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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
Posts: 562
Downloads: 71
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#47 | |
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
Posts: 562
Downloads: 71
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#48 | |
GWX Project Director
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I interpreted von Manteuffel's statement in the spirit of support that it appears he is attempting to show. Any "derailment" of the thread I am sure was unintentional... and in accordance with a previous post, I am no longer using the word "rules"... but "guidelines" instead for common courtesy modding ethics. Let us attempt to return to the topic gentlemen. |
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#49 | |
Captain
![]() Join Date: Jan 2002
Location: Sweden
Posts: 493
Downloads: 15
Uploads: 0
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And God said: \"Let there be Narrowband!\" |
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#50 | |
Stowaway
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[quote=JScones]
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REPLY = this was taken completely the wrong way, which goes to show how easy words cans send a different message than intended. you were supposed to understand from this that "joe" wasn't able to get in touch with everyone to get "permission" so now joe has to either chance catching tons of flack over posting a mod without following the rules or (and i believe many in this situation will do the later) keep the mod to himself rather than risk drama over it. now large mods are a little different as the work is often by several modders and has large content so stricter guidelines should apply to those than small mods. |
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#51 | |
Stowaway
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as well as who came up with the mod first is a very grey area to argue. the files in the mods we use come from ubisoft so how can we sue claiming they are ours if Ubisoft already owns them? i'm only saying the legal part of your comments don't sound correct in that regard. |
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#52 | |
Stowaway
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i think the best person to do this would be Kpt Lehmann as far as i'm concerned he has my respect and i believe the respect of a very large number of other members. being a person who had a large mod pirated gives him unique perspective into the issue and he is fair and level headed. he gets my vote. |
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#53 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Pirated!!! GUYS! I am so out of the loop here. Can someone fill me in, PLEASE! or is it a "hot potato"?
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#54 |
Loader
![]() Join Date: Feb 2006
Location: Ontario
Posts: 84
Downloads: 389
Uploads: 0
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I see this as guidelines within the community.
If I were able to produce a mod it would be because I respect community. I would hope that the community would respect me and use my mod and give me credit for what I have done. If someone when in the community doesn't wish to respect me then I have the right to call this person out and let the rest of the community discuss and take action. For the most part I think this has gone this way. I lurk alot. All this stuff reminds me of the Godfather movies and The GWX is the "Corelone" family. Rightfully so. If you mess with them and disrespect them then you should feel the wraith and swim with the fishes. |
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#55 |
Loader
![]() Join Date: Feb 2006
Location: Ontario
Posts: 84
Downloads: 389
Uploads: 0
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OHHH I dont mean Swim with the fishes literally I mean it figuritivly and by that I say you are forced outside the community and not given the respect you desire by producing mods for the community. Dont want anyone to think I want someone to actually swim with the fishes.
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#56 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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![]() But I must say (I know you didn't mean it that way, only as an example ![]() ![]() The GWX Crew is a very friendly and tight knit community within SubSim and as such we will always leap to a crew members aid. Nothing more than that really. ![]() q65, I'm glad you've come out of hiding & please don't not feel that I have in any way misunderstood your post but I needed to state what I did as it could be misconstrude by other members. ![]() @ CaptainCox There have been instances in the past but I think they're best left in the past. ![]()
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#57 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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In the end you will just be trading a vague unwritten code that can be ignored at will with a more specific written code that can be ignored at will.
It's the nature of the toothless beast. Add the anonymous and unaccountable layer and you have bitten off more than you can possibly chew. And you will still be unsatisfied, jerks will still be jerks. |
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#58 | |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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#59 |
Loader
![]() Join Date: Feb 2006
Location: Ontario
Posts: 84
Downloads: 389
Uploads: 0
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I thank you for the help. I'm not looking for trouble with anyone. I think this is a very helpful community and I have enjoyed the discussion alot.
The Modders in this community for the most part are very good people. One or two bad apples but they disappear quickly and I feel in the proper way. They are called out and the community on a whole deals with it and the person disappears cuz nobody pays attention to them. What sucks is when the good ones leave cuz they feel beaten up by these people who feel they have to work outside the community. I applaud Kpt. for addressing this and trying to keep what has been established and keeping my favourite game alive. The group of people take to much grief at times but they are easy targets cuz they are the top dogs and lots of people like to take shots at them. The GWX mod is a fantastic addition to a good game. I have been playing for a year and a half now and enjoy it more everyday. They are very helpful and respectful and I don't blame them one bit for trying to protect what they have worked for. Respect. They have mine |
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#60 | |
Commander
![]() Join Date: Feb 2007
Location: UK
Posts: 473
Downloads: 411
Uploads: 0
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Essentially, one has ownership of things which one has created, but if that creation is based on someone else's work, one must seek permission to change the original and not proceed until that permission i granted. Once it is granted ownership of the parts changed lies with the person who created the changes, while the original creator owns the original version. As I've said, these are legal niceties and interesting talking points, but let's keep this thread on-stream and heading towards resolving the key issue of guidelines for modders. |
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