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02-19-07, 04:15 PM | #676 | |
Dominant Wolf
Join Date: Nov 2006
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02-19-07, 04:22 PM | #677 |
Chief of the Boat
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To question one....yes an update is planned for the spring (to include blah blah blah)
Question two....GWX is the foundation stone for all GWX upgrades (just like SH3)
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02-19-07, 05:33 PM | #678 | |
Dominant Wolf
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And about the "foundation stone" : I'm aware I need to install SH3 before GWX, thank you :p:rotfl:.... What I exactly mean is that when you want to play GWX actually, you have to install the game, then GWX, finally to install the dec 23rd update.... Don't you think that it's possible (and easier for people who download and want to play GWX) to implement all corrections of this spring patch directly on GWX ? Then, there would be no need to search somewhere for an eventual patch/update to install : there would be one and only thing to install, cause the expansion would already contain all corrections in it.
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02-19-07, 06:08 PM | #679 |
Chief of the Boat
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YESSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!...........with out being drawn into detail.....there are some great treats IMHO still in store for the future....GWX is not yet complete...and that has already been posted elsewhere (use the search)
The next/imminent update will include the Dec23rd patch and anyone curently using the original GWX only need load the update patch v1.02
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Wise men speak because they have something to say; Fools because they have to say something.
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02-19-07, 06:17 PM | #680 |
Dominant Wolf
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Hehe !
About this new update, that's good to hear that they have included corrections from the dec 23rd update.
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02-19-07, 06:31 PM | #681 | ||
Navy Seal
Join Date: Apr 2005
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In that case, it gets upset NOT because the patch was installed, but because JSGME is not "clean", which is a requirement in order for certain mod files to be updated. If players have installed the Dec patch *directly* into their GWX, the installer won't care and will happily continue. Hope this clarifies. |
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02-19-07, 07:15 PM | #682 | |||
Ocean Warrior
Join Date: Jul 2006
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02-19-07, 07:44 PM | #683 | |
Navy Seal
Join Date: Apr 2005
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What you are proposing is for the GWX devs and testers to re-u/l 800+ mb of files throughout the world - a task that can take over three days to achieve - just so that you can avoid d/l a 70mb file (which would be required anyway to avoid the backlash from the majority of players who would prefer to d/l 70mb as opposed to re-d/l 800+ mb of files!). You are then proposing that BBW supports (well, I propose the BBW part) multiple versions of the GWX installer. I can just imagine it now... "what version of GWX do you have installed?". "I don't know, the full one", "which full one - there's two you know" (two being three, four, five, six depending on how many more patches are required). LOL! BBW will just love that! And what happens if we find another bug? Do we go through it all again? jimbuna is spot on with his SH3 analogy. I had no problems finding, d/l and installing SH3 patches 1.1, 1.2, 1.3 and 1.4b when they each first came out. I'm so glad that I didn't have to re-d/l or purchase SH3 each time! (although some current budget releases of SH3 includes the latest patch.) FYI GWX Patch 1.02 will include and hence replace all previous hotfixes and patches and can easily, and quite effortlessly, be installed over any previous release of GWX...without the support hassles that multiple versions would bring. It will be linked on the GWX webpage, so will require no more "searching" to find. GWX Patch 1.02 is NOT the Spring update. It's a fix patch. I anticipate one more fix patch before the Spring update. The fix patch will be distributed as an independant patch (most likely titled 1.03). The Spring update's distribution method will be announced at a more appropriate time (like near release). For all intents and purposes the Spring update will be the final update. |
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02-19-07, 08:46 PM | #684 |
Watch
Join Date: Feb 2007
Location: St. Louis, Missouri
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Ugh, I'm trying to get the Dec. 23 patch working, but it's not going very smoothly.
I downloaded it and downloaded the 7z program. I couldn't get it to unzip the file though or whatever it has to do. Is there anyway I can get the Dec. 23 patch on a different kind of file, that doesn't have to be unzipped? Any help would be appreciated!! Maybe like a step by step, very in depth? BTW: The patch file in my Mods folder is labeled: GWX_-_Dec_23rd_corrections.7z Then underneath that it says: 7z file If I right click on the file and then go to 7zip, then I goto extract here and it exracts the files, but it looks the original file looks the same. Do I alreayd have the patch working then?? I'm really confused EDIT: WOW. When I dled GWX from gameshadow, I dled the Dec 23 patch as well. So I've had it all along! Now the only question is, why won't MP work? Last edited by JboX88; 02-19-07 at 09:21 PM. |
02-19-07, 10:09 PM | #685 |
Canadian Wolf
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Bump
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02-20-07, 03:43 AM | #686 |
Ensign
Join Date: Apr 2005
Location: Poland
Posts: 224
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Hello . Nice job GX team. Mod is very good. I like you campaing, new operations, new ships, plans etc. This is real good mod but, Ships sunk too easily. When i use a D Gun ships sunk so fast. Sometime 2 hit and thay blow up. My last ship Merchant (passenger/cargo) was hiten twice and blow up. For me it is too easily. . My previous ship sunk after 3 hits. C3 need about 20 hits tu sunk or less. too easily.
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02-20-07, 04:32 AM | #687 | |
Navy Seal
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GWX Patch 1.02 RELEASED
GWX Patch 1.02 is now available for download!
Description GWX Patch 1.02 is a *fix only* patch that addresses many of the concerns that have been raised since GWX was first released. Specifically, GWX Patch 1.02 includes the following changes and corrections: Quote:
A few screenshots highlighting some of the changes: New countries! Egypt and Honduras Raised and rotating DF antenna Corrected funnels/smoke alignment Updated Kiel canal waypoints (with new Holtenau) Updated flaggen sheet containing ALL countries and (corrected) flags Requirements GWX Patch 1.02 must be installed over a copy of Silent Hunter III containing GWX (with or without existing hotfixes). As this is a requirement for the patch to work, the installer will not allow installation to any other location. Download Visit http://www.users.on.net/~jscones/GWX/ and download from any of the available links under "HOTFIXES AND PATCHES". Installation Before installing: - DISABLE all activated modifications if you use the "Jonesoft Generic Mod Enabler" (JSGME). You cannot use JSGME to install GWX Patch 1.02, but you can use JSGME to activate other modifications after GWX Patch 1.02 is installed. - REMOVE any installed SH3 Commander files (if you use "SH3 Commander") by pressing the "Rollback SH3" button from within SH3 Commander. - ENSURE your active careers are all safely docked in port! It is important that you follow these steps as the installer will look for SH3 Commander and JSGME files and will halt if any are found. Likewise the installer will halt if it does not find certain key GWX files. After installing: GWX Patch 1.02 includes all individual GWX fixes released to date. You do not need to re-install any previous GWX patch or hotfix after patch 1.02. Indeed, this patch will delete from JSGME any previous patches or hotfixes that it finds. Please note that the GWX Manual has been updated. Take the time to review the manual before posting questions. For your convenience, a printer friendly version of the GWX 1.02 Manual can be viewed on-line at http://www.users.on.net/~jscones/GWX...NUAL_EN_PF.pdf Compatibility - Please do not assume that third-party mods compatible with previous versions of GWX are compatible with GWX 1.02. If in doubt, consult the modder. - Whilst most existing careers will continue to work with GWX 1.02, the sheer magnitude of the campaign changes means that the GWX team can not guarantee that all existing careers will continue to work. - SH3 Commander users must d/l and install updated GWX config files. D/l http://www.users.on.net/~jscones/GWX...fg4SH3Cmdr.zip and install as instructed. Important! This patch does not include a fix for the "sinking/floating ships" phenomenon. Being such an integral part of the game, the GWX devs chose to exclude the fix from this release in order to provide adequate time for testing and validation. The "sinking/floating ships" fix will be available as soon as it has passed testing. Finally I am very pleased with the result of this patch and want to expressly thank all the contributing modders and testers for making it all happen. Great stuff guys. Last edited by JScones; 02-20-07 at 04:45 AM. |
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02-20-07, 05:28 AM | #688 |
Torpedoman
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Thanks JScones! - looking great!
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02-20-07, 05:37 AM | #689 |
Bosun
Join Date: Jun 2006
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Wow just when I'm about to start a career in GWX the patch is finished, lucky lucky me!
THANKS!
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02-20-07, 06:05 AM | #690 |
Seasoned Skipper
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Yesssss!!!!!!!!
Thanks guys!!
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