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04-08-10, 01:51 AM | #676 |
XO
Join Date: Jul 2007
Posts: 431
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HI ZW
What do you mean, should i test this too ?
Before cleaning something that will crash my pc (experiences) i will make a copy of this working beta release and install this new update in that copy. Do we have to make a clear install or can we use this "old" beta version as it is? Cheers LC Frinic i need support know or i cant hold the frontline, just a single Tiger I can turn the tide , so lets go on. If you have any troubles installing beta version you can ask me too made that 2 or 3 times. |
04-08-10, 02:07 AM | #677 |
Grey Wolf
Join Date: Dec 2009
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Captain Kursk log 1943
Thanks for the kind help Lc I may call on you.What I just want to make sure is the sequence;
1) install 2) clear the game cache 3) reboot Once I have installed successfully I'll be coming to your rescue Herr Hauptstuermfuehrer but one FPS at a time(. The 61.7 fps is reserved for our Oberbefehlshaber ZW himself!We grunts only get 1.7 to 3 fps rations. Cheers |
04-08-10, 02:38 AM | #678 | |
XO
Join Date: Jul 2007
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Quote:
Frinic you want to install the whole beta release as we did, right? First of all install ZW largest update 1, ZW_MO_T34vTiger_Kursk_M1_Beta_v1 After installing this mod go to missions and campaign2. Here you have to delete Mission 1 and mission 6 completeley. Lighthouse Interactive\T34vsTiger\Missions\Campaign_2\Mission _1 AND Mission_6 2, Install ZW_MO_T34vTiger_Kursk_FIX_1 (28Mb) After installation go into Mission1, here you find folder mission 6. Copy or cut it and paste it into Campaign_2. You should now see Mission 1 through Mission 6 new error message "4MeterBoxUnit.script" if you start game. try it Quote: I found it you must delete the file "4MeterBoxUnit.script" Location: C:\Lighthouse Interactive\T34vsTiger\Scripts\Units After deleting "4MeterBoxUnit.script" install his second 3, ZW_MO_T34vTiger_Kursk_FIX_1 (6Mb) Now it should work if not, clear the game cache \Lighthouse Interactive\T34vsTiger\Cache I managed to play without rebooting but you can do it. PS: Every time before you start TvT you must clear cache. Cheers LC Last edited by LcSummers; 04-08-10 at 03:03 AM. |
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04-08-10, 06:50 AM | #679 |
Grey Wolf
Join Date: Dec 2009
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Sequence
Jeesus Lc are you serious? I have to install all that????
Actually my hope is that ZW's final Alpha release will include all the fixes and stuff.Hopefull I won't have to clear my cache every time.... I will await Zw's instructions in a day or two. Thnaks for the precvious help.I'll protect your flanks on the battlefield. Cheers |
04-08-10, 08:11 AM | #680 | |
XO
Join Date: Jul 2007
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JEEEESUS
Quote:
Yeap Mr. Frinic this is the way it goes. It was a really hard work untill we arrived here and could start the game. Sure ZW wrote us that he will solve these problems and include fixes which were not and which were double. No panic, he manages all. You know well, that we can all trust him but everything is done step by step. Thanks you for yuor great protection we need any help. Vorwaerts! LC PS:I made this instruction for you (and other members) because its not only a simple "install" and to prevent problems. |
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04-08-10, 11:23 AM | #681 | |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
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Quote:
each other. Because this is the best way once you have the 376Mg file and the fix files installed and less work. To the front! ZW |
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04-09-10, 01:30 AM | #682 | |
XO
Join Date: Jul 2007
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Quote:
Hi ZW, does this mean, you have a new beta version for us with all fixes and 376 Mb? Cool LC |
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04-09-10, 01:50 AM | #683 | |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
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Quote:
as it can possibly be. That will be uploaded tomorrow late because it takes 3hrs to upload 360 Plus mgs. This will have all the completed work to date. The Kursk mission will not be out of beta testing so it will not be in this huge file. But all the new effects and models etc. will be. And all that adding this and that will be history. Good news on the upgrade of my PC is all the hardware works and instillation was not as fast as I had hoped but thank God the thing is up and running great. The fps in the Kursk mission as it is while running with the 3.0Ghz Duo still was not acceptable. Yes it went up but nothing spectacular. The scene that was on my test map with nothing on it but my Tiger traveling at 36kph was 61.7 and is now up to 75.5 with the Tiger traveling at the same speed. So, tomorrow I have my day cutout for me. The work that will have to be done to increase the frame rate and enter in the final beta phase will more than likely be completed tomorrow as well. The beta testing should be a snap and therefore the Kursk Mission 1 will be an Alpha release as soon as Frame rate is acceptable. To conclude,let me say it is my desire to start with the next Kursk missions ASAP. There is so much that can be added that will not have a huge Cpu demand that is planed for the series on the Kursk battlefield that I am anxiuos to get back to work on them and make there releases as close to one another as I possibly can. Things are really starting to come together you guys and that is a good thing! Vor! ZW |
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04-09-10, 01:59 AM | #684 | |
Sea Lord
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Location: The Great NorthWest
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Quote:
mission has been in changes with the mission files. So a new large file will be rebuilt with all the changes we made during the Kursk beta testing. This will bring everyone up to speed, the new members and the Foundation members. Well it's about midnight here at the ZeeWolf den so ZW |
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04-09-10, 02:33 AM | #685 |
Grey Wolf
Join Date: Dec 2009
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Zeestorical Moments!
Thanks for the good news Mr MaZeecian!I expected that there would be an Alpha release encompassing all the changes, improvements and fixes that were made durign the Beta testing phase. It's good to know that my friends and colleagues Lc and Eddie had to suffer the agony and pain of testing , downloading, patching and toiling endlessly while we couch potatoes were happy flicking the channels on TV and can now fully reap the fruits of their and your hard work!
Is it my imagination or am I turning into a cynical, free-loading opportunist? Ach ! Hopefully I won't put in charge of a Panzer III on frontline duty..... Looking forward to your gem.... You' ve made Zeestory Mr. ZW! Cheers Frinik or is it Friloader????? |
04-09-10, 08:50 AM | #686 | |
XO
Join Date: Jul 2007
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New install?
Quote:
Hello ZW, what should i do with my old "beta version"? Delete those files or can i "add" your files without deleting" old BErTA"? I think it is much better to have a clear install of TvT. I only have to copy it into my folder, no realinstall, you know backup your files will minimize work. Thank you LC PS: Frinic, Quote: It's good to know that my friends and colleagues Lc and Eddie had to suffer the agony and pain of testing , downloading, patching and toiling endlessly while we couch potatoes were happy flicking the channels on TV and can now fully reap the fruits of their and your hard work! you would have done this for us (members) too. No doubt about it. There will be a time in future where we must relay on you. |
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04-09-10, 12:05 PM | #687 | |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
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Quote:
Yes you can add the new large download, but you back-up method will just fine. And you should delete the large beta after you DL the new alpha. Thanks for that tip on backing up the default install of TvsT. Its all coming together now and starting to morph into a new tank sim Thanks LC ZW PS Paging MorttheSlayer |
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04-09-10, 12:54 PM | #688 |
Ocean Warrior
Join Date: Jan 2005
Location: Minnesota
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I just hope people won't be scared off by the FR readings Lc and myself are getting while running this mission. What kind of standard measurement the original developers used is beyond me. If I was getting fr's around 3 to 5 in another sim, it would be unplayable. Anyone who has run a graphics intense game or sim would agree that fr's in that area I mentioned would be nothing but a slide show.
The thing is with this new mission ZW has had us look at, (this latest version anyway) runs real smooth even at 3 to 5 in the FR department, that is why I wonder what type of measurement they used? Try rates like that in Rome Total War and you would uninstall it in a minute. Try flying IL46, FS9 or FSX, boot up SH3 or 4, and with fr's at 3 to 5, and they wouldn't run. But that is not the case with TvT, and it has me puzzled what those measurements are based on. |
04-09-10, 10:13 PM | #689 |
Grey Wolf
Join Date: Dec 2009
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FPS
I totally agree with you Eddie.Me too I was stunned to see TvsT running fairly smoothly at 3 to 6 fps. When I play it at 8 to 14 fps I am truly ecstatic.Mind you I play another Russian tank sim and while the fps are much better they never exceed 28 and the game still works well at 8 to 10.May be it has to do with the coding or programming they use in their countries?
At least it means there's hope for all of us! |
04-10-10, 02:19 AM | #690 |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
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Thanks eddie and frinik for the encouragement concerning the fps. I couldn't
agree more, if the performance was like you described in comparison I would have not made this level of progress with any support at all. And I definitely would not have enjoyed playing it at all too. So, I want to let everyone know that after I post this message I will be uploading the pre-Kursk Alpha file (275mgs) that has all the new stuff . The Kursk missions will be very easy to install on top of this release and all the fallowing changes will be built on top of the progress that this release includes. The upload will take 2.5-3.0 hours to complete and of course I will e-mail all the members tomorrow morning (PST) with the link and pw. The Kursk mission has made progress as well and I hope to have the latest example completed very soon, perhaps as early as tomorrow as well. There is still a few things I want to do first. Cheers ZW |
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