SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-09-17, 04:10 PM | #6766 |
Grey Wolf
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
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It's silly because Ubisoft made it silly. That's what I'm talking about
Sent from phone |
01-09-17, 06:00 PM | #6767 | ||
Samurai Navy
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Quote:
Quote:
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01-09-17, 06:41 PM | #6768 |
Navy Seal
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I've already made a post on youtube but it seems that the author is not so interested, so I wouldn't bother with that anymore...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
01-09-17, 07:54 PM | #6769 |
Shark above Space Chicken
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When I took SH5 up again just a couple of weeks ago with WoS, I did not understand it was needed to start a new campaign again after the install, instead of using the one you start during install. That was causing the tool bars to not generate.
There is a lot to take into account if you are not already familiar with SH5, and my familiarity was long gone.
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"However vast the darkness, we must provide our own light." Stanley Kubrick "Tomorrow belongs to those who can hear it coming." David Bowie |
01-09-17, 10:15 PM | #6770 |
Navy Seal
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Grab latest Update 04c and forget about freaking useless tutorial mission and CareerHistory.cfg editing (ex Step 2).
Install Instructions are also edited/shortened... I should have done this long time ago...
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
01-10-17, 03:49 AM | #6771 |
Chief
Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
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Confused
On your last post you say use c update, just looking at my mods folder and its saying update d, am i crazy or have i missed something ?
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01-10-17, 04:18 AM | #6772 |
Grey Wolf
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
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Hohooo I have my first convoy in new campaign and its clear night!
17kt sunk already, with 4/5 hits, just 2 exploded. 1 cargo sunk by deckgun. I like how more difficult is now to sink a ship, at 1.05 it was just about to hit em anywhere anyhow. Now you have to aim for a good hit, or just be lucky. Or to hit twice or more - thats more realistic i think. |
01-10-17, 05:48 AM | #6773 |
Chief
Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
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Sorry
Disregard my poet re c and d
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01-10-17, 10:16 AM | #6774 |
Bosun
Join Date: Apr 2016
Posts: 65
Downloads: 34
Uploads: 0
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Hi guys! I'm playing first campain coastal waters, and now i just sunk norwegian frighter...after that when i click capitain log to see tonnage my game froze. Restarted game, same thing, game is frozen. Than i tried to save game after sinking and not to go on capitain's log, and after that i couldn't load game that i saved. It is april 16 and i saw on "Flags" that after the 9 April Norway is enemy, so their ships are not neutral anymore...Is this normal issue, i have not problem to play withaout clicking on capitain's log, but just asking? Can somebody tell me that? Sorry for my english. Thanks!
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01-10-17, 10:26 AM | #6775 |
Grey Wolf
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
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Hello Bojan and welcome on board
Unfortunately this is common issue, please dont believe to flags chart, but check country ports at map. I would bet all i have You'll see still black port icons in Norway on that date, which means the game still recognize Norway as neutral country. I had the same issue. |
01-10-17, 10:35 AM | #6776 |
Bosun
Join Date: Apr 2016
Posts: 65
Downloads: 34
Uploads: 0
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Thanks Palmic...i will have that on mind... Cheers!
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01-10-17, 12:16 PM | #6777 | |
Navy Seal
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Quote:
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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01-10-17, 12:41 PM | #6778 |
Grey Wolf
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
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ok
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01-10-17, 03:00 PM | #6779 |
Grey Wolf
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
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Hey Vecko, is it possible to somehow fix that if you're moving emerged, escorts will not be alarmed by their hydrophones?
I could swear they hear me if there are waves 15m/s and a sub sometimes switch to electric engine. In that time game toggles to submerge mode and escorts nearby hear your engine the same like if you would be in periscope depth at the same pull. (If you are trying to overtake convoy and you're at full force, they hear you kilometers away). This is relevant just if there are high waves, because until you're at diesel, game ignores every noises you generates. Sent from phone
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Check my mods (Downloads tab) u-boats documentaries 1) Real navigation - target motion analysis cheatsheet 2) Real navigation - Perfectly controlled approach 3) Real navigation - How to prepare torpedo Attack with basic trigonometry Really needed: Learn RAOBF optical targetting Last edited by palmic; 01-10-17 at 04:42 PM. |
01-10-17, 03:28 PM | #6780 | |
Samurai Navy
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Quote:
Yeah it would be nice if it was possible to define the audibility of a sub by depth, that way you could also simulate thermoclines, although I am not sure if thermoclines are even relevant at the depths we reach. I would appreciate some feedback on this |
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