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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
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![]() This should be the torpedo setting for this time. |
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#47 |
Soundman
![]() Join Date: Nov 2012
Posts: 142
Downloads: 205
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Thank you rudewarrior
Now a lot of light at the end of the tunnel. Use these values, so that the mod makes sense. Have posted in the topic Marine Sim. regards Last edited by La vache; 11-19-12 at 03:40 PM. |
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#48 | |||
Sonar Guy
![]() Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
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![]() Quote:
It looks like in your comments, you are looking for some references, here are a couple: uboat.net Quote:
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http://www.navweaps.com/Weapons/WTGER_WWII.htm Unfortunately, none of these sites give references for their information. However, one of my key references in my research was Wright's Master's Thesis, Wolves Without Teeth. I was in email contact with him for a while, and he said his two most valuable sources were Eberhardt Rossler's Die Torpedos der Deutschen U-Boote and Heinz Trompelt's Eine Andere Sicht: Tatsachenbericht eines Torpedo-Obermech. und Fanricht z. S. Gefahren auf U-459 und U-172. They are both in German, and if you can get ahold of them and take a look at them, they might be of interest to us. From what I understand, they are highly technical, and if you are interested in wading through that, they might be of interest to the overall picture of the mod as well. Viel Glück! ![]() |
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#49 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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I was wondering about how to install the mod
![]() I haven't used JSGME with SH3Commander so I'm unsure how I should use it. Is this how it goes? 1. edit and renumber menu_1024_768.ini 2. copy the tga files to appropriate SH3 folder (data/menu/OLC) 3. install JSGME to SH3Commander's main folder 4. make a new folder called "mods" in SH3Commander's main folder 5. copy JFO's folder called "Date" to SH3Commander program's folder "mods" 6. Enable "Date" with JSGME
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#50 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
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Hope this helps. ![]() |
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#51 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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Yes this helps a lot! Thanks for clearing this out for me. I'll start installing the mod as soon as possible and expect to keep using this one for good.
I don't think people realise how much work this mod must have taken. All the reading and checking of BdU's war diary - it's a work load a historian would find heavy duty. Thanks again and I'm really happy Neal Stevens got this mod stickied ![]()
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#52 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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I now have the mod working with no problems
![]() If only I had some time to actually get some playing done...
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#53 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
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Yay!
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#54 | |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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![]() Quote:
![]() And who knows what else could be done to SH3 modwise if there are modders with programming skills around ![]()
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#55 |
Soundman
![]() Join Date: Nov 2012
Posts: 142
Downloads: 205
Uploads: 0
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Hello rudewarrior
Sorry for long silence, I Travelled. Short Update. Notes and messages translated. I sent them the day as a data packet. Commander templates empty without swastika prepared. Change Torpedo.sim by Randomised events. It works very well activation without JSGME. Interresting maybe for you? Different mods have different Torpedo.sim = hex addresses. You have to see if it works. La vache |
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#56 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
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I have been traveling, too. However, I have not received your email. Please send it again when you get a chance. I am aware of the ability to use Commander's Randomized Events to edit the torpedo settings, however, it does not read it for the current patrol, only for the starting patrol date. I will write it in as an option to the next readme for people who are not as picky as me. ![]() |
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#57 | |
Soundman
![]() Join Date: Nov 2012
Posts: 142
Downloads: 205
Uploads: 0
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Hello rudewarrior
Email sent. Please see what you can use. Quote:
La vache |
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#58 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
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I received your email, I will take a look.
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I find this rather surprising. ![]() In all honesty this doesn't make any sense from a programming standpoint. |
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#59 | |
Soundman
![]() Join Date: Nov 2012
Posts: 142
Downloads: 205
Uploads: 0
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![]() Quote:
JSGME activation is accurate solution. La vache |
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#60 | ||
Sonar Guy
![]() Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
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I got your email. I have looked at what you've done so far, it looks pretty good. ![]() The Wanze reference has been a problem for me for some time. The first time it is issued is on 2 Aug 43 with the opening of the Piening route. Then on 29 Aug 43, BdU restricts entry into certain grids, without actually closing the Piening route. Then on 31 Aug 43 BdU "opens" it again (or removes the grid restrictions, depending on how you look at it). What I did with the actual orders templates is I removed the grid restrictions from the SOP template for 31 Aug 43, but I didn't include a message from BdU. I don't know if this is the best solution, but the real problem is that Wanze is not actually simulated anywhere in the game. The RWR's simulated before and after are FuMB-7 Naxos and FuMB-10 Borkum, respectively. How about translating this for me instead for a transmission on 31 Aug 43: Quote:
![]() A couple of issues: First, it seems that the image manipulation program that you are using is creating some errors in the overlay templates. I have included a screen cap of some examples. ![]() In addition, I am going to stick to the blue background. It is easier to work with, since I already have it that way. Also, there are several reasons I went with a darker background. One is that the blue is supposed to somewhat match the ocean background. In addition, a lighter color over such a large space can be quite blinding, especially if you are playing in the dark. ![]() Also, when I do the orders templates, I will be keeping a similar tab to what I originally had in the lower right hand corner, as I essentially modeled it on makman's GUI, and I will be maintaining that format. Also, I will release a set of German orders where one has the swastika and one does not. That way people can use it as they see fit. ![]() I'm hoping that you don't feel like you wasted your time on the graphics stuff, I was hoping that I had communicated that a little better up thread, since I have all the graphics stuff well in hand. If you could just do the translating, I'll take care of the rest. It will probably be easiest for me to manipulate the graphics stuff since I made it all and I still have the original files to work with my image program. ![]() Good luck and keep up the good work! ![]() |
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