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03-11-18, 10:54 AM | #5791 | |
Admiral
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I've got a question regarding the Deck Watch Crewmen. As my image of the Crew Management page shows, this Balao has 12 Deck Watch crewmen, 4 per shift. Does all 12 take damage from a depth charge attack, or only the 4 standing watch? Since I've been using the enemy guns to tell me when a visual "detection" occurs, I've seen where the gun crewmen take the "hits" first, then the watch, while surfaced. As I've seen, the entire Deck Watch group will eventually take wounding (losing Health points) if the sub stays surfaced. With the gun crewmen being further along in their casualties. Does depth charging do the same?
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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03-11-18, 03:40 PM | #5792 |
CTD - it's not just a job
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I'll try to study that this next week CapnScurvy, as I do other testing. I'll mostly be in the older boats, like S18 & 42, and the Porpoise, Sargo, etc., going out from Manila & Surabaya, if someone else wants to do others...
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03-12-18, 11:21 AM | #5793 | ||
Gunner
Join Date: Dec 2016
Location: London
Posts: 95
Downloads: 129
Uploads: 1
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I agree with nionios and torpedobait that the deck gun and AA gun slots, or even DC team slots should be empty by default and be filled in certain cases. BTW, I personally think that the deck crew in current FOTRSU is a slightly too immune to enemy fire... For instance in sub school once I was *directly* hit by a bomb on my front deck and there are no casualties on my bridge at all. All deck watch crews just lost 1 or 2 percent of their HP... I still remember in RFB a direct hit from whatever gunfire or bombs would cause horrible casualties on deck. Quote:
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Do not go gentle into that good night. |
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03-12-18, 12:01 PM | #5794 | |
CTD - it's not just a job
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First of all:
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Secondly, from what it looks like, CapnScurvy has found and cyphered the conundrum of the CFG files not responding to logical tweaking - they ain't logical (... and Scurvy found 'em... hmmmm ) ... We are ~very~ hopeful that a night surface attack will at least be possible under more conditions than just being in the middle of a typhoon... |
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03-12-18, 01:09 PM | #5795 |
Sparky
Join Date: Nov 2013
Posts: 151
Downloads: 84
Uploads: 0
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I confirm that all deck watch crew is vulnerable to depth charges.
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03-12-18, 01:38 PM | #5796 |
Seaman
Join Date: Jan 2014
Posts: 35
Downloads: 146
Uploads: 0
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Fotrsu
Hi I've just started to play FOTRSU after years of RFB and TMO and I'm really enjoying it. A couple of points from my first patrol so far. I'm in a Tench class but only have a Gato torpedo loadout, no extra four fish. I also had number one tube fail to surface fire against a merchant. I've taken no damage so far and there's no fault showing for that tube. Finally I upgraded to a 5 inch bow deck gun but got it fitted on the stern. Did I dock the wrong way around?
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03-12-18, 02:39 PM | #5797 | ||
CTD - it's not just a job
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Quote:
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03-12-18, 05:31 PM | #5798 |
Pacific Aces Dev Team
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Unless you use the red light condition to put a darkening filter over the scope. It will switch on and off "instantly" with red light, but probably better than the compromise of relying on darkening the scope.
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One day I will return to sea ... |
03-12-18, 06:02 PM | #5799 |
Seaman
Join Date: Jan 2014
Posts: 35
Downloads: 146
Uploads: 0
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Yes I started late war with a Tench, Jan 45 at Pearl. The original fit was a 3inch stern gun but I had the option of a 5inch bow stern or both so I went for a 5inch bow mount and it took it on the equipment page but when I selected the deck gun station at sea I had a 5inch gun but on the stern only.
The number one tube failure to fire must have been a one off glitch I tried it again from a save and it worked fine this time. Still four fish short for a Tench though. You just can't please some people. I'm not whining, I like the mod but you did ask me to let you know about any anomalies. I know nothing about mods or what's easy or hard to fix and if I have to suck it up no problem. |
03-12-18, 06:47 PM | #5800 | |||
Admiral
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=============== Right now I've got a Balao with a 1024x768 Crew Management screen looking like this: My "Safe Room" for the Watch Crew is called "Watch Crew's Lounge". It will have enough space for the entire Watch Crew three shifts. I'm thinking I may not be able to automatically have the two Off Duty shifts start in the Lounge.......I'm pretty sure not all Missions start with the #1 Duty shift, so you either start with them all in the Lounge and move over the crew that's on duty, or you have them all start in the Crew Watch position and move over the two that are off. One things for certain, you'll need to keep better eye on the Duty shifts, so you don't go without a Watch Crew giving you enemy detection. The Gun Crews will be able to go to a safe place by using the Damage Control Team area. I've had to move things around a bit for the 1024x768 screen to look as above, compared to the older look: I'll be needing to see how things look with the 1920x1080 resolution. I realize what one resolution has for screen placements IS NOT how it may look for others!
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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03-12-18, 08:42 PM | #5801 | |
CTD - it's not just a job
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Only problem? It's mounted on the aft... The game crews it fine as an aft deck gun, but the listing on the equipment page does say "Bow Deck Gun". Paid good money (reknown) for it too!... We'll have to see if CapnScurvy or maybe s7rikeback can figure that one out, or point us in the correct procedure for getting a bow deck gun up front. Myself, I don't want 'em up front, but some folks do... Does anyone actually have a bow-mounted deck gun? The "stuck" torpedo tube I've seen in other mods, and I've always just put it to a temporary equipment failure - just so long as my SJ keeps working, I'm happy... - but the "Save", Exit, return and load Save clears a lot of things up. I'm wondering what happens with the gun?... Maybe I'll go do that real quick... Edit, a little while later: OK, no diff. I'm into mid-43, and the <F9> shows me with a bow-mounted deck bun, but just like above, it's aft-mounted. Oh well. We'll see what CapnScurvy says. I do have something new, and makes me suspect I've contaminated my install now, and that is a "Passing thermal layer" announcement about every 2 minutes or so... I'm sitting still in Pearl Harbor at the dock... "Passing thermal layer"... ratz... what's triggering that??? Last edited by propbeanie; 03-12-18 at 08:52 PM. Reason: to edit... |
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03-13-18, 07:48 AM | #5802 | ||
Admiral
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I want to make sure I run my test on the same dates, same sub class, same sub home base as you guys. ============= As far as a torpedo not firing in Ultimate, there could be a couple of reasons. The most obvious is there's no torpedo loaded in the tube. You've either expended your inventory, or you haven't given the crew the time necessary to finish loading the tube in question. By moussing over the Torpedo Panel, a text box will appear over each individual tube to tell you how much time is left on "loading" the tube. Another point is each torpedo tube door needs to be "open" before the tube will fire. The "Q" key toggles between open/close, meaning if you accidently strike the "Q" key twice the door will close on you. The only way you know if a particular tube is open or closed is by reading the Message Text box. The Weapons Officer will report "Tube Door 3 Opening" or "Tube Door 4 Closing" (or some such text) whenever the "Q" key is struck. It's up to you to know which tube you have "active" at the time of striking the Toggle Button ("Q") for opening/closing the door. If you forget in what "state" you left a particular tube door in, just scroll back up through the Message Text box to remind yourself if its open or closed. If you have the "music" playing in the background, you won't hear the sound the tube doors make as they open/close....another way to know if the doors have been activated or not. Remember the tube doors only stay open for a particular length of time. Seems like it's over 5 minutes, but if it's longer than this, you may find the doors have shut automatically without telling you. If its been an extended amount of time, or if you forget in what state the door may be in, just quickly "activate" the tube in question and strike the "Q" key to see what the Weapons Office will tell you. If he tells you the "Tube Door 3 is Closing", you know to strike the "Q" key again to open it. To "Cycle" through the Bow Torpedo Tube group use the "W" key, to "Cycle" through the Stern Torpedo Tubes, use the "E" key.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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03-13-18, 09:03 AM | #5803 | ||
Pacific Aces Dev Team
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In SH3 when the red light automatically turns on, an overlay TGA with alpha channel is applied at the scope so that you see the surroundings red. You can actually define what color you want, as the TGA is flat white with transparent parts where you don't want the overlay, as in the eyepiece. I believe it also works for SH4, only it was not enabled/added to the menu.ini. So if you create the overlay TGA with a translucent part over the eyepiece and set the color to black or grey, when the red light automatically switches on in the sub, your eyepiece would be darkened. In my own GUI for SH3 the menu-ini entries for the overlay are these: Quote:
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One day I will return to sea ... |
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03-13-18, 09:20 AM | #5804 | |
CTD - it's not just a job
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I've done Beginning of 1945, Middle of '44, Beginning of '44 and middle of '43 with the Tench, Balao and Gato boats, and thus far, they're all the same... You can "purchase" either the four or five inch gun, and the guns listed as "Bow-mounted", will show-up on the aft mount. One of the Gato boat's "Equipment" picture even shows a bow-mounted gun on the screen (the "SubmarineClasses" pix, which don't matter anyway) , but when using F12 external view, the gun is aft-mounted. |
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03-13-18, 10:32 AM | #5805 | ||
Admiral
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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