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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
Downloads: 389
Uploads: 0
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Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
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#47 |
Samurai Navy
![]() Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
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Hitman, why don't you make a less "clear" lens?
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#48 |
Admiral
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Hi Hitman,
looks very good. But I maybe found a problem with the NYGM version. the de_menu.txt from NYGM differs from the GWX version in many items, because NYGM has some specific stuff (used winmerge to find them). but this NYGM-specific stuff is gone with the de_menu.txt that comes with your GUI. h.sie |
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#49 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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Imprescindible!
Great work! ![]() ![]()
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#50 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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That is absolutely brilliant.
Thanks a lot ![]()
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#51 | |||||
Pacific Aces Dev Team
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![]() Quote:
![]() The AOB disc is exactly the same as in the U-Jagd tools, but with different graphics. The new draggable tool in the Nav Map was made like that thanks to a suggestion by Karamazovnew to use a draggable item for the handle and a transparent graphic attached to it. It required some trial and error to find the correct combination, but it finally works very well ![]() ![]() Quote:
The salvo switch: It is unfortunately encoded to work only when you have salvo selected, and I noticed that AFTER the design of the panels (In real life the spread angle is in the TDC), but I think that somewhen in the future I can add a second dial in the torpedo settings (Or even better, a handle that works as a dial) so you can set it in both panels. Quote:
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One day I will return to sea ... |
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#52 |
Samurai Navy
![]() Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
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Well, how clear the lens is, depends of the periscope. Well preserved and new periscopes are very clear. Olders are much darker.
Another thing is that with 1,5zoom shouldn't you see x1,5 of what you see from the bridge which is x1?
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#53 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#54 |
Seasoned Skipper
![]() Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
Downloads: 86
Uploads: 0
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Hello Hitman, there is the question.
What must I do about it ? ![]() Notes I've push on "Yes" and try: no CTD all seems ok. Many thanks to this superb job. Now, just learn how it works, not the most easy lol. ![]() |
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#55 |
Pacific Aces Dev Team
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Chisum:
-Commands.cfg contains the definition of what each key does. I guess that my mod would still work without it, but you would need to be carfeul not to use a key-combo to lock/unlcok TDC, because it would unsync it. -Cameras.dat is essential for the mod, but it won't break anything from other mods. You might at most get some views that go through objects when pivoting around. -de_menu.txt only makes some small changes in terminology. It is not essential, though you could get a confusing lettering in some dial in the F6 screen if not using it. Not a big dial if you are already used to them and know what each one means (Plus you will now only rarely operate the dials from that station). Besides, it will only be relevant if you are using german language in the in-game texts. Otherwise you won't notice it at all. -OfficerA.tga is the new icons of the left bottom part of the menu bar which are also shortcuts to stations. They are entirely cosmetic and you can safely not use them. In this case you get a warning because they are overwriting a custom one you had enabled before via JGSME. In conclussion: If you want to prevent most conflicts, you can delete following files from the mod BEFORE enabling it. Go to the JSGME "Mods" folder and there you can delete any of these files: Hitman_GUI_GWX3_1.0\Data\Cfg\commands_en.cfg Hitman_GUI_GWX3_1.0\Data\Menu\de_menu.txt Hitman_GUI_GWX3_1.0\Data\Menu\Gui\Layout\OfficerA. tga Once you have deleted those files that you don't want, enable the mod. Good hunting ![]()
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One day I will return to sea ... |
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#56 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Just FYI Chisum and Hitman -
I have been using Hitman's GUI on top of the Open Hatch mod, and they work together fine. It doesn't break anything ![]() |
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#57 |
Seasoned Skipper
![]() Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
Downloads: 86
Uploads: 0
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Many thanks to these informations.
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#58 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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#59 |
Swabbie
![]() Join Date: Feb 2009
Location: Russia
Posts: 5
Downloads: 44
Uploads: 0
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Hitman,
why are missing from "ring" (do not know how to properly called) around the periscope. To calculate the distance, the speed goal. Is it installed less than all the periscopes? Explain the historical point of view this question? Why in the ACM is, and you have not? Thanks for the mod, which is pleasant to work. ![]() ![]() I do not speak English. Google Translator ![]() |
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#60 | |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
Uploads: 0
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![]() Quote:
This GUI does NOT include stadimeter or AOB finder, unlike other mods,
because of the option chosen when replicating the optics (See documentation about historic german WW2 optics)
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