SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-29-18, 10:52 AM | #6856 | |
XO
Join Date: Mar 2007
Location: The FREE State of FLORIDA
Posts: 401
Downloads: 217
Uploads: 0
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Quote:
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"It is well war is so terrible, lest we should grow too fond of it" - C.S.A. General Robert E. Lee "Only the dead have seen the end of war" - Plato Gone but not forgotten, RIP Dave "LeoVampire". |
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12-30-18, 01:18 AM | #6857 |
Machinist's Mate
Join Date: Jun 2016
Location: DFW Texas
Posts: 123
Downloads: 106
Uploads: 0
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Looked and found it there. Downloaded 100_FalloftheRisingSun_Ultimate_v0.80_RC1_PublicBe ta_EN. Thank you!
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https://www.twitch.tv/immelmann_burn Acer Predator G6-720 Intel Core i7 7th Gen 7700K (4.20 GHz) 16 GB DDR4 NVIDIA GeForce GTX 1080 8 GB GDDR5X 256 GB NVMe SSD 2 TB SATA III SSD 2 TB SATA III HDD Creative Sound BlasterX AE-5 Pure Edition Windows 10 Home 64-Bit, FOTRS Ultimate v0.90_RC3, LAA |
12-30-18, 08:29 AM | #6858 |
Navy Seal
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Announcing 12/30/2018
100_FalloftheRisingSun_Ultimate_v0.80_RC1_EN New! Insertion Rescue Training and SpecOp training missions to give you more confidence in these difficult missions. CapnScurvy has done extensive enemy AI tuning and you might want to take a look around Pearl Harbor. This mod has retextured just about all the ships, has its own environmental mod, sound system completely reworked including different sounds for primary and secondary guns on capital ships. 3D sound is amazing. Smoke and particle effects are reworked. We've more than doubled the ships in the game from any previous mod in SH4. We have added some planes, but most remarkably have changed their armament to be more realistic, including giving planes torpedoes. We have the optics fixed even better than OTC. Thanks CapnScurvy. However we have elected not to go with the superhuman perfect identification manual. The real submariners had crap for a manual and so will our players with the core game. CapnScurvy will be producing an approved plugin mod to give the perfect recognition manual to those wishing to play that way. Installation pointers. When you install v0.80 unfortunately the only safe way to proceed is to not use previous savegames. Please ensure that your base SH4 files are absolutely stock. Reinstalling from scratch is the gold standard here. Uninstall and reinstall SH4. As always, documentation is available in the root and Data folders. Use JSGME to install, but first install Large Address Aware.exe. Files and instructions are in the mod. JSGME and MultiSH4 are also included with instructions. Put Large Address Aware, JSGME and MultiSH4 into your Silent Hunter Wolves of the Pacific directory. Run Large Address Aware, choosing SH4.exe as the file you want to be aware. Run JSGME and quit, then copy 100_FalloftheRisingSun_Ultimate_v0.80_RC1_EN.7z into your MODS directory and decompress it there with 7zip.exe, available online for free. Then run JSGME again and use it to install FOTRSU. Enjoy! Whew! That's all for now folks!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
12-30-18, 11:45 AM | #6859 |
Loader
Join Date: Apr 2017
Location: Davy Jones’ Locker
Posts: 89
Downloads: 46
Uploads: 0
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Thank you for this update to your great mod, Rockin Robbins!
However, I still cannot get the enemy's cones and circles of vision and hearing on the tactical map to work. |
12-30-18, 11:59 AM | #6860 |
Torpedoman
Join Date: Mar 2008
Posts: 118
Downloads: 187
Uploads: 0
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Amazing, thank you very much! I been looking forward to this one
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12-30-18, 12:18 PM | #6861 |
Village Idiot
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Nice job Mates!
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12-30-18, 02:05 PM | #6862 |
Silent Hunter
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i think you guys need to turn down the IJN motivator.
this sub is toast, going down by the stern, and yet the Gunners Mates are still standing by their light AA. the Captain gave the Abandon Ship Order a while ago and they are still on board.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
12-30-18, 02:08 PM | #6863 |
Sailor man
Join Date: Nov 2018
Posts: 43
Downloads: 66
Uploads: 0
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Thank you.
Incredible atmosphere at night: the lighting inside the sub, the background- and engine sounds (greatest dieselsounds ever), the yellow moon... Nice textures especially the camouflage schemes. Beautiful tugs. No issues during installation. |
12-30-18, 02:53 PM | #6864 |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
Downloads: 397
Uploads: 0
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FOTARSU Team
Thank you so much for this much anticipated release. Can't wait to try it out. Leaf raking will just have to wait, clear weather or not.
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Run Silent, Run Deep, and Sink 'em All |
12-30-18, 06:07 PM | #6865 |
Sailor man
Join Date: Nov 2018
Posts: 43
Downloads: 66
Uploads: 0
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Not sure if a bug or something about my installation:
As I have written above: Enginesound on Gato-class submarine is great. On the Porpoise-, Tabor-, Gar-, Narwhal- and S-18 Subs however, there was no enginesound at all, neither on bridge nor in commandroom. |
12-30-18, 06:48 PM | #6866 | |
I break things
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Quote:
+++++++++++++++++++ Status: Gato has engine sounds Tambor & Gar - No engine sounds (Gar is a linked clone to Tambor) s18 & s42 - No engine sounds (s42 is a linked clone to s18) Porpoise - No engine sounds Narwhal - No engine sounds Looking at the files now.. Seaowl, your installation matches mine.
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Last edited by s7rikeback; 12-30-18 at 07:39 PM. Reason: update#4 |
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12-30-18, 07:34 PM | #6867 |
CTD - it's not just a job
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... and the v-boats are confirmed relatively quiet...
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12-30-18, 08:16 PM | #6868 |
Sailor man
Join Date: Nov 2018
Posts: 43
Downloads: 66
Uploads: 0
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Meanwhile I have tried some other subs: Sound on Balao-, but no sound on Salmon- and Sargoclass.
Futhermore Benson-Class destroyer has no enginesound into museum. But generally the game sounds fantastic. |
12-30-18, 08:34 PM | #6869 | |
I break things
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Snag List
Quote:
Gato has engine sounds Balao has engine sounds Tambor & Gar - No engine sounds (Gar is a linked clone to Tambor) s18 & s42 - No engine sounds (s42 is a linked clone to s18) Porpoise - No engine sounds Narwhal - No engine sounds Salmon - No engine sounds Sargo - No engine sounds Also: Benson-Class destroyer - No engine sounds +++++++++++++++++++++++++++++++++++++++ Update: Made a few changes to files, no change in-game... CapnScurvy & Propbeanie you have PM's on what i've done so far, this Englishman needs to find his bed very soon.
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Last edited by s7rikeback; 12-30-18 at 09:10 PM. |
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12-30-18, 09:40 PM | #6870 |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
Downloads: 397
Uploads: 0
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Mid-First Patrol Report - Old Sound bug
41-12-09 USS Tautog (SS-199) Tambor Class sailed out of Midway for Area 6. On arrival there ran into a sound contact at approximately 33-40N, 134-58E on 12/21 at 12:15. Merchant was a Medium Heavy Load Freighter, moving heading S at 7 kts. Target was initially detected by Sonar while running surfaced.
Sound contact line on Nav map disappeared, but I could hear it on the sonar device. Regular operator reported no sound contacts. Visually I saw the target veer to the SSE. As it approached my stern I fired 2 MK14's. First one caused the target to explode violently. Second torpedo was a dud. Operator never was able to report a sound contact after the initial contact, but I could hear it plainly from the sonar station. Also can confirm that there was no engine sounds on the Tambor. Will return to patrol as assigned pending new orders. Torpedobait.. EDIT: After action screen shot of Nav Map to follow. Note: No symbol for downed ship, but credit was given.
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Run Silent, Run Deep, and Sink 'em All |
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