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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Ensign
![]() Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
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#47 | |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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![]() Quote:
2 weeks? Hmm, rather no ![]() ![]() ![]() EDIT You know, engine room has sth around 600 meshes. IT'S AWFUL LOT OF! |
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#48 | |
Ace of the Deep
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#49 | |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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![]() Quote:
OK. Yes, you're right - this submarine is avaiable, but not for us - only for AI (computer). And i don't know yet, how to ADD new submarine as playable - now i know, how to "translate" one of submarine - for ex. from VIIA --> to IIA. And UBI (Yes, i hate UBI ![]() ![]() |
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#50 | |
Ace of the Deep
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I just assumed you took the actual hull of the IIA from SH3/SH5, when you could have exported/imported from the GR2 files themselves. |
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#51 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Michal, UBI wasn't lazy in a sence of the word. It was a money thng, and they figured they needed the profits more than a game that worked " right out of the box" like we'd expect it to be. Silly us. Then they made promises they wouldn't keep, and promptly dumped SH5 to the rear of the bottom shelf out in the outhouse. Sorry I'm spouting off about UBI, but I believe I speak for many out there that bought SH5 with high expectations.
The Type II and Type IX were supposed to have been included in SH5, but were left out for the sake of the almighty dollar.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#52 | |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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Yes, You're right ![]() ![]() |
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