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04-23-07, 10:31 PM | #46 | |
Ace of the Deep
Join Date: Apr 2007
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The USS "Onkel" Stevens in the Battle of the Countertop -Take II
Moved here by request from:
http://www.subsim.com/radioroom/show...=108931&page=2 Quote:
The following (hopefully) illustrates Capn Krunches' example: (it appears C (Enemy Vessel) wheel's 0 points to 330 and not 300, is that correct?) BIG Thanks to Igorry for the Clarification on the Bow oriented up (12 o’clock position) and to Hitman for pointing out that the heading was 330 and not 300. I wanted to provide an easy, clear 3D example of how this looks for my Mates on the Forum. Cheers! ----------------- Visual Aids...Yes Nurse Ratchet let me have an extra hour of arts and crafts time. And now for the Players: First-up The USS "Onkel" Stevens Next, "The Enemy" [The Set-up] 1) Sub Heading: 90 2) Target heading: 330 3) Target Bearing: 300 4) Target AOB: 120 1) USS "Onkel" Stevens Heading 090 (align your heading 090 on Wheel B to 180 of wheel A) * Note Submarine examples do not contain the C Wheel for simplicity 2) Our Target Heading 330 (Align the 0 (zero) on Wheel C to Target course 330 of Wheel B) * Note Target examples do not contain the Transparent Periscope Wheel for simplicity 3) TARGET BEARING 300 relative Sir! (Set the inside Arrow of the transparent Periscope Layer "highlighted in Red" to 300 on the A Wheel.) 4) AOB=120 to Port Sir (now look at The Arrow Tip of the Periscope Layer on the A Wheel) * Note: if the C (3rd inner) wheel were included the Tip of the Periscope Arrow wheel would point to 120. This can be seen on the Is-Was image. And as shown on the Is-Was [In Summary] The Photos: 1) Our Sub's Heading: 90 2) Target heading: 330 3) Target Bearing: 300 (the inside Arrow of the transparent Periscope Layer "highlighted in Red" on the A Wheel.) 4) Target AOB = 120 Shown by the Tip of the Periscope Arrow wheel Highlighted in Red Pointing at the C Wheel The Wheels: A Wheel = Our Submarine B Wheel = True Compass Heading Transparent Wheel = The Periscope/TBD/Binoculars "bearing" to target C Wheel = Enemy/Target ship Heading Hope this is correct and helpful! Enjoy [Couldn't resist the result!] "BOOOOOOOOM!" Load #3 Torpedo Attack: Here's what you should see after a minute or two into the simulation: Subs' Heading = 000 due north and speed 0 Target heading = 102.674 (let's use 100) Bearing to Target = 325 AOB = 45 (42 if using Target heading of 102-103) Target speed = 9knts * TIP: once in Map view F3 hit backspace to pause the sim. When ready, hit the NumPab + (plus) key to continue. You can check this by drawing a line out from your sub's center with the distance tool on your course to the 8^ 13' N Now draw another line from the target's center until it intersects your course line. Take the Protractor and draw a line from the Intersection point to the Target's bow, now left-click and draw another line to your bow. The Angle on the Bow should = 45 degrees for AOB=45. Please let me know if I've understood this right. Thanks!
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" All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial Last edited by sqk7744; 02-28-14 at 06:39 PM. |
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04-23-07, 11:16 PM | #47 |
Medic
Join Date: Nov 2005
Location: Seattle,WA/Dutch Harbor,AK
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That hilarious!!
:rotfl:
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Gato |
04-26-07, 02:25 AM | #48 |
Ace of the Deep
Join Date: Sep 2002
Location: Mesa AZ, Arizona, USA
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AWESOME Tutorial!...your as cooooool as a cucumber...great job there sir I salute you. I want you on any team I play on dang fine setup there.... I've been skooled..
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04-26-07, 04:31 AM | #49 |
Swabbie
Join Date: Aug 2006
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Bloody good vid mate, thanks a lot. And your english and accent work very well indeed....
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05-22-07, 07:16 AM | #50 | |
Loader
Join Date: Apr 2006
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Quote:
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06-06-07, 05:16 PM | #51 |
Loader
Join Date: May 2007
Location: Orange Park, Fl
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Great visual tutorial
Sqk7744,
The use of the SACF is clear as bell with that illustration. Thanks alot.
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Harder Ya train in peace, the less Ya bleed in war. Ya drill as if Ya was in combat and combat becomes a drill. *****Semper Fidela's********* MudMarine, USMC 1972-1985 Aviation |
06-07-07, 02:08 AM | #52 |
A-ganger
Join Date: Jun 2005
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excellent tutorial! he sounds like a u-boat commander.
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06-07-07, 06:58 AM | #53 |
Engineer
Join Date: Jul 2002
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Thanks for the tutorial. That was very informative and helped explain several other aspects of the game I didn't understand till viewing your videos. Job well done Werner.
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06-16-07, 12:29 PM | #54 | |
Ace of the Deep
Join Date: Apr 2007
Location: ~About 60' below
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Quote:
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" All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial |
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06-23-07, 10:52 PM | #55 |
Navy Dude
Join Date: Sep 2004
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Thanks for a great tutorial.
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Run Silent Run Deep!!!! 01.NSM4 Classic/.RFB v.1.52.1024+Patches 02.RFB Radar HotFix/RSRDC_RFBv15_V420+Patch2 03.Sobers_Better_Rocks & Sand 04.Small_Nav_Tools_w_Chrono 05.Brit_MkVIII_US_Mk28_Torps 06.ROW Sound effects.v.9/Enviromental 5.0 O/S Win10 Pro 64-Bit/Intel 64xQuad Core CPU i7-4790+3.60 Ghz 32gig RAM nVidia GeForce GTX-1650 Ti |
07-02-07, 07:15 PM | #56 |
Navy Seal
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That was amazing!
I am just glad U-Boats didn't have a TDC. Just imagine how deadly they would have been then! I still enjoy playing SH3 more, but Verner, you have just added a new dimension to the American U-Boat that makes it a very interesting weapon. I wonder if American and German U-Boat captains met and swapped stories after the war. I know from some of the American captains' books that they studied U-Boat aces very carefully in determining tactics in the Pacific. In better times they would have been friends.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
07-02-07, 07:37 PM | #57 |
Lucky Jack
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First time I watched this and it is awesome. I have a better understanding of pinging the target and getting useful information from it.
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08-02-07, 10:58 AM | #58 |
Nub
Join Date: Jul 2007
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Wind 17m/s outside, heavy fog, heavy rain, 0130 hours, zero visibility. I hear a lone merchant coming along and I position myself correctly, pause, alt-tab to review your video, and launch two torps, both hit perfectly, the first instantly destroying the... uh-oh, "Friendly Unit Destroyed".
At least the technique works fine, haha. I'm wondering if I should load my pre-firing save or take my lumps because it amuses me so much. |
08-02-07, 03:44 PM | #59 |
Weps
Join Date: Jul 2007
Location: Bentonville, AR
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that tutorial was awesome. how do I get one of those wheels.
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01-17-08, 01:38 AM | #60 |
Nub
Join Date: Jan 2008
Location: New Zealand
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Thanks for taking the time to make a great tutorial
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