SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-24-16, 06:14 PM | #5821 |
Ace of the deep .
|
If it was myself playing and I had a contact I would wait until night and chase then . Would a real uboat captain travel on the surface during the day in heavily air patrolled areas . I have no idea , but I don't .
|
05-25-16, 12:49 AM | #5822 |
The Old Man
|
Air Traffic
Not to mention (depending on MODS) that once you do get spotted/detected even more air traffic and possible destroyers may come to track/investigate.
|
05-25-16, 02:09 AM | #5823 | |
Chief
Join Date: Mar 2010
Posts: 325
Downloads: 42
Uploads: 0
|
Quote:
I think 24 hours patrol would be better especially when you have been given a grid patrol with nothing passing through it. Also at max 512 TC 72 hours takes a fair amount of real time. And getting to some of those mid Atlantic grids when still based in Germany can take between a quarter and half of the fuel tank. Morale among the crew also takes a beating, too much in my opinion. I am finding at end of Total Germany my crew has almost no morale points just by the time we reach patrol area. A week at sea and they seem ready to mutiny, which i don´t think is realistic. Another thing is the low crew morale after a week or two at sea makes refitting sort of waste of time because of the even longer journeys back and forth that would need. So I am finding I am at sea max 2 weeks before ending patrol...which again is not realistic as in real life they were at sea for weeks if not many months sometimes. Also I have noticed the promotion points very tied to meeting patrol objective, so to not do the patrol one gets penalised quite heavily. Often what I do is rush to patrol objective, do it with minimal fuel usage, especially if in the middle of nowhere with zero merchant traffic. Then rush off to a choke point and bag some merchants before returning to base. Anyways I love TWOS and the OH campaign system, just think it could be improved to make it more fun, less chore-like in some circumstances. |
|
05-25-16, 04:26 AM | #5824 |
Growing Old Disgracefully
|
Hi Coldcall
I am sure there is a silent majority with the same views. One thing I do not understand is why when you sink a ship or ships the morale does not go up. Sinking a ship I would have thought would have elated the crew at least for a short time or longer. You can see in Das Boot the effect it had. Peter
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
05-25-16, 04:55 AM | #5825 | |
Chief
Join Date: Mar 2010
Posts: 325
Downloads: 42
Uploads: 0
|
Quote:
I suppose the morale cant be fixed? |
|
05-25-16, 06:40 AM | #5826 | |
Ace of the deep .
|
Quote:
Look at this file . \data\Scripts\AI\Events\GAMEPLAY_ShipSunk strategy ShipSunkDefault(Event) { precond { Event:GetLastSankShipType() == ShipSunk_DefaultShip } action { Event:RewardMorale( 0.0 ); Event:ScriptCompleted(); } } |
|
05-25-16, 06:44 AM | #5827 | |
Chief
Join Date: Mar 2010
Posts: 325
Downloads: 42
Uploads: 0
|
Quote:
|
|
05-25-16, 06:55 AM | #5828 |
Ace of the deep .
|
I don't play Twos but if you change that number to 1.0 then I suspect a career restart will be needed . I will look at the morale .
|
05-25-16, 07:35 AM | #5829 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
@ THEBERBSTER and Coldcall
I dont rember who wrote in the forum that he used to pause the game during long-lasting patrol-area objectives, minimized it and put the computer in sleep mode, without problems. Moreover, I think that some of the automated search scripts might help during such a kind of objectives |
05-25-16, 11:31 AM | #5830 | |
Navy Seal
|
Quote:
When the missions were set as 48 or 72hrs - it was with the understanding that you could save the game. Now that we know the time spent in mission is not saved a 24hrs may be the best option |
|
05-25-16, 12:29 PM | #5831 |
Navy Seal
|
24 h around coastal waters and 48 h in open ocean would be perfect IMO...
P.S. I have already set up the files if anyone is willing to try...The files could be enabled anytime I think...
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
05-25-16, 06:40 PM | #5832 |
Growing Old Disgracefully
|
Hi Trevally
Another correct kill date in the Captain's Log Peter
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
05-25-16, 08:04 PM | #5833 |
Ace of the deep .
|
Is the tonnage bar bug fixed , I am confused .
|
05-26-16, 04:45 AM | #5834 |
Chief
Join Date: Mar 2010
Posts: 325
Downloads: 42
Uploads: 0
|
|
05-26-16, 05:26 AM | #5835 |
Growing Old Disgracefully
|
Hi Vecko
48 hours in open ocean I can see the reasoning behind that without the air patrols. I would still prefer 24 hours personally as I said playing at 100% you need to use the hydrophone a lot. I do not like the scripts where the boat only remains submerged for a 2 minute hydrophone check before moving again. I prefer to use 2 hours moving and 1 hour submerged and of course this takes up real time. Peter
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
|
|