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10-24-20, 11:51 AM | #661 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,344
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Adm. von Spee won a naval sea Battle of Coronel against the British during WWI.
https://www.bbc.com/news/world-latin-america-29857302 Make sense??? Good hunting, FUBAR295
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10-24-20, 06:54 PM | #662 |
Admiral
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Yep, it was a reference to a major Admiral von Spee's (namesake of Graf Spee) 1914 victory.
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10-25-20, 05:41 AM | #663 |
Chief of the Boat
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10-26-20, 08:27 AM | #664 |
Medic
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Thank you every one!
This banner (Coronel) was removed after august 1939: https://www.39-45.org/viewtopic.php?...=45172#p595985 Last edited by ArnoldR; 10-26-20 at 08:43 AM. |
10-26-20, 09:19 AM | #665 | |
Mate
Join Date: Mar 2018
Location: Paris
Posts: 60
Downloads: 56
Uploads: 2
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Quote:
Let be the most accurate possible I need to update this paint as the camo was in dark blue and not in green like showing in the S3D pict. I find a new source.. Ok, let's go on with the Lützow. [IMG][/IMG]
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Against the overwhelming odds Last edited by flush deck; 10-28-20 at 05:40 PM. |
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10-28-20, 06:13 PM | #666 |
Admiral
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After first tests at sea:
GrafSpee Scheer Deutschland Lutzow Every unit has been converted to multiskin in order to use all those skins. Best regards, Vd
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10-28-20, 08:50 PM | #667 |
Sea Lord
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,956
Downloads: 264
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VD:
Are they already available? Or still in test phase? CapZap
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10-29-20, 01:14 AM | #668 | |
Admiral
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Quote:
At moment, they're classified as "advanced WIPs". Near to release... Best regards, Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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10-29-20, 01:31 AM | #669 | |
Sea Lord
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,956
Downloads: 264
Uploads: 51
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Quote:
Thanks for the update VD!!! CapZap
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10-29-20, 06:53 AM | #670 |
Chief of the Boat
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Great work
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Wise men speak because they have something to say; Fools because they have to say something.
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10-29-20, 01:50 PM | #671 |
Grey Wolf
Join Date: Jun 2003
Location: Manchester UK
Posts: 944
Downloads: 260
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Any of them drivable by any chance, they look great?
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Silent and Violent |
10-29-20, 07:20 PM | #672 |
Admiral
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If someone would be interested in do the playable conversion, yes
Best regards, Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
10-30-20, 07:13 AM | #673 |
Grey Wolf
Join Date: Jun 2003
Location: Manchester UK
Posts: 944
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I wish I had the skills to do it.
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Silent and Violent |
11-18-20, 10:02 AM | #674 |
Weps
Join Date: Sep 2005
Posts: 356
Downloads: 40
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VonDos - amazing to see you are still active on here and working on your amazing models. I've just returned to working on the total surface warfare mod and I used to know how to resize a ship .... but I've complete forgotten. I need to reduce the size of the Ops Monsoon Richleiu class (because the model is actually a DunkerQue ... just it's too big. I did this to some other models in the past (probably 8 years ago, maybe longer) ... I cant for the life of me remember how.
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11-18-20, 01:01 PM | #675 | |
Admiral
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Hi polyfiller, and thanks for your words =)
Well, i've rescaled a single unit, Zara, times ago, maybe someone can do the process faster and faster, but those are my notes, step by step: - Phase 1 - easy - 0) Backup the original ship. All the folder. Always. 1) Open .dat file with 3ditor and export ALL 3D models in a new folder (inside ship's folder, or on your desktop, you can choose). You can use "list" button and "3d model" for identify all of them in less time. 2) Open a 3d model, for example the main hull, with a 3d modelling software (wings3d, milkshape3d, maya... again, you can use your favorite one), and rescale it on all 3 axis (for example, if you've on scale axis "X=1.0, Y=1.0, Z=1.0", and you need to reduce to half the dimension, you'll insert "X=0.5, Y=0.5, Z=0.5"). 3) Repeat this for every single model in your folder! 4) Import them into original dat with 3ditor; you'll found every object smaller but out of place, with, for example, rudder and propellers far from the ship, floating into nothing! Why? - Phase 2 - boring - 5) Why you say? Because you need to rescale also every "translation" coordinate (X, Y and Z) of every single node of the ship. You can use "list" button and "nodes" for identify all of them in less time. For example, if you had "Traslation: X:1 , Y:2, Z:4", you should insert "Translation: X:05, Y=1, Z=2". Don't change rotation data! 6) Test the ship ingame! If something appear in wrong place, verify the previous step for object out of place. If all is ok, you can sing "i've finished, all is done?" No .-. - Phase 3 - why i'm really doing this? - 7) Open ship's .zon file also with 3ditor. 8) From ship's .dat file in 3ditor click on a node, go where you can see the model of the ship and push "toggle zones editor"(the green and blue button with a circle and a rectangle). 9) On the right, a "property tree" box will appear. Click on the main hull,open every sphere and every box. Have a good work rescaling all the coordinates of spheres and boxes. One by one. 10) Repeat step 9 for every other 3d object (funnels, masts, lifeboats... all of them!) 11) Test the ship. Try her in combat situations. Shoot her, verify if the fires are floating over the ship or come from inside her, for example. All is ok? - Phase 4 - Enjoy yourself! 12) You've finished. Take a nap, a beer, or whatever you want! Hope this will help! If you've answers, i'm here Best regards, Vd Quote:
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Tags |
koninklijke marine, kriegs marine, regia marina, royal hellenic navy, royalnavy |
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