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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | ||
Chief of the Boat
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#47 |
Stowaway
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Someone once posted a pic of shooting @ Bernard with AA gun!
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#48 |
Machinist's Mate
![]() Join Date: Jul 2007
Posts: 121
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*sighs* I thought I was been clever lol :P
Was thinking today...Its a shame no one has made full interiors of all the sections you can go through. With the crew giving you a nod and saying "herr Keleun" n stuffs, and the Engineer covererd in battery acid slaving over kit.
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169th Recce Troop "Only In Death Does Duty End" |
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#49 |
Chief of the Boat
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Wtf!!....you mean you aint got it in your version ?
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#50 | ||||
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
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![]() ('twould hardly be suicidal then, I suppose) still out of control and blind as a bat against impossible odds sounds kinda keen to my ears somehow. |
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#51 | |||||
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
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Gruß ![]() |
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#52 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
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I have sailed as a british Ubersub in the queens sailpast and led their
squadron. I have sunk a few battleships otherwise but mostly using torpedos as priority giant killers normally in my heart I just sink battleships to get the destroyers pissed off and looking. ![]() then its a fair fight at battle depth. I still Uber on the surface but I do use it as a sub now and then for missions particlarly with the new version.(soon to be released) |
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#53 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Y'ha-Nthlei
Posts: 4,262
Downloads: 19
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I would join, it's just that the objective of the game is to STAY ALIVE.
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#54 | |
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
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![]() one almoast killes me but i was to close for 2 of her guns ![]() so... usualy its TF hunting and such
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#55 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
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I have been trying out 24km radar against azns supercons it really really
helps controll the engagement against a large group combined with ubers ability to engage and disengage fairly freely in most cases I like the sound of the squad and its mission approach keeping a keener edge on the player but I have almost no playtime. atm. What playtime I do have is consumed largely by testing. I will have to check in later If you guys want to make an Uber special fur the Suicide Squad just swap out the main zones cfg for a standard one it will remove the armour on uber but leave the rest. (note this alteration will thereby also stop ubermod affecting other player subs.) |
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#56 | |
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
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but i more prefer the historical U-124 tower. its a IX type 1. if only you could switch the heavy flak for a DG... then i would take out some more BB's ![]()
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#57 |
Mate
![]() Join Date: May 2005
Posts: 60
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I'd love to be a member of the suicide flotilla...only one question, though...are we expected to live through these encounters?
BTW, I'm currently on the surface in a Type II, running like hell out of Scapa Flow from four escorts. It's night, raining hard, heavy fog...they can't see my little tub even at 200 meteres range but I'm raking them with the little peashooter of a deck gun I have whenever they pass. ![]() Starshells going off in the sky, the occasional barrage when they spot me for a fleeting moment...spectacular here in Scapa right now. Hope I make it. |
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#58 | |
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
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no... usualy we survive a fight (unless its more than 1 big BB)
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#59 | |
Machinist's Mate
![]() Join Date: Jul 2007
Posts: 121
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169th Recce Troop "Only In Death Does Duty End" |
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#60 | ||
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
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about ten minutes the hard part is getting the player usable sights and crew stations for it correctly put in as it stands at this moment a second dg would function exactly the same as the aft dg on uber 1.4a. in all likelyhood the two deckguns would be slaved to the same target one would appear manned (the aft one) and the other would show no crew but would have the player usable sights. both would fire when the time comes though and if you man the front gun personally then you can engage a different target than the one you designated for the guncrew, allowing you to fire on two seperate targets simultaneously with your heavy deck armament. M |
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