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03-09-08, 03:02 PM | #691 |
Stowaway
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They were hand cranked open and closed.
From old videos, I ruff set them for 9 seconds. |
03-09-08, 03:51 PM | #692 |
Lieutenant
Join Date: Apr 2005
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Thanks for reply guys. Hand cranked? Ouch.
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03-09-08, 04:18 PM | #693 |
Frogman
Join Date: Sep 2005
Posts: 307
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Sweet! Can't wait for the next beta!
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03-09-08, 06:50 PM | #694 |
Gunner
Join Date: May 2006
Location: Germany
Posts: 92
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Superb work, even the latch is moving!! VERY talented guys around !!!
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03-09-08, 07:01 PM | #695 |
Officer
Join Date: Jan 2007
Location: the Netherlands
Posts: 249
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Rafdio direction finder
Hello Mikhayl, I remember that the radioman tells me that the radio signal came from 600 KM.? away. So in my opinion the RDF works.Greetz Dutchie-one
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03-09-08, 08:51 PM | #696 | |
Watch
Join Date: Mar 2008
Location: Pensacola, FL, USA
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That new torpedo launch animation (and launching speed out of tube) is utterly fantastic, better than I could have ever hoped for!
Quote:
I'm sure it can be done, heck, there's even a mod on this forum to make AI PT Boats fire their torpedos With that in mind, modding SHIII may be frustrating... but I have a feeling once you're in the mindset of "How can I trick this game into doing what it is that I really want it to do today," well, cool things start happening |
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03-09-08, 09:48 PM | #697 |
Sea Lord
Join Date: Jun 2005
Location: Hamburg, Germany
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Holy moly, that torp just shoots right out of there purely awesome That's the stuff Privateer!
It's been slow going on doing the new texture for the boat... only just finishing up on the main skin and still need to get onto doing the deck... then it's the cam skins. I'll admit I haven't spent alot of time on it in the last few days. I've had to tie up some Uni stuff and partake in the usual celebratory binge drinking. Tomorrow I need to clear my room out for my subtennant, pack my stuff... and run a whole host of other last minute errands before I head back to Australia for a couple of months. I'll take my hard drive though, so I'll continue on the S-Boot stuff there. @ Mikhayl... If you send be the latest dat I'll have a go at making a sound that matches the torpedo door animation, with something that sounds like its being hand cranked. Also... another small thing that might imrove things... is it possible to have the default torpedo speed set to schnell rather than langsam? BTW: here's a video with real footage of the torpedo door opening and the torp launching... |
03-09-08, 11:19 PM | #698 |
Navy Seal
Join Date: Apr 2005
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OK, here's my thoughts re creating full careers.
S-Flotilla bases changed frequently. One minute a flotilla could be in Helsinki and the next in Rotterdam. This doesn't port well to SH3 considering the in-game limitations surrounding transfers, let alone the fact that SH3 was developed with U-boats in mind. In SH3 it's not practical to change bases every few months and certainly not practical to move bases beyond the S-Boat's 800nm or so range in any one go; players may not like "base hopping" simply to get to their next home base (how far is it from Helsinki to Cherbourg?). It also undermines transferring - for you may go from a flotilla based at Rotterdam to a flotilla based at...Rotterdam. So I'm now thinking of theatre-based flotillas. Still five "flotillas" but structured thus: BALTIC SEA 08/1939 - 06/1941 Pillau 07/1941 - 08/1944 Helsinki NORTH SEA + CHANNEL 08/1939 - 05/1940 Wilhelmshaven 06/1940 - 02/1941 Den Helder 03/1941 - 10/1941 Ostende 11/1941 - 10/1942 Cherbourg 11/1942 - 06/1944 Le Havre 07/1944 - 05/1945 Rotterdam MEDITERRANEAN SEA 11/1941 - 12/1942 Cagliari 01/1943 - 10/1943 Toulon 11/1943 - 05/1945 Pula BLACK SEA 06/1942 - 07/1944 Constanza NORWAY 05/1940 - 05/1942 Bergen 06/1942 - 05/1945 Kristiansand These are all based on the real movements of real flotillas, but this way avoids all the limitations that we have with the SH3 engine. Indeed, if you think about it, this is how SH3 U-boat flotillas are set up. It just so happens that U-boat flotillas map nicely to specific theatres so it's not as obvious. Anyway, I've done some tests and this way works sweet. Gotta check a few things with BBW, but unless anyone vigourously complains, I'll continue down this path...it's practically done now. |
03-10-08, 04:51 AM | #699 |
XO
Join Date: Oct 2006
Posts: 425
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Outer Torpedo tube hatch
FYI
Once opened, they could not be closed until she returned. A boat returneing with open doors is commonly seen in pics of a returning successful boat |
03-10-08, 05:15 AM | #700 | |
Gunner
Join Date: May 2006
Location: Germany
Posts: 92
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Quote:
Hmmmmmm ....... :hmm: :hmm: :hmm: That doesn´t make any sense, thats my opinion. Open the hatch, going through rough waters, getting spray (salty) in the tubes ..... not the best treatment for the main weapon of a SBoot, what do you think?? Maybe after the last shot, but already after the first one?? WEIRD!! |
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03-10-08, 05:28 AM | #701 | |
Navy Seal
Join Date: Apr 2005
Posts: 5,501
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Quote:
If in patrol: you sail! Hence why I am going the way of separating theatres. Imagine being in, say, 3 Flotilla otherwise...Boulogne, Ostende, Rotterdam, Pillau, Libau, Windau, Riga, Turku, North Africa, Sicily, Crete, Neapel, Toulon, Marseille, Venice, Pola, Zara, Sibenic, Split, Dubrovnik, Cattaro & in the Aegean Patras & Piraeus. Imagine getting "base changed" messages mid-patrol with that lot! I'll prolly "tweak" some of the bases used (maybe add one or two more Baltic ports), but my list above is pretty much what I'll go with. Last edited by JScones; 03-10-08 at 05:40 AM. |
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03-10-08, 07:09 AM | #702 | |
XO
Join Date: Apr 2005
Location: Darkest Essex
Posts: 403
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Quote:
I think (although I don't know for certain) that Sea Tiger could well be correct. He sounds pretty emphatic. Maybe he could cite his source. The S-Boot was a proper deep hulled ocean going vessel, and carved through the water rather than skimming/planing over the surface like the MTB and ELCO opposition. In S-Boote: German E Boats in Action by Jean Philippe Dallies-Labourdette ,there are numerous photos of S Boots at speed (including one in a high speed turn at an angle of about 45deg) and the tubes are well clear of the water. The spray effect starts aft of the tubes in all of these pics. Also in this book is a passage illustrating the Schnellboot's seagoing capabililites:- In May 1945 two SBoots left Den Helder for Felixstowe to sign the surrender of the German naval forces in Holland. They were met offshore by a British escort of 10 MTBs and some English officers transferred over to the S-Boots. One officer, Captain Peter Scott left the following account:- We still had a few dozen miles to cover before arriving at Felixstowe. This was the first time I had ever sailed on an enemy boat and I was immediately impressed by the size of the S-boot. The general silhouette was hardly visible above the surface of the water and everything seemed to have been designed to offer minimum resistance to the elements and maximum protection for the crew when the boat was travelling at full speed. In spite of the rolling we soon reached 30 knots. The MTB's behind couldn't keep up, and inspite of the speed we kept perfectly dry, while my colleagues on our boats had to pull on their oilskins. Having said this, some of the photos show spray reaching the rear decks. So maybe the tarpaulins over the side rails, which Boris has mentioned a few times, would be a good idea. Cheers Cheapskate PS: The reloading aspect may not have been an issua anyway. It seems spare torps were seldom carried as they added extra weight and unbalanced the boats. PPS: To all concerned ....Fantastic work |
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03-10-08, 07:55 AM | #703 |
Lieutenant
Join Date: Apr 2005
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@Privateer or other GWX boyz:Any chance for the new updated 3D model of S-boot to be included in GWX 2.1 please? Not the playable features. Just the improved 3D model shape as AI boat. I mean, it would be nice to have it there, you know.
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03-10-08, 08:46 AM | #704 |
Chief of the Boat
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I always thought GWX was a sub simulation mod, not a FAC one :hmm:
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03-10-08, 11:02 AM | #705 | |
Chief of the Boat
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Quote:
Actually in going over mkubani's post again, I notice he's not asking for the playable version http://en.wikipedia.org/wiki/Fast_Attack_Craft http://en.wikipedia.org/wiki/E-Boat
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