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05-28-09, 12:58 PM | #541 |
Grey Wolf
Join Date: Apr 2005
Location: Bucharest, Romania
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05-28-09, 05:04 PM | #542 |
Captain
Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
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Hello Han
I have been working with NGT about problems with ctd in version 4.0, and I have found a German word (in Red) in the file below (which I understand is ss in English), so maybe this is not helping and needs to be changed. NB I have installed 3.1 then 4.0 before finding this- [UnitClass] ClassName=KMSSHansa UnitType=102 AppearanceDate=19190101 DisappearanceDate=19470101 DisplayName=GE Medium Hansa Freighter [Unit 1] Name=Weißenfels DOC=19190101 DOD=19470101 [Unit 2] Name=Kybfels DOC=19190101 DOD=19470101 Thanks |
05-28-09, 07:22 PM | #543 |
Engineer
Join Date: Jul 2006
Location: By the Nordsee
Posts: 200
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KMSSHansa!!
An old Community Unit ship!! they are all working in GWX for me!
Cant understand this!! I will check asap! Still not working for me! but i will crack it!! Going through each unit line by line! the only error's that have thrown up for me so far seem to be with icebergs and the new campaign_lnd.mis! 1 Ship is all it takes though! could be as simple as an added space in a line in a CFG file! ok Rick |
05-29-09, 12:30 AM | #544 |
A-ganger
Join Date: Apr 2005
Location: No(r)way
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I'll test the museum when I get home to see if I get any ctd.
On my 3rd patrol in wac 4.0
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Don't let them see you come |
05-29-09, 02:54 AM | #545 |
Sea Lord
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@IFRT-WHUFC
What´s wrong with the icebergs and the campaign_lnd? What did you find? @Jail Feel free to post some impressions |
05-29-09, 08:36 AM | #546 | |
Engineer
Join Date: Jul 2006
Location: By the Nordsee
Posts: 200
Downloads: 374
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Quote:
ok Rick |
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05-29-09, 03:40 PM | #547 | |
Sea Lord
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Quote:
I don´t have these messages when going into the ME. Did you copy an old cmapaign file into the mod or use WAC3.0 and WAC4.0? Remember you only have to use WAC3.1 and then WAC4.0 on SH3 with patch 1.4b. |
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05-29-09, 04:16 PM | #548 |
A-ganger
Join Date: Apr 2005
Location: No(r)way
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Just a some observations.
Benham Class Destroyer got some really strange characters in the information when viewing in museum. unconfirmed : load some t2 torps pre war makes a ctd. I tought it had a bug since I was sent to the same patrol grid on my 3rd patrol. Boy I was wrong. I landed right in the escape shipping lane from Gdansk. Is this the Baltic campaign ? I watched a warship hammer a merchant , some stukas bomb some ships. No wonder why many warships and u-boats was heading the same way as my patrol grid from Kiel. Looks like all the graphics has been redone to a higher level. Inside the sub I guess there are only a few places that don't have been redone. Details all over the place. Just to mention some of them. Bow spray,wake, water reflection, animations when you use your deckgun, explosion when you hit a merhcant with your deckgun. UZO is gone when you are under water. Lots of new buildings, ships harbours. Man this mod must have taken months to make or even years. All those details. Did I say details again ? (take a breath) yhea details. I love the spot you have on the conning tower. Very good position to have full control and view. And a very nice touch is that not all the crew has the same uniform/outfit. Brings the game a little bit more alive. Some pictures coming soon. I can't tell you how it is compared to GWX because I haven't tested that one out yet, but from stock sh3 to this one is like two diffrent games. I feel very lucky that I can enjoy it and bad for those that can't get the mod to work.
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Don't let them see you come Last edited by Jail; 05-29-09 at 05:21 PM. |
05-30-09, 12:52 PM | #549 |
Grey Wolf
Join Date: Aug 2006
Location: Anaheim Ca, USA
Posts: 903
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Ok, whats the deal with the periscope/uzo problem I have. It only happens when I enable something over WAC. Disable everything except WAC 3.1 and WAC 4.0, and it works fine.
Could it have something to do with commands_en, and what are those commands_en11 files about ? Here is a list of other mods I enabled : WarAceCampaign 3.1_final_FULL WarAceCampaign 4.0 Update CapZapEmblemsPack_Final Black Torps Venatore's Black Slick Torpedo Mod Clean Confirmation Menu (Brown) Das Realistic Food Officers_Faces_by_THORN Tuddley's Diesel Engine Mod Blue Night Filter Flecktarn Camouflage U-Boat Uniform Flecktarn Protective Helmet Cover Test Head IIA U-Boat Flecktarn Camouflage Water mix V2 Tuddley's Hotkeys - its not this, because I tried without it, and still no periscope/uzo views Periscope Sounds TheBestSonarPing Thanks, Tudds |
05-30-09, 01:33 PM | #550 |
Captain
Join Date: Jul 2007
Location: Somewhere under the ocean
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Hi Tuddley
Are you running yours on vista or xp? |
05-30-09, 02:11 PM | #551 |
Grey Wolf
Join Date: Aug 2006
Location: Anaheim Ca, USA
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I have XP
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05-30-09, 03:24 PM | #552 |
Captain
Join Date: Jul 2007
Location: Somewhere under the ocean
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I thought thats what you were going to say!
Does XP have a German alphabet in it? (since Vista does not seem to read any German symbols) |
05-30-09, 06:01 PM | #553 | |
Hellas
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Quote:
install xp , then do a FRESH new install of a patched (1.4) sh3 then copy (i suggest not to use jsgme) the files of wac 3.1 then run wac4 and you will be fine (i really don't see the point of having vista (ok,you will 'lose' some ram)....it seems that vista was a fault of microsoft) bye Last edited by makman94; 05-30-09 at 06:15 PM. |
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05-30-09, 10:57 PM | #554 |
Grey Wolf
Join Date: Aug 2006
Location: Anaheim Ca, USA
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Downloads: 170
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05-31-09, 01:27 AM | #555 |
Captain
Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
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Hi Guys
If only it were that simple! Xp cant be bought now can it? Also, it seems a lot of problems, but I agree it may sort out the problem for running wac. There are so many German symbols even in the vista version of wac- I have found hundreds! Does anyone know if it would be simpler to somehow put these symbols into vista so that the system can read them within the program? Maybe that would solve all problems! |
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