SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-09-12, 09:24 PM | #646 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,344
Downloads: 475
Uploads: 0
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What is this? Not sure I grasp this, or am I dense?
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
02-10-12, 04:42 AM | #647 |
Silent Hunter
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That´s the new "ENIGMA" Code from the 21th century...!
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02-10-12, 09:10 PM | #648 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,344
Downloads: 475
Uploads: 0
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Hmmmm ... then I am dense.
It reminds me of one of the math problems where you had to figure out what the next sequence of numbers would be.
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
02-15-12, 09:31 AM | #649 |
Grey Wolf
Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
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Emblems not working.
Here is something new. I recently switched to Stieblers 2A add on and now the emblems don't come up when I select special. Everything else works just not the special selection. That is strange. I have never had that happen before. I guess there is a first for everything. Any feedback on this?
NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6A NYGM HiRes Submarines MFM-Interim-Beta_NYGM Merchant_Fleet_Mod_3.2 MFM-v3-US+UK_Skins19420201 Harbor Traffic Add-In Hitman Optics NYGM 3.6 (Fixed) 1500 meter bearing overlay Enhanced Nav Map Plotting Tools Restore Gods Eye View Single Merchant Contact Mod Elite U-boat NCO Uniforms O2-Gauges v2 Stiebler2_Addon_for_V16A3 |
03-05-12, 07:54 AM | #650 | |
Commander
Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 462
Downloads: 405
Uploads: 0
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Quote:
Includes an optional sub-set of ships from the Merchant Fleet Mod, and the whole M.F.M. will work without problem if your computer has the specs to run it. Works well with any of Makmans environment mods and Makmans GUI (An optional version of Hitman's GUI is included in the mod). Lacks the stunningly detailed harbours of LSH & WAC - all the action happens at sea in this one.
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
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03-05-12, 12:19 PM | #651 | |
Fuel Supplier
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@Fubar:
Quote:
There are an infinite number of infinite series, and one of them is certain to give your answer. For example, what is next in the series: 1,2,3,4,5,6,7,8,9,....? Answer could be 10, but it could just as well be 7.8912345. Both answers are correct. (That insight always impresses mathematically-inclined interviewers and examiners, but not, I suspect, the MENSA organisation.) @CaptMorgan: That was a very flattering review of NYGM that you gave above. Thank you very much. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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03-05-12, 08:48 PM | #652 |
Ocean Warrior
Join Date: Dec 2007
Location: Virginia
Posts: 2,606
Downloads: 150
Uploads: 0
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First time user of this MOD ...
Quick question : how do ya turn off the in game back ground music ... it's like I'm in a movie ?
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vK |
03-06-12, 04:56 AM | #653 |
Commander
Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 462
Downloads: 405
Uploads: 0
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@Stiebler: Not at all, thank you for NYGM
Go to Options\sound from the main menu - I hate the movie-theme music too
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
04-04-12, 05:02 AM | #654 |
A-ganger
Join Date: Aug 2010
Posts: 75
Downloads: 139
Uploads: 0
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Are there any known issues with this mod and Windows 7? I copied a vanilla install of SH3 patched to 1.4 and tested a new career, which started up fine. I copied in a new SH3.exe from Stiebler's newest patch for h.sie's realism mod. I then installed just the NYGM stand-alone 2.5 version and loaded my new career from in base before mission 1. I get a CTD when I try to start a career or run a single mission. Naval academy missions work fine, but there's a weird graphics glitch with the clouds that make it look like there's helicopter rotors above my sub. I searched this thread but couldn't find any similar issues. Can anyone offer any suggestions?
Thanks, Tigershark |
04-04-12, 05:24 AM | #655 |
Fuel Supplier
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@Tigershark:
Wrong installation order. Copy onto your stock SH3.exe set-up all the NYGM files you want, as listed on the SubSim website for NYGM (click on my signature). Afterwards, install your new SH3.exe, patched with Hsie's patch, then with the Stiebler patch. Don't forget that both H.sie's patch and the Stiebler patch for SH3.exe require further installation of a new mods folder, see the instructions. However, for NYGM, you will not need to modify any other files. (That is, you do not need to cut-and-paste pieces of text into particular files, nor to change existing entries in files already installed.) Good luck! Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
04-04-12, 10:39 AM | #656 |
A-ganger
Join Date: Aug 2010
Posts: 75
Downloads: 139
Uploads: 0
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Stiebler, just to be clear, if I paste the patched SH3.exe into the Add-on folder will it replace the 1.4 SH3.exe when the folder is activated by the Jones enabler? I thought I read that in the instructions for adding the NYGM AI sensor data, but I'm not on my home computer right now to check. Thanks for your help. I'll try again when I get home today.
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04-05-12, 01:41 AM | #657 | |
A-ganger
Join Date: Apr 2012
Posts: 71
Downloads: 35
Uploads: 0
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Quote:
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04-05-12, 01:45 AM | #658 | ||
Fuel Supplier
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Quote:
Quote:
Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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04-05-12, 09:43 PM | #659 |
A-ganger
Join Date: Apr 2012
Posts: 71
Downloads: 35
Uploads: 0
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Hey Stiebler i got something to ask.
There is no 16km in NYGM? I thought there was? And another thing. Im currently in 1943 and aircraft are EVVERRRRYWHEERE. Which is awesome, kinda.. But the liberators and sunderlands never drop their bombs on the first pass. They pepper me with machine gun fire but leave the bombs for the second pass when i already dive. I thought at first it was because i ruined their bomb run with crazy manuvering, but i got caught too late to dive and manuver a few times and they only peppered me... |
04-06-12, 02:19 AM | #660 |
Fuel Supplier
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@Torplos:
There is a 16km vision limit in NYGM. You can avoid most of the aircraft in the Bay of Biscay in 1943 and 1944 by taking the 'Piening Route' (sail out into the Atlantic as close to the North Spanish coast as possible.) Whether aircraft attack with bombs (or depth-charges) on the first or second attack depends on hard-coded game parameters and also on the ability of the air-crew (elite/veteran/normal/novice). Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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torpedos through hull |
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