SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-25-20, 02:50 PM | #646 |
Swabbie
Join Date: Jan 2014
Posts: 6
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I figured out I'd been installing the wrong version of SH4 as I was running through the procedure again while writing the post, just to be absolutely certain I wasn't messing something up (because of course I was, the user is always dumb/wrong/etc.). I tried to make that obvious in the post so that nobody would make a post like yours and try to help me, and also to warn other folks of what happens when you install the wrong version
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03-25-20, 04:08 PM | #647 | |
Silent Hunter
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glad you've fixed your install. hopefully, you have NOT installed to the standard Windows folder. always install to somewhere else. for example: c:\Ubisoft\SH4\FOTRSU and then be sure to install/copy Jones Generic Mod Editor so that you can easily apply your selected mod set. and then install Large Aware Address (LAA) so that you can utilize all of that modern memory that came with your PC. then before you actually use LAA, READ THE INSTRUCTIONS that come with it. there is a small amount of prep work to be performed before you can use it. and then go have a beer.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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03-26-20, 02:42 PM | #648 | |||
CTD - it's not just a job
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03-26-20, 04:00 PM | #649 | ||
Ensign
Join Date: Dec 2009
Location: NC
Posts: 225
Downloads: 388
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Larry
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Win 10 64-bit│AMD Ryzen 3 1200 Quad-Core Processor 16.0GB Ram│ NVIDO GeForce GTX 650 |
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03-29-20, 10:39 AM | #650 | |
Ensign
Join Date: Dec 2009
Location: NC
Posts: 225
Downloads: 388
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This is from a post that I made earlier that I couldn't edit: https://www.subsim.com/radioroom/showpos...&postcount=633 I hope that this works now. Larry
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Win 10 64-bit│AMD Ryzen 3 1200 Quad-Core Processor 16.0GB Ram│ NVIDO GeForce GTX 650 |
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03-29-20, 12:55 PM | #651 | |
Silent Hunter
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we were submerged and watching a CVA take gunfire from a surface vessel. a plane on the flight deck was hit, flew up into the air, fell to the flight deck and slowly sank into the flight deck. weirdest thing i have seen in a while.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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03-29-20, 01:42 PM | #652 | ||
CTD - it's not just a job
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03-29-20, 03:41 PM | #653 | |
Silent Hunter
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it sank.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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03-30-20, 07:27 AM | #654 |
Ensign
Join Date: Dec 2009
Location: NC
Posts: 225
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[QUOTE=propbeanie;2658411]Missing most of its starboard wing... Are you certain you weren't beyond the rendering range of the "land" right there though?
It's possible but everything around 'looked' normal the closer I would get to it.
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Win 10 64-bit│AMD Ryzen 3 1200 Quad-Core Processor 16.0GB Ram│ NVIDO GeForce GTX 650 |
03-30-20, 02:05 PM | #655 |
CTD - it's not just a job
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@ KaleunMarco - the fire was so hot (how hot was it?) you could see the flames... but really, its the way the on-deck planes are built - or rather, just about anything destructible in the game. It all sinks...
@ Larrywb57 - thanks for that Larrywb57. As an update, I have found issues in all of the Jap Harbor Traffic files, which was "split" several versions ago for efficiency. Unfortunately when you copy a mistake in one file to six others, it makes if more difficult to find and "repair" the oversight. This is where the six ships in one on the east coast of Formosa came from. The was several in the one location. There was also one in Truk, a few in Osaka, etc. All told 15 I think is what I told s7rikeback... but anyway, since they don't spawn all of the time, and most of them are set to less that 30% spawn rates, you have a 1 in 3 chance of encountering a "resource" and / or "bandwidth" issue with the game when coming within these groups' "spawn range". This is not to say that it is the cause of the issue - but it certainly doesn't help things... In my attempts at the repair, I induced new errors into the files ( ) - naturally, and I'm in the process of finishing up on the last one. Then I can try testing those files in a career and seeing if things are better. |
03-30-20, 05:28 PM | #656 |
Admiral
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I noticed that you have the .dat file and the texture for Sofu Gan in your files, if you add the text for it to the bottom of the campaign_loc you can actually see that piece of rock as you are sailing by it.
[MapLocation 1023] Type=0 Priority=0 Title=Sofu Gan Heading=123.000000 OnLand=false ShowOnMap=true FirstRenderStep=false FileName2D=None.dds FileName3D=SofuGan.dat LocationName=Sofu Gan MinObjTerrainHeight=0 MaxObjSlope=1.000000 GameEntryDate=19380101 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 Font=FPCond18.dds FontColor=255 UseDetColor=true ZoomStart=50 ZoomEnd=1 ScaleOnZoom=true Scale1024=14.377808 Long=16842640.000000 Lat=3576380.000000 Height=0.000000
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03-30-20, 09:46 PM | #657 |
Silent Hunter
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multiple cursors
here's a new wrinkle i have not experienced previously.
multiple cursors. the game's normal cursor is a sort of gold arrow. and now it has a white arrow sitting on top of the gold arrow. when i use one of the GUI aids such as the compass, it shows the white cursor on top of the compass cursor. performance-wise, it kind of messes with crew movement as well as GUI tools use. i attempted to get a screen shot but the process for that just captures the gold (SH4) cursor and not the Win10(?) cursor. have you experienced this previously? any ideas as to the cause? career mission. Mid-June 1944. actually it started previous mission...mid-may. driving a Balao out of Midway. no changes in config since starting career, umpteen missions ago. Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\FOTRSU_81\MODS] 100_FalloftheRisingSun_UltimateEdition_v1.0.1.g_EN 100a_D3D9_AntiLag 100b_EasyAOB_FotRSU 100c_NoScrollNavMap_FotRSU 100d_strategic_map_symbols
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
03-31-20, 04:16 AM | #658 | |
Engineer
Join Date: Mar 2007
Location: UK
Posts: 206
Downloads: 299
Uploads: 0
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"Huntin', hidin' & killin' since Silent Service '83" Click here to view my MS Flight Simulator X, Silent Hunter, Space Shuttle Mission Simulator, X Plane 11 & Train Simulator 2020 screenshots!! http://www.flickr.com/photos/adrians69/ |
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03-31-20, 05:20 AM | #659 |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
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Something;ng new and different (in a good way)
On patrol west of Savo Island, September 1942 in USS Salmon (SS-182) attacked an incoming IJN TF with some good results, sinking 3 of the "merchant" DDE's. Upon surfacing I was getting a sonar contact way down the channel toward Honaria. I had no chance of getting there myself, so I used the external camera to view the contact. It was a Kuma light cruiser that had escaped my attack.
Now the good part: Kuma was being assailed by 3 Wildcats. I saw the planes diving in and dropping bombs, with the Kuma's AA going crazy. Two of the planes were burning, but dropped their loads anyway. In the midst of the attack, Kuma was firing torpedoes from both sides! Apparently that is one of the responses to any attack if the object is close enough. Finally, one bomb hit Kuma dead center, blowing it to hell via Iron Bottom Sound. The next night another run by the IJN resulted in air attacks triggered I'm sure by my successful torpedo attacks. Again I watched the AA action on a destroyer, and sure enough she started spitting out torpedoes as well as her AA. This is probably a byproduct of the manner in which defensive torpedo launches are generated, and I do not consider it a flaw, per se. Sort of like planes that drop torpedoes, something was "borrowed" to add to the realism. Pretty cool actually to see the torpedoes shooting out and splashing into the sea. One other thing, all 3 of the Wildcats were shot down. The crews were in rafts with the pink flare marking their positions. I was able to approach and rescue all 3 crews (getting pretty good at that one, at least in fairly calm seas), but though it felt good to save the crews, there is no credit for a successful rescue. Perhaps one day that can change? There is often some risk in surfacing to pick up survivors. I guess the satisfaction of a job well done is enough for now. Good Hunting! EDIT: it was USS Swordfish, SS-193, NOT the Salmon.
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Run Silent, Run Deep, and Sink 'em All Last edited by torpedobait; 04-01-20 at 04:03 AM. |
03-31-20, 08:53 AM | #660 |
Engineer
Join Date: Mar 2007
Location: UK
Posts: 206
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Just north west of Manila, came across a convoy of 2 BBs and numerous destroyers and assorted merchants. Sent a contact report and got orders back not to engage but break contact and carry out my original orders, other forces will be vectored in to attack Never seen this happen before, but it certainly adds variety to the proceedings!
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"Huntin', hidin' & killin' since Silent Service '83" Click here to view my MS Flight Simulator X, Silent Hunter, Space Shuttle Mission Simulator, X Plane 11 & Train Simulator 2020 screenshots!! http://www.flickr.com/photos/adrians69/ |
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