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#1 |
Ocean Warrior
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The SubAttackSurf doctrine seems to need some serious help for the SSGN... that would be ideal, but I'm not sure what the exact limitations of the doctrine interpretor are. :hmm:
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#2 |
Planesman
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I don´t think it should be based on target value.
Doesn´t matter if its an Aircraft Carrier or a Fishing boat, if there´s a single Aegis around, then you´ll need a whole lot of missiles! |
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#3 |
Ocean Warrior
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Ah, it seems all that is needed is a linking platform and the engage scripts, and the SSGN's attack very strongly.
All that needs to happen is an increase in the salvo size... or the mission designers could just put a group of Oscars together. ![]() ![]() Right now, they use salvoes of four, until they start to get low on missiles. So, three Oscars together, and that's 12 missiles a salvo, for about four or five salvoes. ![]() ![]() ![]()
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#4 |
Sonar Guy
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In Dangerouswaters.ini there are some unknown (for me) but very interesting named variables like:
.EngageDoctrine No .AllowAAMTargeting No .SalvoWarheadMethod Yes .SalvoLimit 8 .FiringAltExcess 250 .MinAirAttackRng 1250 .MinHeloAttackRng 1000 .SalvoMissilesPerPointIncrement 2 .SalvoPointIncrement 250 Anyone know what are they doing ? Especially those with "salvo" in name ![]() P.S. I wonder if it was possible to give chaff and flare launchers for SS-N-19s, they are supposed to have even onboard ECM system, just small kamikaze planes ![]() |
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#5 |
Ocean Warrior
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Check out my post in the Mission Design Forum, we may not need to do anything.
![]() Check it out, and see if you have any ideas, but the mission editor allows for a dramatic improvement in behavior if used to it's full extent. ![]()
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#6 |
Navy Seal
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One thing. The Sea King seems to be able to drop way too many weapons. Today I saw one drop four depth bombs and four A 244 torpedoes on me. That’s just crazy. I think I heard they can carry four weapons but even that seems too much for a normal mission. Maybe make it so they can't launch them all at once.
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#7 |
Ocean Warrior
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Did he sink you?
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#8 |
Navy Seal
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No he just disabled me. I had no battery juice left when he attacked (ran out while dogfighting a Type 209 and attacking a Carrier Goup, I sank the 209, the Carrier and a Frigate) and his fish damaged nearly all my equipment. His surviving Type 209 buddy finished me off with but it took him three Tigerfish to do it (I was using one of their own Frigates as a torpedo decoy, but it moved out of range when #3 came at me).
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#9 |
Ocean Warrior
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Sounds like a very interesting scenario, which one was it? I'll have to give it a try.
In regards to the Sea King, I checked the database, it seems they are a little too heavily armed, as you mentioned. All the airplatforms need to be looked at, but at this point reducing the effectiveness of AI platforms is not something I'm in a rush to do, since they need all the help they can get. Although, I'm only speaking for myself. I like a challenge! ![]() ![]()
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#10 | |
Navy Seal
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I guess I'm lucky the A 244s really suck.
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#11 |
Ocean Warrior
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Cool, I'm going to grab it... hopefully I can play it soon and give you some feedback.
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#12 | |
Ocean Warrior
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Here is the 3.00BETA addition to the readme:
Quote:
Enjoy! ![]()
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#13 |
Master of Defense
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It's up on my site, now.
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#14 |
Ocean Warrior
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Ok, I have updated the entire distribution to include torpedoes that always go to the RIGHT, and also linked the doctrine by itself as well so you can just update the doctrine without having to download the whole mod over again.
http://www.orionwarrior.com/forum/showthread.php?t=174
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#15 |
Ocean Warrior
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