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Old 05-31-09, 01:59 AM   #556
torpille
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Hi Robbythesub.
there is an other german mod too,Living Silent Hunter 3.
is there the same problem with Vista?
i'll try.
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Old 05-31-09, 07:57 AM   #557
Tuddley3
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Well, I solved my problem. I decided to enable WAC 4.0 last. It didn't even overwrite any of my single mods, and my hotkeys worked just fine(I removed the commands_en files). My last test will be to put the Roster, Sea, and Campaign folders back in.

Also, how do I get the map tools toolbar back. I don't like the tools on the map, I just like the drop down toolbar in the upper right corner.

Thx

Last edited by Tuddley3; 05-31-09 at 08:47 AM.
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Old 05-31-09, 11:55 AM   #558
makman94
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Quote:
Originally Posted by robbythesub View Post

If only it were that simple! Xp cant be bought now can it?
ask someone of your friends who is familiar with pcs.
i am sure he can get it for you !
no need to delete vista.(make a new part in your hard disc and you will have both of them)
bye
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Old 05-31-09, 01:05 PM   #559
Pvt.Godfrey
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Hi Han,

I've just downloaded and installed your mod and i must say that its very impressive. The level of detail is exellent. I've got a couple of questions for you..

Is the Keil canal navigation implemented..i only see the three different search patterns when asking the navigator to plot a course out of Kiel?.

I'm currently helping Tarjak on the creation of historical emblems for all type 7B and 7C boats. This is based on the mod that privateer made (Turm7c_1_your_way) that allows emblems to be placed in their correct postion on the tower. Can i enable this mod in WAC?...It places a new turm7c_1_hd.dat in the objects folder as well as turm7b_1_hd.dat and turm7b_2_hd.dat. Will this break anything that you have implemened?

I would like to be able to enable this mod in WAC and see the results. I hope it's possible.

Thanks

Steve.
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Old 05-31-09, 01:12 PM   #560
Tuddley3
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Quote:
Originally Posted by Pvt.Godfrey View Post
Hi Han,

I've just downloaded and installed your mod and i must say that its very impressive. The level of detail is exellent. I've got a couple of questions for you..

Is the Keil canal navigation implemented..i only see the three different search patterns when asking the navigator to plot a course out of Kiel?.

I'm currently helping Tarjak on the creation of historical emblems for all type 7B and 7C boats. This is based on the mod that privateer made (Turm7c_1_your_way) that allows emblems to be placed in their correct postion on the tower. Can i enable this mod in WAC?...It places a new turm7c_1_hd.dat in the objects folder as well as turm7b_1_hd.dat and turm7b_2_hd.dat. Will this break anything that you have implemened?

I would like to be able to enable this mod in WAC and see the results. I hope it's possible.

Thanks

Steve.
My suggestion, if you use S3D, is to import the .tga into the WAC turm dat.
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Old 05-31-09, 01:31 PM   #561
robbythesub
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Hi Makman

Thanks for your messages, and that is a very good idea!

I will get hold of XP somehow and do this!

Thanks

Rob
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Old 06-01-09, 02:10 AM   #562
Jail
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Just a handfull off detail shots.
I've got big problems patrolling Ao98 keeps crashing to desktop. Framedrop from 140 to 2 then it locks and a CTD.
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Old 06-01-09, 09:40 AM   #563
Tuddley3
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How do I get the map tools toolbar back? I don't like the tools on the map, I just like the drop down toolbar in the upper right corner.


Last edited by Tuddley3; 06-01-09 at 09:53 AM.
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Old 06-01-09, 02:11 PM   #564
torpille
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hi Tuddley3.
And about the compartment to repair?
Impossible to select it.Have you seen that?
have you some ideas?
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Old 06-01-09, 02:14 PM   #565
Tuddley3
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Quote:
Originally Posted by torpille View Post
hi Tuddley3.
And about the compartment to repair?
Impossible to select it.Have you seen that?
have you some ideas?
Yes I have, I use SetKeys to customize my hotkeys. So the maintenance screen is working, Hans must have changed the keymap for it.
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Old 06-02-09, 03:01 AM   #566
Jail
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How can that help in selecting the right compartment ?
Each time I get a flooding I can't repaire it. I mean the entire sub is yellow to orange and only 2 places can be repaired
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Old 06-02-09, 04:52 AM   #567
Tuddley3
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Quote:
Originally Posted by Jail View Post
How can that help in selecting the right compartment ?
Each time I get a flooding I can't repaire it. I mean the entire sub is yellow to orange and only 2 places can be repaired
Oh, I see what you mean. Looks like the crew is now automatically repairing the most serious damage first. I noticed as well that if you click on a different compartment, they stay where they are at instead of moving to a new compartment.
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Old 06-02-09, 10:13 AM   #568
Dave
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Default Help with Installion

I have now been trying for two days to install, i had no trouble installing GWX and other mods in the past but i have now carried out 3 new (virgin) installations. but i cannot seem to install WAC they have been installed by JSMGE and should be running but nothing changes from stock.

Any help would be appreciated

Thanks

Dave

PS i did delete all previous folders and used the SH3 reg cleaner, i think it must be to do with JSMGE
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Old 06-02-09, 10:49 AM   #569
Tuddley3
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Dave, what I've done, is manually installed WAC 3.1 and WAC 4.0 respectively after reading the post above from makman94. Make sure before you remove the Roster, Sea, and Campaigns folders from WAC 4.0 before dumping the folders into SH3(Until they find out where the problems exists in those folders). Everything seems to be working fine for me since I did that.

The only problem I'm having now, is importing new Uboat skins. Either they don't show up on the boat, or I get CTD. And I'm still waiting for an answer about the Map Tools.
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Old 06-02-09, 11:18 AM   #570
A6Intruder
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And I'm still waiting for an answer about the Map Tools.[/quote]

If you are intrested i could upload a stock WAC-GUI without the tools on navigation map and with the toolbar right above.
But remember you will loose the slide things. Only the watch and air/fuel will slide afterwards.
Best regards
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