SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-22-18, 05:22 PM | #706 |
Sea Lord
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Then there was something wrong. It was always shift-U & ctrl-U!
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01-22-18, 05:48 PM | #707 | |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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Quote:
Hi, in this list you have to delete : -WAC5.0 WideScreensGUI 1920x1080 Ahnenerbe=3 -Fast time increase for WAC5.0=9 because all is included in -Optimized WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe=7 this mod to activate at third position (not 7) then you will have for uzo : shift + U appear ctrl + U desappear U to be directely at uzo view |
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01-23-18, 01:08 AM | #708 |
Captain
Join Date: May 2005
Location: Greece
Posts: 547
Downloads: 375
Uploads: 0
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Thanks pal!!!
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01-23-18, 03:56 PM | #709 |
Commander
Join Date: Mar 2010
Posts: 457
Downloads: 52
Uploads: 7
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First major unrecoverable CTD
Heading back to Wilhemshafen after a long, exciting patrol, and around 50 km away suddenly CTD. I have 9 saves prior to that, and so far #9 CTDs when loading, and #8 gets to the initializing page before also CTD.
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01-23-18, 05:25 PM | #710 |
Commander
Join Date: Mar 2010
Posts: 457
Downloads: 52
Uploads: 7
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And now a second CTD cause
Tried starting a new career, 2nd flotilla, 1940. Seems that using a Type IXB boat either CTD starting a career, or within minutes of the game loading. ::sighs::
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01-23-18, 07:29 PM | #711 |
Grey Wolf
Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
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How much Time accel were you using. In this WAC version I wouldn't have it any higher than x64 that close to land or a major port. Also never try and save within 100k of land.
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01-25-18, 11:07 PM | #712 |
Lurking
Join Date: May 2012
Location: Under the Sea
Posts: 118
Downloads: 238
Uploads: 0
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Hi all I seem to be having some trouble with the mod. After multiple test i get a CTD whenever I approach an enemy ship. My game dose fine in the harbors it just happens when I am out at sea. If anyone has suggestions let me know!
Here is my Mod List. WarAceCampaign 5.0 WAC5.0 Campaign_Atlantic_Baltic Thomsen's Sound Pack V3.2cg WarAceCampaign 5.0 Patch_5.01 WAC5.0 WideScreensGUI 1920x1080 Ahnenerbe WAC5.01 Realistic Hull Damage U-Boat VIIB_Conning-War -1940 WAC5.x_smaller_waves WAC5.0 H.sie Supplement to V16B1_Atlantic_Baltic_Campaign |
01-26-18, 12:35 PM | #713 |
Stowaway
Posts: n/a
Downloads:
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Am i the only one who doesn't have problems with WAC5?
For me WAC5 is so stable that i have successfully merged two campaigns together and no CTD, im playing mostly in real time. It's so good to know there is someone in Mediterranean while im hunting in Atlantic. |
01-26-18, 12:42 PM | #714 |
Captain
Join Date: May 2005
Location: Greece
Posts: 547
Downloads: 375
Uploads: 0
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Hi gang
Does anyone had shot down plane with 3.7cm c/k 30? cheers |
01-26-18, 12:47 PM | #715 | |
CTD - it's not just a job
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01-27-18, 06:27 AM | #716 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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Hi,
Thanks to all to Re download (same link actualised) "Auto Plot Kiel Canal WAC5" : https://www.dropbox.com/s/4cbdlqnrr9...20WAC5.7z?dl=0 I have still corrected some waypoints because there remained two delicate passages near Kiel. Now you can pass through all the canal without problem, in both directions, at any speed, underwater or at surface, with all types of uboat. And for users of "Optimized WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe" thanks to Re download it too (same link actalised) because "Auto Plot Kiel Canal WAC5" is integrated in the mod. https://www.dropbox.com/s/nqpmk9jk7u...enerbe.7z?dl=0 Ericlea |
01-29-18, 01:38 PM | #717 |
Sea Lord
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01-29-18, 01:40 PM | #718 |
Sea Lord
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That week the baltic sea became red.
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01-29-18, 04:06 PM | #719 |
Sea Lord
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Great shots!
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01-29-18, 05:37 PM | #720 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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