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01-10-17, 03:48 PM | #6781 | |
Navy Seal
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Quote:
On the other hand, AI visual sensors is pretty much dumbed down by night so increased hydro capabilities can compensate a bit in certain situations. Except changing few values in Sim.cfg file, I really don't know much about AI and it's detection abilities...
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01-10-17, 03:59 PM | #6782 |
Stowaway
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Have you tried deleting sim.cfg?
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01-10-17, 04:05 PM | #6783 |
Navy Seal
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How do you mean to "delete" it? It's the main config file for all AI sensors?
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01-10-17, 04:05 PM | #6784 |
Grey Wolf
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Ok.
On the other hand, i just made a second ambush on my convoy (2/3 hits) in nightly fog now, all dud.. And i think it's much better in 1.06 about sub visibility on close range. Or is it maybe because Of early campaign and unsecured inexperienced convoys, i don't really know, but i was about 4km away moving just besides if them, and they haven't seen me I could say i was thinking about to penetrate it, but there was not good conditions for it. Small prays and last torpedoes, so i just made sure hits from 90. I'm in again Sent from phone |
01-10-17, 04:52 PM | #6785 | |
Argentinian Skipper
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Welcome aboard! Fitzcarraldo
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01-10-17, 04:59 PM | #6786 | |
Grey Wolf
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Quote:
At ww2 aces as Otto Kretchmer used shallow depths like their cover in convoy (which was really heroic act, none from us could imagine the stress they were in when they did their attacks), just because escorts hydrophones was designate to catch noises mostly in deeper levels. At periscope depth, sub was like stealth in comparison of depth. This is very opposite to how it works in SH5, here you are much more heard at periscope depth, then in depth, i sometimes even shutdown engines from -30m to emerging. At the moment when your sub switched to diesel, you are clear to pull forward as sub is totally invisible for enemy hydrophones if its toggled to diesel. Its nothing very wrong, you can live with it and still to have best sub sim experience ever with this, but its very frustrating if you are traveling in max time compression and some escort 5+ km away is just approaching your course and you know its because it heard something at your position jsut because its high wind a waves. Its the same like if you are recharging and the game just switch you to normal propulsion because you just penetrate some wave or something. This is moment, when the game switches you to "submerge mode" and in that moment you are audible like if you would run electric engines. The range which escorts hear you is dependent on you current tempo, if you use forward-4, you are to be heard for literally kilometers away, so you are very attracting to any escorts around even if you are emerged and quick in high waves.. |
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01-10-17, 05:07 PM | #6787 |
Navy Seal
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Exclusively propellers RPM related, regardless if diesel or electric engine are used...That's how SH games work...
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01-10-17, 05:12 PM | #6788 | |
Grey Wolf
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Thats what i tried to explain. |
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01-10-17, 06:26 PM | #6789 |
Navy Seal
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No, you're not...Do some testing with map contacts and "Show highlighted sensor region" options enabled...
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01-10-17, 07:02 PM | #6790 | |
Stowaway
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Thats what i mean., It's like saying hdr extirior needs hdr_extirior.cfg filters D Last edited by redline202; 01-10-17 at 07:12 PM. |
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01-11-17, 04:10 AM | #6791 | |
Der Einzelgänger
Join Date: Apr 2013
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Quote:
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01-11-17, 07:39 AM | #6792 |
Engineer
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@vdr1981:
The harbour raids are way too easy. Is there any chance to get this (alot) more difficult? Not only the AI destroyers stronger (and more) but the cannons on land too? Would be awesome to have a new challenge raiding harbours |
01-11-17, 07:59 AM | #6793 |
Der Einzelgänger
Join Date: Apr 2013
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Harbour raids has been relegated to the realm of new SH5 players because the game engine is not set up for it and also it affects the spawning of convoys that you could otherwise use your skill and daring to destroy. In general, competent players don't indulge in harbour raids because of the ease in racking up tonnage without having to use your skill and imagination to do so.
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01-11-17, 10:03 AM | #6794 |
Navy Seal
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I agree with Kevin...Harbor raids generally suck because AI can not operate so close to the ground.
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01-11-17, 11:50 AM | #6795 |
Growing Old Disgracefully
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i would say having done Scapa the coastal batteries do quite an efficient job weather permittting.
Anything less than a medium fog and they will take you out. Try adding mines to your game and then try harbor raiding. Peter
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