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Old 07-23-12, 02:03 AM   #571
artao
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Thanks for the reply

I perhaps spoke poorly. I'm not asking anyone else to make these changes that "must happen". I was asking how I could make these changes myself. =] I understand YOU are done with this mod, and none of this was meant to be specifically directed at you. ... Me saying it "must happen" was merely a figure of speech meaning "I gotta make the obs scope bigger. it's gotta happen." .. My intent was not to demand that YOU do so. =D
I swear I didn't see v3.4 on your page when I'd checked previously. Sorry. However, you say I want v3.0? kuul, thx. I'll give a search. =]

re: dgree markings. so wait, are you saying the degrees represent apparent field of view or actual field of view? I was saying I didn't see how they matched up to the compass bearing AFIK, and also checking against the sun and moon they were both off-size. they should both be about 1/2 degree on the sky. ... but if I understand you right, I COULD use those angle markings to set spread angle then?
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Old 07-23-12, 11:40 AM   #572
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Quote:
Originally Posted by gclarkso View Post
Is there a secret click spot somewhere on the nav map to turn the map tools on and off?
Does anyone have information regarding the above? makman94 perhaps?
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Old 07-25-12, 12:36 AM   #573
makman94
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Quote:
Originally Posted by artao View Post
. ... but if I understand you right, I COULD use those angle markings to set spread angle then?
yes Artao , simplifing the spread angle problem, you can use them but have in mind that getting the accurate spread angle is a more 'complicated' problem

Quote:
Originally Posted by gclarkso View Post
Does anyone have information regarding the above? makman94 perhaps?
ahoy Gclarkso,
Artao allready have answered to your question at post 568
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Old 07-25-12, 11:27 AM   #574
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Quote:
Originally Posted by makman94 View Post
ahoy Gclarkso,
Artao allready have answered to your question at post 568
Ahoy! Artao's reply had an air of uncertainty to it...I was simply asking again.

I appreciate the confirmation!
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Old 10-27-12, 01:30 PM   #575
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Does anybody know how to change size of officer orders icons in this perfect gui? I'd like to have small icons like in GWX Integrated Orders mod or in ACM-GUI Reloaded - h.sie's Edition v1.15. How to incorporate it to MaGUI?
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Old 02-16-13, 01:16 AM   #576
fastfed
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WOWOWOWOW!

So, this GUI is insane!! Absolutely awesome..

I'm having some issues though

so I installed this great mod but I have a widescreen (like most)

I installed my mods which I will show on the bottom and installed the MAGUI F (gwx)
and then installed the widescreen addon and finally the german images.

Problem is, it doesn't seem to working for widescreen at all, everything is off on my crosshairs and there is no weapons officer button to select the ship after I ask to identify the ship for me.

And no "Make solution button"

I hope there is a fix for this awesome mod!



GWX - 16km Atmosphere
GWX - Enhanced Damage Effects
GWX - Late War Sensors Snorkel Antennas
GWX - No Medals on Crew
GWX - Open Hatch Mod
Carotio_SH3_ClothesHatsFacesSkilledCrew
Depthcharge Shake v2.01
Longer Repair Times 2.04 (All)
Longer_Wakes_for_all
OLC's Modified Searchlight Beams for GWX3
Torpedo damage Final ver2.0
Waterstream+Exhaust Combi V2.3 for GWX3
WB's Mission Orders Lite v1.1
Wooden_Lifeboats_Mod_1.1
GWX - Main movie - 'Das Boot'
Lutzow's Officers - SET5
pascal_damage_screen
Thomsen's Sound Pack V3.2cg
FM_NewInterior_V2.1
widescreen _GWX3.0
MaGui F
Widescreen MaGui v3.4(Add-on MaGui 3.4)
German Images for Widescreen MaGui v3.4
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Old 02-16-13, 02:43 AM   #577
fastfed
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ok.. nevermind.. I fixed it kinda..

realized I needed the 3.4 version and NOT the final version..

In anycase, its a GREAT!! GREAT!! GUI!!

but... There is no way in the world I can play stuck on 1320x768, it looks terrible at that res.

switching back to 1080 is like a whole new game to me..
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Old 02-16-13, 06:06 AM   #578
fitzcarraldo
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Quote:
Originally Posted by fastfed View Post
ok.. nevermind.. I fixed it kinda..

realized I needed the 3.4 version and NOT the final version..

In anycase, its a GREAT!! GREAT!! GUI!!

but... There is no way in the world I can play stuck on 1320x768, it looks terrible at that res.

switching back to 1080 is like a whole new game to me..
For 1360 x 768 you must use MaGUI 3.4 Widescreen version. It includes all needed for proper work in that resolution, with the dll for 1360x768.

Regards.

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Old 02-16-13, 02:52 PM   #579
fastfed
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Quote:
Originally Posted by fitzcarraldo View Post
For 1360 x 768 you must use MaGUI 3.4 Widescreen version. It includes all needed for proper work in that resolution, with the dll for 1360x768.

Regards.

Fitzcarraldo

Yes, but like I said, there is no way I would play with that low of a resolution..

it looks TERRIBLE!!

I want to find a GUI that supports
1920x1080
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Old 02-16-13, 05:16 PM   #580
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Quote:
Originally Posted by fastfed View Post
Yes, but like I said, there is no way I would play with that low of a resolution..

it looks TERRIBLE!!

I want to find a GUI that supports
1920x1080
Try to adjust the d3dx config file in MaGUI WS, for your resolution.

The proportion of MaGUI WS is 16:9, it seems other resolutions with the same relation will work...You have 1920:1080=16:9 (1.7777.....).

The d3dx.ini file is in the main SH3 folder, after you added MaGUI WS:

[GLOBAL]
DebugLog=false

[ENGINE]
DisplayWidth=1920
DisplayHeight=1080

Refreshrate=false

[LOADSCREENS]
tx=0.01635
ty=0.0
sx=0.0
sy=0.00
maxscale=true

[EFFECTS]
Ocean=false



Good luck!

Regards.

Fitzcarraldo
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Old 03-06-13, 03:15 PM   #581
Shinobi
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Default The MaGui mod (Manos Gui mod) - Final version

Reading about this mod, found it to be very interesting. Does anyone know where to download this final version?

Is this MOD version compatible with SH4 1.5 with other mods (ie TMO, RSRD etc.)?

BTW, my hat goes off to the creator (s) of this MOD

Being a modeler myself and making models from scratch, I can relate and appreciate the time and effort that went into making this MOD.

Best Regards and thanks
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Old 03-08-13, 11:12 AM   #582
DeadlyWolf
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Sorry but are the gamefront files offline only for me or what?
I'm writing a mini-guide to setup SH3 with mods.
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Old 03-08-13, 05:41 PM   #583
Plissken_04
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Quote:
Originally Posted by DeadlyWolf View Post
Sorry but are the gamefront files offline only for me or what?
I'm writing a mini-guide to setup SH3 with mods.

ftp://hartmuthaas.no-ip.org/public/S...20Version).rar


So Long

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Old 03-09-13, 08:33 AM   #584
DeadlyWolf
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Thanks!
I'll save It and upload It somewhere else
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Old 03-18-13, 08:09 AM   #585
ReallyDedPoet
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Hey folks, MaGui defaults the Nav Map to run without the god's eye view. Anyone know what files to edit so I can get contacts to show up on the Nav Map.

Though I do not want my sub to show up ( playing a type of Real
Navigation ) and have figured that one out.
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