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Old 09-20-11, 08:57 AM   #586
Kapitan_Kaput
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this soup seems to work well, but whenever I use time compression my boat starts wobbling/zigzaging on it's course...any suggestions?

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
Enhanced FunelSmoke1.2_by HanSolo78
Elite German Black & Copper Torpedo
Sub_Exhaust_1_0_5_byTheDarkWraith
SubFlags_0_0_6_byTheDarkWraith
Better Torpedo Graphics
Window_Lights_Redone_V1
Grossdeutscher Rundfunk
Muss I Denn Bunker Music
sobers 3D deck spray mod V7
sobers real trees
Real Environment - Revision_2
NewUIs_TDC_6_8_0_ByTheDarkWraith
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Tutorials - All v0.2 (for TDW UI)
Krauters Automated Scripts (v5_0_0 compatible)
SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered
Dooms Decks for VIIABC41 1.4
SteelViking's Interior Mod V1.2
MightyFine Crew Mod 1.2.1 Stock w beards
MCCD_1.04_MFCM_1.2.1_compatible
Reboot's Water Drips 1.1
MightyFine Less Annoying Footsteps 1.0
Terrain_harbour_flags_Mod_v1_2_1
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
Cerberus62 Historical Ship Equipment 1.3
Icebergs v2.4
Lite Campaign with Ice
Speech fixes and additions (english version)
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
U-boat Historical Specifications 1.7 for TDW Mods
Capthelms Lighting Effects mod for sh5
Shadow Improvement ModLR
nVidia missing lights
Wooden_Lifeboats_Mod_1.1
Capthelms SH5 Audio Mod
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Equipment_Upgrades_Fix_1_0_byTheBeast
Equip_Upgrades_AFFOE
Equip_Upgd_LowerRodAntena
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Old 09-21-11, 01:34 AM   #587
stoianm
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install this at the end: http://www.subsim.com/radioroom/down...o=file&id=3208
Quote:
Originally Posted by Kapitan_Kaput View Post
this soup seems to work well, but whenever I use time compression my boat starts wobbling/zigzaging on it's course...any suggestions?

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
Enhanced FunelSmoke1.2_by HanSolo78
Elite German Black & Copper Torpedo
Sub_Exhaust_1_0_5_byTheDarkWraith
SubFlags_0_0_6_byTheDarkWraith
Better Torpedo Graphics
Window_Lights_Redone_V1
Grossdeutscher Rundfunk
Muss I Denn Bunker Music
sobers 3D deck spray mod V7
sobers real trees
Real Environment - Revision_2
NewUIs_TDC_6_8_0_ByTheDarkWraith
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Tutorials - All v0.2 (for TDW UI)
Krauters Automated Scripts (v5_0_0 compatible)
SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered
Dooms Decks for VIIABC41 1.4
SteelViking's Interior Mod V1.2
MightyFine Crew Mod 1.2.1 Stock w beards
MCCD_1.04_MFCM_1.2.1_compatible
Reboot's Water Drips 1.1
MightyFine Less Annoying Footsteps 1.0
Terrain_harbour_flags_Mod_v1_2_1
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
Cerberus62 Historical Ship Equipment 1.3
Icebergs v2.4
Lite Campaign with Ice
Speech fixes and additions (english version)
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
U-boat Historical Specifications 1.7 for TDW Mods
Capthelms Lighting Effects mod for sh5
Shadow Improvement ModLR
nVidia missing lights
Wooden_Lifeboats_Mod_1.1
Capthelms SH5 Audio Mod
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Equipment_Upgrades_Fix_1_0_byTheBeast
Equip_Upgrades_AFFOE
Equip_Upgd_LowerRodAntena
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Old 09-21-11, 06:50 AM   #588
Kapitan_Kaput
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Thanks Stoianm
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Old 09-21-11, 11:35 AM   #589
mrwayne
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Can someone evaluate my mod selection?
and what can still recommend it?

ty!

Generic Mod Enabler - v2.6.0.157
[D:\Spiele\Steam\SteamApps\common\silent hunter 5\MODS]

Magnum_Opus_v0_0_1
Magnum_Opus_v0_0_1_Patch2
Grossdeutscher Rundfunk
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional No Magic Skills mod german dialogs
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
NOZAURIO'S SKIN (U-94) v-1.0.0
Dynamic Environment SH5 Basemod (realistic version) V2.1
OPEN HORIZONS II_full v1.3
OHII full & new ships v1.3 Patch1
OHII fixed sound v1..3
NewUIs_TDC_6_8_0_ByTheDarkWraith
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
DEUTSCHMOD_0.9.6
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Old 09-21-11, 01:06 PM   #590
1sLtHunter
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So i really have no idea what order to put stuff

Followed what install order instructions I could find, but there's so much to go through! Any guidance would be appreciated



Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
NDB,NDH OM#1 - No Dialog Indicator
Capthelms SH5 Audio Mod
MightyFine Crew Mod 1.2.1 Alt faces
Speech fixes and additions (english version)
U-Boat Ballast Tanks SFX
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
sobers multi color mod V2
sobers see thru wake fix
IRAI_1_0_0_ByTheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_alt_officer_wounded_by_Torpedo
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Manos Scopes-patch for 16x9
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
OPEN HORIZONS II_base v1.3
OPEN HORIZONS II_New_Ships v1.3
OHII full & new ships v1.3 Patch1
sobers chimney smoke V2
MightyFine Less Annoying Footsteps 1.0
sobers smaller water drops V4
Enhanced FunelSmoke_by HanSolo78
sobers 3D deck spray mod V7
VIIC41 - Start with in beginning of campaign for OHII
stoianm upgrade available mod
U-boat Historical Specifications 1.7
U-boat Historical Specifications 1.7 for TDW Mods
sobers base wave mechanics V17 SH5
stoianm pitch&roll for SH5 V1


also I seem to be getting a weird problem while underway and navigating waypoints. It seems like the sub is turning wayyyy too sharply, then keeps fish-tailing (turning side to side, while trying to go straight). any idea what could cause this?

Last edited by 1sLtHunter; 09-21-11 at 06:58 PM.
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Old 09-26-11, 08:51 AM   #591
peter332
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Can someone evaluate my mod selection?
and what you recommend to ad to it?

Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2
OPEN HORIZONS II_full v1.3
NewUIs_TDC_6_8_0_ByTheDarkWraith
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast
TDW_Mines_Subnets_Spottable (OH II v1.3)
Stormys DBSM SH5 v1.3 additional crew sounds beta6
German U-Boat Crew Language Pack


thanks
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Old 09-26-11, 01:41 PM   #592
Trevally.
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Welcome to subsim Peter

The install order for your mods shoulb be:-

Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
*****Add here - Thebeasts equip fixes 1.2******
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast
NewUIs_TDC_6_8_0_ByTheDarkWraith
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 additional crew sounds beta6
OPEN HORIZONS II_full v1.3
TDW_Mines_Subnets_Spottable (OH II v1.3)

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Trevally Mods for SH5
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Old 09-27-11, 04:23 AM   #593
Tord Hoppe
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Greetings! Returning to sea after a stint of aerial action, just wanted to verify that this list of mods are not causing any problems or contain redundant mods etc. Many thanks in advance!

Generic Mod Enabler - v2.6.0.157
[E:\Spel\SHV\MODS]

Magnum_Opus_v0_0_1
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
Dynamic Environment SH5 Basemod (realistic version) V2.1
Critical hits 1.1 Torpedos
Equipment_Upgrades_Fix_1_2_byTheBeast
Grossdeutscher Rundfunk
SH5Lifeboats_2.0
Trevally Automated Scripts v0.6
Naights Submarine Textures (internal) V1.1
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
NewUIs_TDC_6_8_0_ByTheDarkWraith
R.E.M_by_Xrundel_TheBeast_1.2
EQuaTool 01.01 by AvM - Medium Clean Style
NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0
TheBeast Bunker Mechanics Upgrade List image (U-552-Red Devil)
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
OPEN HORIZONS II_full v1.3
TDW_Mines_Subnets_Spottable (OH II v1.3)
Real_Sink_1.0
sobers terrain editor mod (Kiel)
PE_MORE_CREW
NewUIs_TDC_6_8_0_Real_Navigation
Trevally Tutorial - All v0.2(for OHIIv1.3)
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Old 09-27-11, 04:34 AM   #594
THE_MASK
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From all the latest intel on mod order in the forums i would have
Magnum_Opus_v0_0_1
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_Real_Navigation
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Dynamic Environment SH5 Basemod (realistic version) V2.1
Critical hits 1.1 Torpedos
Equipment_Upgrades_Fix_1_2_byTheBeast
Grossdeutscher Rundfunk
SH5Lifeboats_2.0
Trevally Automated Scripts v0.6
Naights Submarine Textures (internal) V1.1
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
EQuaTool 01.01 by AvM - Medium Clean Style
NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0
TheBeast Bunker Mechanics Upgrade List image (U-552-Red Devil)
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
OPEN HORIZONS II_full v1.3
TDW_Mines_Subnets_Spottable (OH II v1.3)
Real_Sink_1.0
sobers terrain editor mod (Kiel) (already in OH2) delete
PE_MORE_CREW
Trevally Tutorial - All v0.2(for OHIIv1.3)
R.E.M_by_Xrundel_TheBeast_1.2 (TDW has a patch in his UI thread)
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Old 09-27-11, 09:41 AM   #595
Tord Hoppe
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Thanks Sober, have removed the terrain editor mod and used the content of TDW´s patch. Much appreciated!
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Old 09-27-11, 11:30 PM   #596
Halface
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Default my Mods

FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
Magnum_Opus_0_0_1
Magnum_Opus_Patch_2
Cerberus62 Additional Merchant Ships 1.1
OHII - Cerberus ship patch
Critical hits 1.1 Torpedos
EnahncedFunnelSmoke1.2_SH5
Real Environment - Revision_2
AilBubbles 1.0
AilClimateZones 1.1
AilImpurity 1.2
Grossdeutscher Rundfunk
Equipment_Upgrades_Fix_1_2_byTheBeast
Critical hits v 1.2
Accurate German Flags
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Ski n
Trevally Harbour & Kiel Canal Pilot v2.8
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
OPEN HORIZONS II_full v1.3
OH II remove reduce ported ships mines etc v4 open folder
Reduced Mission Tonnage v02


would like opinions to what to place in orders ewtc of my mods and more mods to add


thank you
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Old 09-28-11, 07:13 AM   #597
Silent Steel
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Quote:
Originally Posted by Halface View Post
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
Magnum_Opus_0_0_1
Magnum_Opus_Patch_2
Cerberus62 Additional Merchant Ships 1.1
Critical hits 1.1 Torpedos
EnahncedFunnelSmoke1.2_SH5
Real Environment - Revision_2
AilBubbles 1.0
AilClimateZones 1.1
AilImpurity 1.2
Grossdeutscher Rundfunk
Equipment_Upgrades_Fix_1_2_byTheBeast
Critical hits v 1.2
Accurate German Flags
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Ski n
Trevally Harbour & Kiel Canal Pilot v2.8
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
OPEN HORIZONS II_full v1.3
OHII - Cerberus ship patch
OH II remove reduce ported ships mines etc v4 open folder
Reduced Mission Tonnage v02
You should move the 'OHII- Cerberus ship patch' down in the list to after 'Open Horizons II'.


Here are a few mods I think you should try out;

Dynamic Environment by Stoianm & Gap (Best graphics mod if you ask me);
http://www.subsim.com/radioroom/showthread.php?t=182377&highlight=Dynamic+environm ent

Stormy's DBSM (If you'd like to have German speech);
http://www.subsim.com/radioroom/showthread.php?t=164552

Athlonic's MCCD
http://www.subsim.com/radioroom/showthread.php?t=166236&highlight=mccd

Equatool (Map tools) by Abd von Mumit;
http://www.subsim.com/radioroom/showthread.php?t=175050&highlight=equatool

Last edited by Silent Steel; 10-02-11 at 11:51 PM.
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Old 09-28-11, 08:05 AM   #598
Halface
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Thank you very much :-)
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Old 09-28-11, 11:30 AM   #599
peter332
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thanks for the help Trevally
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Old 09-30-11, 07:57 AM   #600
bobgold
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Hi, posting in hopes of help from you pros! I keep getting CTDs when trying to start TDWs torpedo tutorial.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_Real_Navigation
MightyFine Crew Mod 1.2.1 Stock faces
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Critical hits 1.1 Torpedos
MFCM 1.2.1 OPTIONAL crash_dive workaround
Church's SHV 1.01 Keyboard Commands v1.1
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