SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-30-07, 08:19 AM | #46 |
Sonar Guy
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right path for correct working with JSGME.
@ Phineas Fogg sorry i do no understand your complaint. There are all 6 gauges in the game. |
03-30-07, 08:29 AM | #47 |
Commander
Join Date: Mar 2006
Location: Netherlands
Posts: 466
Downloads: 54
Uploads: 0
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I've been playing with this one for a few days now and absolutely love it. Thanks very much, great mod.
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Regardz, Von Hinten UC3 Nautilus' engineer for 45 minutes! |
03-30-07, 11:15 AM | #48 | |
Nub
Join Date: Mar 2007
Posts: 4
Downloads: 2
Uploads: 0
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Quote:
I'm not complaining....your work is VERY GOOD! I installed the mod correctly...the problem wasn't your mod. I just never knew I could switch gauges. Therefore I have only seen the default gauges which are displayed on the bottom row of your screenshot. I am new to the Silent Hunter Series, in fact this is my first. So when I saw your updated screenshot changing the red borders to shiny with gauges I never seen...Wow... I thought you created them. It's kind of funny... nowhere has there been a screenshot posted with the knots and rudder dials...that I've seen, until you posted one. In other words... I thought you were a genius for creating NEW gauges...oops Thanks ever so much for your reply and for the GREAT JOB with the NEW GAUGES Phineas |
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03-30-07, 05:08 PM | #49 | |||
Ace of the Deep
Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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04-02-07, 11:52 AM | #50 |
The Old Man
Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
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Has anyone taken a screenshot of what the whiter gauges look like at night?
I'm more interested in the enhanced crew icons. -Pv- |
04-08-07, 11:11 PM | #51 |
Commander
Join Date: Dec 2001
Location: Newport Beach, CA
Posts: 470
Downloads: 41
Uploads: 0
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CrewSystemsManagement.dds conflict with Real Medals?
jimimadrid--s_shinyborder_Hud.rar conflicts with Real Medals v1.01. Is there a simple way to merge the 2 onto the CrewSystemsManagement.dds, so they don't conflict? I'm guessing it's simply the rearrangement of medals in Real Medals?
I'll ask fullmetaledges too.
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Commander Hiram Cassedy: "Tigrone has saved the Air Force and is now returning to Iwo Jima with 28 rescued zoomies." B-29 SNUFFY & THE SHIF'LESS SKONKS among them. I've a broom at the mast said he, for the broom is a sign for me, that wherever I go, I sweep the mighty sea. |
04-09-07, 12:57 AM | #52 | |
Sonar Guy
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Quote:
http://www.file-upload.net/download-...ement.dds.html Later on the day i will create a new version of my shinyborder_Hud without the crewmanagement and an extra Mod only with the Icons. |
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04-09-07, 01:02 AM | #53 |
Commander
Join Date: Dec 2001
Location: Newport Beach, CA
Posts: 470
Downloads: 41
Uploads: 0
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thank you Jimi
OK, faster than a speeding MOD! Thank you so much.
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04-09-07, 03:55 AM | #54 |
Sonar Guy
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As promised:
shiny_Hud Mod without Crewmanagement_Icons: http://www.file-upload.net/download-...r_hud.rar.html Only Crewmanagement_Icons (Without Real_Medals - The Real Medals Mod will include my Icons): http://www.file-upload.net/download-...on--s.rar.html regards jimimadrid |
04-09-07, 05:30 AM | #55 |
Watch
Join Date: Apr 2007
Posts: 28
Downloads: 0
Uploads: 0
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Great work! .
Now I have a question/problem, about the HUD.dds, Im trying to insert new icons in the "blank" buttons added in a mod (the old orders of SH3 that not appear in SH4) I convert the HUD.dds to photoshop format to edit, make the changes, save it in Photoshop format, and convert it again in .dds file. But when I starts the sim and enter in the sub I saw this black background over the green and yellow buttons... Whats is the problem? What is wrong? I follow this thread step by step http://www.subsim.com/radioroom/showthread.php?t=108288 but allways the same... Can you help me? thank you very much. |
04-09-07, 05:49 AM | #56 | |
Medic
Join Date: Jul 2003
Location: Cambridge, UK
Posts: 167
Downloads: 2
Uploads: 0
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Quote:
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04-09-07, 06:14 AM | #57 |
Watch
Join Date: Apr 2007
Posts: 28
Downloads: 0
Uploads: 0
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I try 2 ways to convert, one with the dds converter 2.1 and 2 with a nvidia plugin for photoshop, in the to cases I have the same black background. Here post a images of each program for you can see the options screen, I use the default settings, but, I may change something to apply transparency?.
dds converter optios screen nvidia photoshop pluin option screens Thank you! |
04-09-07, 06:28 AM | #58 |
Sea Lord
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Look in the "Alpha" channel in photoshop, I am pretty sure that's your problem. That's like a mask. If anything is blocked in the "Alpha" (black) it will not show up properly in the game. And when you save use the DXT 5 Interpolated Alpha.
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04-09-07, 06:32 AM | #59 |
Sonar Guy
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Hola Antenor,
please use this photoshop plugin to load and save direct the dds files. http://eliteforce2.filefront.com/fil...XT_Tools;14169 if you use new icons, take care to renew the alphachannel. |
04-18-07, 03:39 PM | #60 |
Ensign
Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
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It is great piece of work!
But i miss your shiny border hud in 1.2 version Data\Menu\Gui\Layout\ReplayElements.dds was modified by 1.2 patch |
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