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05-20-10, 06:52 AM | #5431 |
Chief of the Boat
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Your specs should run the game without a hitch.....what mods do you have activated and just as important, what precisely is the error message that you receive?
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05-20-10, 07:49 AM | #5432 |
Ocean Warrior
Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Jimbuna is right; this type of problem is almost always due to a mod conflict.
There are some obscure hardware-software issues, however, that can cause this. One I recall is a sound problem with or without sound acceleration.
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Irish1958 |
05-21-10, 02:35 AM | #5433 |
GWX Project Director
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To all:
Please do not send me any personal messages here at Subsim until I can post a reversal of this message here. I am moving house to a new city across the state and will not be able to make space in my inbox in a timely manner. Cheers everybody. SINK 'EM ALL!!! |
05-21-10, 05:16 AM | #5434 |
Sonar Guy
Join Date: Dec 2001
Location: Indiana
Posts: 386
Downloads: 25
Uploads: 0
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Wowza Kpt!
Hope you have a really big truck to move that house! |
05-21-10, 07:18 AM | #5435 |
Rear Admiral
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05-21-10, 07:50 AM | #5436 |
Chief of the Boat
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LOL
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
05-21-10, 08:59 AM | #5437 |
Samurai Navy
Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
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Wishful thinking
As good as GWX 3.0 is & I have played all the versions of it & am still playing 3.0 I only have one wish . If ever 3.0 is to be upgraded I wish it would include the factual u-boat base that was in Kobe,Japan with access to shipping in the Pacific!
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05-21-10, 09:26 AM | #5438 |
Sparky
Join Date: Mar 2002
Location: Here
Posts: 155
Downloads: 5
Uploads: 0
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Thank you for all of your replies good people. In fact, i had the new interior mod active too. I am testing it now without those. I will post the new data as i get the chance. Again, thank you for the quick support!
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"Listen, 'sir', it's real simple. Add the number of times we dive to the number of times we surface. Divide that number by two. If the result doesn't come out even, don't open the hatch" |
05-21-10, 09:53 AM | #5439 | |
Sparky
Join Date: Mar 2002
Location: Here
Posts: 155
Downloads: 5
Uploads: 0
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Quote:
BUT because we have no GWX for SH4, with all due respect to the mod makers who made the existing mods for SH4, the game simply isn't immersive. You can surface your boat amidst 3 enemy destroyers and still live for a good 5 minutes no joking. Planes aren't a threat either, you can easily shoot down 2 enemy planes before they can do any actual damage. The AI is horribly inaccurate. The game in it's current state defeats both the "silent" concept and immersion feeling. I hope someday they make it great but in the meanwhile GWX SH3 is the way to go. I do like SH4 realism targeting system but OLC is here for SH3 SO GWX is really what makes the game, ubisoft left the great team their work... While it is not fair I'm glad they did as the game is a beauty now Now lets see if i sort my crashing issue
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"Listen, 'sir', it's real simple. Add the number of times we dive to the number of times we surface. Divide that number by two. If the result doesn't come out even, don't open the hatch" |
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05-21-10, 04:55 PM | #5440 |
Sparky
Join Date: Mar 2002
Location: Here
Posts: 155
Downloads: 5
Uploads: 0
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Problem solved. It was the NON GWX mod. An advice tip: when troubleshooting, deactivate the MOD which tooltips "Read the f*cking manual" first
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"Listen, 'sir', it's real simple. Add the number of times we dive to the number of times we surface. Divide that number by two. If the result doesn't come out even, don't open the hatch" |
05-22-10, 08:34 AM | #5441 |
Chief of the Boat
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SINK EM ALL!!
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
05-27-10, 01:18 PM | #5442 |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Mods for GWX
Hello Everyone,
GWX was the first "Super"-Mod I played, when starting to play SH3. I'm now also playing LSH and WAC but always enjoy "coming home" to GWX. Now, I would like to enhance GWX by installing different additional Mods, if at all possible. However, I find it difficult to locate the different mods and could use some help. I'm not looking for every mod that's out there but only for those mods, that will for sure run with GWX. I'd rather have a little less but also, less hastles. Thanks for everything thus far and looking forward to your replies. Sincerely, Kapitän
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
05-27-10, 01:29 PM | #5443 |
Chief of the Boat
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There are a few on my FF link.
If you need any explanations simply ask
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
05-27-10, 02:30 PM | #5444 | |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Quote:
Are all of them - except the ones named GWX2, of course - compatible with GWX3? Also: Do I have to download them all to find out what they all include or is there something like a brief description overview available?
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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05-27-10, 04:15 PM | #5445 | |
Chief of the Boat
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Quote:
What are your preferences?
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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