SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-24-19, 02:28 AM | #571 |
Navy Seal
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Okay, finally got it right now
Smoke is really smoke now! ... and fire too! BEFORE: AFTER:
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08-24-19, 07:51 AM | #572 |
Sea Lord
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YAS. I wanted to say to you that you should check out ksd II. BUT you made it even better
Awesome work. |
08-24-19, 08:04 AM | #573 |
I break things
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Well Done Fifi. Good job there my friend.
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08-24-19, 08:34 AM | #574 | ||
I break things
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Quote:
Quote:
Fifi, has done all the hard work..
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08-24-19, 10:40 AM | #575 |
Sea Lord
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Like i siad before. We should crowdfund money for Uboat (preferably Type IX) so Fifi could travel around the world and maybe sink some convoys️
Last edited by Niume; 08-24-19 at 10:51 AM. |
08-25-19, 01:54 PM | #576 |
Sea Lord
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Check out this mod.
https://www.subsim.com/radioroom/sho...d.php?t=220773 Would it be possible to convert? |
08-25-19, 02:09 PM | #577 | |
Navy Seal
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Quote:
That’s nice because i was trying to fix the type IX C02 gauge that is all black rendering...(as in WAC and KSD!) And so far without success. And i needed new 3D items
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08-25-19, 02:11 PM | #578 |
Village Idiot
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08-25-19, 02:51 PM | #579 | |
Navy Seal
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Quote:
To replace the one in type IX that is all black (can’t find out why) I’ll find it in the link Niume gave above. But it’s late here in France, so i’ll See it tomorrow... Thanks mate!
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08-25-19, 02:52 PM | #580 |
Village Idiot
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Give me files and I'll look at it.
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08-26-19, 02:34 AM | #581 |
Navy Seal
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PM sent
Sorry for the delay
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08-26-19, 11:52 AM | #582 |
Village Idiot
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new dat linked in PM.
No new 3D objects were created. I only changed 1 texture coordinate after exporting the 3D mesh and all UV channels. That was done in Notepad. LOL! UV2 object has 1 texture coordinate. I exported the oxygen dial and copied it's UV2 texture coordinate to the CO2 dial face UV2. Then just re-imported it. Sent a PM to Hans about WAC. What is KSD? Last edited by Jeff-Groves; 08-26-19 at 02:26 PM. |
08-26-19, 02:34 PM | #583 |
Village Idiot
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Also. Be aware that there are a few ID conflicts in the dat.
Those were there before I did anything and I did not fix them. |
08-26-19, 02:41 PM | #584 | |
I break things
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Quote:
The dreaded ID Conflict monster, rears it's head again... Oh Boy the FotrsU Air/Sea/Library folders were full of em...
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08-26-19, 02:54 PM | #585 |
Village Idiot
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Given that S3D warns you about such things?
I only see lazy or sloppy work ethics. I ain't fixing that sort of thing. |
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