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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Ace of the Deep
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Unfortunately, there is a definate problems with random unknown CTDs in this game. I'm pretty sure some of them not even based on problem with mods. Resourses per se also not the biggest issue, but sometimes I have a feeling that the way SH5 deals with the resourses is off. Unfortunately I haven't had time in the past couple of month to start seriously looking into that (i'm still on the stage of figuring out how to manage the debagger and not let windows shut down the program - exceptions, ugh ![]() Sometimes it seems that the game falls on a flat floor, w/o a reason completely.. ![]() |
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#47 | |
Ocean Warrior
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And it's not a file's conflict.. nobody knows.. Maybe TDW only..
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#48 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#49 | |
Watch
![]() Join Date: Sep 2012
Posts: 26
Downloads: 67
Uploads: 4
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[QUOTE=Dogfish40;1955488]
Quote:
Accurate German Flags RemoveLogoIntroTheDarkWraith DBM Background Video sobers green spinning thing SH5 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 sobers best ever fog V20 SH5 sobers better terrain v3 SH5 Small_trees_SH5_V1 sobers see thru wake fix sobers_realistic_underwater_FX2 Window_Lights_Redone_V1 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 Sub_Exhaust_1_0_5_byTheDarkWraith Pascal-sh5-Crew-Uniforms SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch SH5_7A_Conning_Fix Fuel Gauge WoGaDi_SteelViking's Interior MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix SH5 Longer Repairs v.1 AI_sub_crew_1_0_2_TheDarkWraith FX_Update_0_0_19_ByTheDarkWraith Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 HOTFIX 3 Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 optional scary creaks NewUIs_TDC_7_1_0_ByTheDarkWraith NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_1_0_New_radio_messages_German NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha Manos Scopes-patch for 16x9 IRAI_0_0_37_ByTheDarkWraith TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0 TDW_No_Contact_Colors_1_1_0 TDW_Waypoint_Contacts_No_Color_1_1_0 TDW_Ship_Inertia_1_1_0 Cerberus62 Historical Ship Equipment 1.3 Cerberus62 Corrected Depth Charge Projector 1.0 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith 3D_Deck_Splash_FX_v1_0_0_byTheBeast 3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast sobers rusty deck pack SH5 MightyFine Less Annoying Footsteps 1.0 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 U-boat Historical Specifications 1.7 for TDW Mods Sub_Bubbles_v0_0_3_ byTheBeast OPEN HORIZONS II_full v2 Critical hits 1.1 Torpedos Critical hits v 1.2 Expanded Navies by Cybermat47 v.0.0.07 Old Style Explosions V1.1 Reworked Morale and Abilities v.1.1 sobers green crew training V4 SH5 TDW FX Fix for Sobers chimney smoke Church's Compass Dials Mod v2.2 - Option Two IO_StrategicMap_4_7_for_TDWv710 OH II Minefield map for TDWs Ui Eqp_Upgrades_fix_v1.4 dates by sober Patch V2 Grossdeutscher Rundfunk sobers NO water drops V1 smaller flags for Warships 1_0b sobers Lights Cfg V5 SH5 Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.9 Stormys DBSM SH5 v1.3 optional louder engine sounds sobers hud sounds V1 SH5 sobers DOF V3 SH5 EQuaTool 01.01 by AvM - Kriegsmarine Woody Regular Style AOB slide ruller for TDW UIs and MO by stoianm (german) gap - HD 1 deg Scope Bearing v 1.0 Shadow Improvement Mod sobers bad weather deck gun V1 SH5 sobers deck crew always whispering v2 SH5 ...and no conflicts with other mods when enabling it via JGSME. Regards, Warfox. |
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#50 |
Stowaway
Posts: n/a
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This mod is a must.
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#51 |
Watch
![]() Join Date: Sep 2012
Posts: 26
Downloads: 67
Uploads: 4
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There's still not a know fix for TDW Inertia CTD?
![]() I would try to do it myself but i don't have neither the time and the knowledges ![]() |
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#52 |
Ace of the deep .
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Is this still required ? . or does the patcher do something similar .
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#53 |
Bosun
![]() Join Date: Jan 2011
Location: Athens Greece
Posts: 67
Downloads: 475
Uploads: 0
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Hi!Whenever i enable this mod i encounter a problem.I can't hear any contact on the hydrophone even though my sonarman spots it.If i manual take control of the hydrophone...no sound at all.Has this happened to anyone else?
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#54 | |
Planesman
![]() Join Date: Jul 2008
Posts: 181
Downloads: 476
Uploads: 0
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yes happene Works only for stock shipsd to me ![]() ![]() ![]() Last edited by dem; 02-27-13 at 08:50 AM. |
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#55 | |
Watch
![]() Join Date: Nov 2012
Posts: 15
Downloads: 135
Uploads: 0
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#56 |
Lieutenant
![]() Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
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Same thing here. Some ships lose the hydrophone sound.
This is such a cool mod but has its side effects. |
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#57 |
Engineer
![]() Join Date: Mar 2012
Posts: 219
Downloads: 199
Uploads: 0
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Unfortunately, the problem with the sound of the hydrophone is because inside xxxxx.sim files > unit_ship > propulsion > eng_power= "if<1100~" hyd sounds dissapear.
for example: Cimmaron Class Oiler, at 11 knots: -my NOL_T03.sim-----------> max_force=240 | eng_power=30400 | eng_rpm=46 | -------->>> R.P.M. listening by hydrophone="69" -shipInertia NOL_t03.sim---> max_force=240 | eng_power=1800 | eng_rpm=550| --------->>>> R.P.M. listening by hydrophone="no sound" *I use ship inertia also. thanks, good mod. but i change engpower for listen hyd ships at low revolutions. ------------------------------------------------------------------------------------- Link: http://www.subsim.com/radioroom/show...=1#post2044233 Last edited by Macardigan; 04-21-13 at 06:00 AM. |
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#58 |
Medic
![]() Join Date: Jan 2006
Posts: 164
Downloads: 63
Uploads: 1
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deleted by me : off purpose
Last edited by divingbluefrog; 05-30-13 at 06:23 AM. |
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#59 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Surfaced displacement: "The object's displacement [Tons]. If 0 then the object's mass is taken." Submerged displacement: "The object's displacement [Tons]. If 0 then it is automaticaly computed." Rocket's mass is set to 1190 tons. ![]() |
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#60 |
Medic
![]() Join Date: Jan 2006
Posts: 164
Downloads: 63
Uploads: 1
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My bad! I missed it effectively! Bad habit not to read the little characters at pages bottom....
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