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03-22-06, 06:18 PM | #691 |
Sea Lord
Join Date: Jun 2005
Location: Canada
Posts: 1,878
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What is THAT? I do not have any idea what it is, but it looks cool. :P Is it a scrap barge, or a dredge, or something like that?
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03-22-06, 09:27 PM | #692 |
Weps
Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
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Have a question:
I have modify with MAYA The hull of ILLUSTRIOS Carrier... if I lengthen a hull of ship, how I change bow spray? I think is generated of the prow? Or no? Imean, where the hull touches the water? ... Best Regards UBOAT234 |
03-22-06, 09:41 PM | #693 | |
Navy Seal
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Quote:
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03-23-06, 03:32 AM | #694 | |
Ace of the Deep
Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
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Quote:
BTW excellent job with your two new ships. I put them in a single mission to sink them, but the destroyers got me first I havn't seen them on the normal campaign yet. (So many ships, so little time) |
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03-26-06, 12:01 PM | #695 |
Sea Lord
Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
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Here is a picture of the ship my Coastal Tanker is based upon. I was finally able to get a screenshot (after about 8 years).
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04-03-06, 09:30 PM | #696 |
Silent Hunter
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An update on the ships to be released later this year: Six new old-fashioned freighters w/superstructure amidships are almost done. They are intended to add variety to the medium sized merchants ingame; all are between maybe 4800-5500 GRT. I also have a single merchant with a tanker-style superstructure - bridge forward and engines aft.
I remember seeing various other new merchants, like some enlarged coastal steamers and a copy of the "Elin-K". There was also a really nice steamship that somebody posted a 3d render of. Where did they go? Are you guys still working on them?
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04-03-06, 10:13 PM | #697 |
Sea Lord
Join Date: Jun 2005
Location: Canada
Posts: 1,878
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I remember all of those two - I particularly liked that C3 edit that you said looked like a 1930s Dutch freighter. The model had a black hull. Hopefully, some progress is being made.
I am going to release my Chatham Troop Transport this weekend, hopefully. It has some minor problems that need to be fixed first. The Belize Coastal Merchant should be easy to get ready too. :hmm: |
04-04-06, 11:28 PM | #698 |
Silent Hunter
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Some screenshots of medium-sized, older ships for inclusion in the new merchants mod. I'm trying to "balance" some of the larger ships I made earlier with these medium-sized vessels.
Old-fashioned steam merchant with little cargo handling gear. Merchant, split superstructure, radiating cranes. Freighter with a long bridge deck. Another split superstructure model. Colors are from J&C Harrison line. Another old-fashioned freighter. Both shots show UK colors but are (like all the other ships) easily converted to other nationalities' schemes. Freighter with a rare engines-aft configuration. This type's easy to mistake for a tanker. Loosely based off the French's PLM class and the SS "River Afton" (sunk in Convoy PQ-17). Another early-model merchantman. We still need lots more new tankers and passenger ships, since the ingame ones are larger than average.[/img] EDIT: Posted new screens w/corrected hull color for J&C Harrison.
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04-04-06, 11:34 PM | #699 |
Silent Hunter
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WIP for the CAM-ship...
Cluttered deck behind the bridge.
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04-05-06, 12:21 AM | #700 |
Stowaway
Posts: n/a
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I'm eagerly looking forward to this mod. Superb work! |
04-05-06, 12:39 AM | #701 |
Commander
Join Date: Mar 2006
Location: St.Petersburg, Russia
Posts: 474
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They are great! But why do you use version of pack3d with the bag that turns textures to the head?
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04-05-06, 01:33 AM | #702 |
Engineer
Join Date: Jan 2006
Location: Akron Ohio
Posts: 204
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iambecomelife:
I don't know if its just perspective, but some of the cranes look like they are going through the crate piles. What tonnages do you expect on those? How are your tankers doing, the previous images of those looked great. Is the engines aft one based on the NKGN? I think I can see the remnants of the old Arardo catapult left over from the German raider. This is actually quite easy to get rid of, I think. |
04-05-06, 01:49 AM | #703 |
Weps
Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
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how to download: MERCHANT MOD?
BEST REGARDS UBOAT234 |
04-05-06, 09:58 AM | #704 |
Sea Lord
Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
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Someone's been busy. :hmm:
The CAM ship is definitely my favorite - as for second and third, I think I would go for the engines-aft freighter, and the third one from the top. It's really amazing how you can make the Liberty Ship look so different (and the CAM Ship is based on the NYGM, right?). When are you planning to release your Merchant Pack? EDIT: And are you still working on a purpose-built whale factory? |
04-05-06, 03:34 PM | #705 |
Ace of the Deep
Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
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This new ships are a beauty. Thanks maestros! I wish the merchant mod is here soon!
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