 0
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Hello all. Its been a very long time since I was last here. But I recently decided to dust off GWX and seem to have run into an issue with my plotting maps being unaligned and doubled up.... hard to explain, but basically, the main map is split in 2, vertically, with an identical map each side BUT it seems that the actual place names, are well off to the east from where they should be.... and on a different layer from the maps. so the names appear as if on 1 map, but laid over the 2 maps...... if you get what im trying to describe?
I tried to attach an image..... see if its viewable. Any help would be grand. mods in use. Please dont judge, but I want to play a full career in the electroboot XXI ![]() GWX - Enhanced Damage Effects GWX - Integrated Orders M.E.P v6 AI_Sensors for Stiebler4C_V16B1 patch and MEP v6 M.E.P v6- VisualSensors for GWX3 O2-Gauges v2 MFM-Improved Rbs1_SH4_Effects_GWX_30_71 Ricks_GWX_Rec_Man_Final Rubini´s Underwater dust&plancton v1 Sh3_volumetric_clouds&fog_V2.2 SH-5 Water For SH-3 Ultimate V10 20 Km WB and evan82's XXI 1939 v1.3 evan82's XXI Autocannon mod ARB WideGui 1920x1080 ARB WideGui 1920x1080 v0.3.1 TychoSh3Patch_v3 Supplement to V16B1 (JSGME) Im 100% sure my load order is off, just no idea where. Its been years since I last played, so Im rusty with mods and such. Cheers Odin. |
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#7330 |
Grey Wolf
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Make sure you run the patch file for Tycho’s patch and put the patched SH3 exe into the Tycho mod prior to enabling it.
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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#7331 |
Watch
![]() Join Date: Apr 2012
Posts: 15
Downloads: 232
Uploads: 0
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yea, thats been done correctly. I'll remove the ui mod and test. see if it singles it out.
Thanks for a swift reply. Still makes me smile to see people still supporting others and using this forum after all these years. o7 EDIT: Yes, indeed a problem with the 1080 widescreen mod. No issues in standard tunnel vision ![]() EDIT 2: Problem sorted. The problem was the way I activated the mods in JSGME. The order. AND the fact it was all done at 4am...... thanks again for the reply. Last edited by odinds; 12-12-20 at 07:17 AM. |
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#7332 |
Nub
![]() Join Date: Aug 2019
Posts: 3
Downloads: 18
Uploads: 0
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Hi,
This thread is too long t skim throu to find the solution but maybe you can help med. Thing is that I can´t get Greywolves to work with SH3 commander yet it works if I start from "Silenthunter with GWX" But if I start a career from SH3 commander then efter i Check realism and so on and start loading the patrol it crashes just before patrol start. What to do and is this a known problem? I run on new modern computer (doesn´t remember the spec) and windovs10 home. Any help would be appreciated |
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#7333 |
GLOBAL MODDING TERRORIST
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Do you have the proper Commander files?
https://www.subsim.com/radioroom/sho...d.php?t=147567 |
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#7334 |
Swabbie
![]() Join Date: Dec 2020
Posts: 13
Downloads: 27
Uploads: 0
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Just a quick post to add to the hundreds thanking this awesome team for this awesome MOD that makes SH3 "the king"
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#7335 |
LSH2020 Manager
Join Date: Apr 2009
Location: Switzerland
Posts: 188
Downloads: 6
Uploads: 0
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Hello SH3 friends
I don't want to be intrusive here in GWX land. But please note the following new SH3 topic: SH3.EXE Patch - Resolution 1920x1080px FOR ALL - Request https://www.subsim.com/radioroom/sho...d.php?t=248094 Let's work together! Thanks and greetings, Urmel
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Last edited by Urmel; 01-18-21 at 11:58 AM. |
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