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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Mar 2005
Location: Netherlands
Posts: 48
Downloads: 30
Uploads: 0
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Yes, but does each U-boat actually have its own crew during the whole operation in Subwolves?
I mean, if your program generates .mis files, doesn't it randomly select crew for the player's sub?
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Yskonyn - "The only time you have too much fuel is when you're on fire..." |
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#2 | |
Silent Hunter
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#3 | |
Silent Hunter
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#4 |
Commodore
![]() Join Date: Apr 2005
Location: Brewsky, Galore
Posts: 618
Downloads: 19
Uploads: 0
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Wow,
Not only is this a great idea, I think it is a very original concept to go with SHIII....... The only thing that worries me is that you will have loooooong loading times when switching between the BdU screens and the actual SHIII encounters; this takes only a couple of seconds in the Total War series, but will take more like minutes with SHIII! I hope you can figure out a way to beat that..... And last but not least: I do hope you don't get into any legal issues with Ubisoft though.... Anyway, I'm very much looking forward to it! ![]()
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Daddy cool ![]() |
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#5 |
Sailor man
![]() Join Date: Jul 2005
Location: Switzerland
Posts: 43
Downloads: 0
Uploads: 0
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during the last days, I implemented code in Subwolves to make it multilingual.
Now, there is no limit for other languages any more. How does it work? I can export all texts in a excel file, so people who translate SW needs only to translate the excel file, send it back to me, I import it to Subwolves and there is one language more in Subwolves. Now, I found already somebody who translates the texts from german to english. Is somebody interested to translate the texts from englisch to french or english-spanish? if yes, please get in contact with me. thanks best subwulf
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_____________________________________ Best regards, Subwulf Leadprogrammer ![]() Project: Subwolves (turn-based Uboat-Strategy-Game) www.subwolves.com |
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#6 |
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 1,665
Downloads: 1
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Was just wondering when we are going to see more screenshots of subwolved ? Realy looking forward to that !
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#7 |
Medic
![]() Join Date: Nov 2005
Location: Suffolk UK
Posts: 160
Downloads: 65
Uploads: 0
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Can I have it for Xmas please? It looks great
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#8 |
Sailor man
![]() Join Date: Jul 2005
Location: Switzerland
Posts: 43
Downloads: 0
Uploads: 0
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more screenshots maybe at the end of december.
the release is not possible before spring 06
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_____________________________________ Best regards, Subwulf Leadprogrammer ![]() Project: Subwolves (turn-based Uboat-Strategy-Game) www.subwolves.com |
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#9 |
A-ganger
![]() Join Date: Dec 2003
Location: Dublin, Ireland
Posts: 71
Downloads: 2
Uploads: 0
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I want, I want, I want.........
![]() ![]() ![]() THIS is the mod i've been waiting for......adding an overall strategic layer to SH3 is a brilliant idea. Best of luck to the guys trying this. If you need any help with research etc. i've loads of info. Cheers Sniper_1.
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Happiness and moral duty are inseparably connected. George Washington |
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#10 | |
Medic
![]() Join Date: Nov 2005
Location: Suffolk UK
Posts: 160
Downloads: 65
Uploads: 0
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#11 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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With SubWolves our dreams are coming true. We won't need an SH4 at all.
This will OWN my computer and my time forever. Thanks to all the brilliant people who built the mods and this great new concept, SubWolves. Well Done! |
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#12 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Suffolk, Virginia
Posts: 1,027
Downloads: 0
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I'll be looking forward to this.
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#13 | |
Sailor man
![]() Join Date: Jul 2005
Location: Switzerland
Posts: 43
Downloads: 0
Uploads: 0
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thanks subwulf
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_____________________________________ Best regards, Subwulf Leadprogrammer ![]() Project: Subwolves (turn-based Uboat-Strategy-Game) www.subwolves.com |
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#14 |
A-ganger
![]() Join Date: Dec 2003
Location: Dublin, Ireland
Posts: 71
Downloads: 2
Uploads: 0
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Is there any chace that you guys could post more updates/progress reports etc. either here on on the subwolves site? This concept has created quite a stir, and we would all like to know more about how you are going to realise your plans for SW.
As there is only a german forum for the developers only, subcim.com is the only place for the rest of us to post about this game. Sniper_1
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Happiness and moral duty are inseparably connected. George Washington |
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#15 |
Sailor man
![]() Join Date: Jul 2005
Location: Switzerland
Posts: 43
Downloads: 0
Uploads: 0
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ok. i see the problem...
actually there are two guys who translate the parts of Subwolves and website. So in around two weeks, all aspects of the website should be translated, actually they translate the text of the game. And the translations of the website, which will follow, will clear a lot of questions i think. Forum: Maybe it's still to early to have a complete own forum, isn't it? Because actually I have completely no time to be present in a forum for answering questions, I need all my time beside university and privacy for developing Subwolves. Of course, there will be a forum in around 2 months maybe, but actually not. Please understand the actual situation. Or are there any other solutions/suggestions?
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_____________________________________ Best regards, Subwulf Leadprogrammer ![]() Project: Subwolves (turn-based Uboat-Strategy-Game) www.subwolves.com |
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