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11-17-13, 09:14 AM | #646 | ||
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Probably because damage boxes are connected to two different controllers from two different objects... I use It for radars because antennas should be repairable at sea if large amount of damage isn't taken, something we could not say for GHG/Balkon sensors... No... Quote:
In this way I could get rid of default hydrophone station slot (which is pure cosmetics) and interpret damage from the actual sensor like repairable internal damage for hydrophone subsystem...
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11-17-13, 09:26 AM | #647 |
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Gap, I also have much more to tell you about problems (I've tested this a lot) and possible solutions for implementation of two hydrophones sensors at the same time but it will take to much time to wright all down plus there is possibility that I will not express my self correctly...
Is there any chance for us to change a few words via some comm server (I have my own Teamspeek server for that purpose ) or by skype maybe. This would improve our progress drastically...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
11-17-13, 10:08 AM | #648 |
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Exactly. I suppose that the hydrophone station getting damage from sensor's damage and, conversely, sensors getting damaged if the station is damaged, would be realistic, accountig for the evenince of short circuits (would be cool if Benno too could get a shot every now and then ). A positive side effect of removing the cosmetic slots, would be that damage UI would look "cleaner" and we would make more space for any new equipment which you might want to add to the bow compartment in future
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11-17-13, 10:27 AM | #649 |
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Location: CJ8937
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Just sent you a PM
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11-17-13, 08:58 PM | #650 |
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No more public progress?
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11-18-13, 08:43 AM | #651 |
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Today I am going to put together a set of tests on the ability to fit multiple sensors of the same type aboard, similar to the experiments carried out by Vecko during the last weekend. I hope I can replicate the same oddities reported by him, and track down a possibe cause of them. Whatever are my results, I will report them here, and I will submit our findings to tcharlii, for him to integrate our "GHG + KDB concept" into his hydrophone mod, and to improve it via scripting, if possible
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11-18-13, 03:22 PM | #652 |
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Vdr1981 and gap, I thank you for all the work that you have done with this mod. It has definitely improved this simulation by leaps and bounds! Keep up the excellent work Captains!!!
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11-18-13, 05:09 PM | #653 |
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Vdr1981, is there by any chance in the future a version of R.S.d that will be compatible with csp maguires interface ? If so that would be awesome. If not then that is ok.
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11-18-13, 11:49 PM | #654 |
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I decided to try this mod with csp maguires ui and it works! How cool!!!
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11-19-13, 09:24 AM | #655 | |
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Quote:
Do you remember are there any CSP files overwritten by RSD?
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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11-19-13, 03:06 PM | #656 |
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Not to my knowledge bud. R.S.D. Runs very smoothly with CSP. I have to tell you thank you for fixing the #5 torpedo loading bug while in port. It sure is nice having the type of fish that I pick not being rejected for a T1 fish instead. Same goes for the camo paint pattern to.
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11-20-13, 02:00 AM | #657 |
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Most ppl seem to use
R.E.M. - hydrophone mute for player fix (TDW compatible) or R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible depending on liking but few use R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface) or R.S.D. & R.E.M. - GHG Hydrophone add-on (normal) I would think one"no hyd on surface would be sufficient but I like the limited function on surface and I like using GHG. I use "R.E.M. - hydrophone mute for player fix (TDW compatible)" , but is there any point adding "R.S.D. & R.E.M. - GHG Hydrophone add-on (normal)" I like that it has a function, but while moving on surface it should be more or less unuseable both for me and my soundguy and RSD s mod seem to be described that way. I can t seem to find any detailed description of REM s mute mod. |
11-20-13, 10:21 AM | #658 | |
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Quote:
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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11-22-13, 08:54 AM | #659 |
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Ahooooy Gap!
Any progress with dual hydrophones sensors? I'm still getting the same results...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
11-22-13, 09:29 AM | #660 |
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Version 5.5 is almost ready and when that happens this thread going for [REL] tags... I've tested everything that can be tested and with Gap's help I've manage to do a lot more than I thought possible...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... Last edited by vdr1981; 11-23-13 at 10:30 AM. |
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