SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-02-20, 06:53 PM | #526 | |
Seaman
Join Date: Jul 2020
Location: Bikini Bottom
Posts: 31
Downloads: 72
Uploads: 0
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12-09-20, 09:09 AM | #527 |
Ensign
Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 364
Uploads: 0
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German U-Boat Compilation Sensors Fix
Where in the mod order should the sensors fix go? Before or after the main two parts of the compilation folders?
David I |
12-09-20, 10:29 AM | #528 |
Navy Seal
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After
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12-09-20, 10:48 AM | #529 |
Ensign
Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 364
Uploads: 0
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Fifi,
Thanks. Has anyone tried the type IX skins, in particular the ones for turms 1,2 & 3, on the IXD U-boat? The IX skins, in general, seem to work for both the IXB and IXC. David I |
12-19-20, 01:58 PM | #530 |
Watch
Join Date: Nov 2020
Location: Patroling the Gulf of Mexico near Houston
Posts: 25
Downloads: 77
Uploads: 0
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i downloaded every file the second one appears with a check mark stating that it downloaded great but the first one is heavy and and it like stops halfway the download and dosent finish therefore appears with a red X, anyone found a fix for that or is the file corrupt?
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12-19-20, 02:00 PM | #531 |
Gefallen Engel U-666
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welcome aboard!
JohnsAviation!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
12-20-20, 10:29 PM | #532 |
Nub
Join Date: Oct 2017
Posts: 3
Downloads: 48
Uploads: 0
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When I launch the game with the mod enabled, the conning tower skin sits about ten feet forward of where it should be on the Type IX. Any suggestions on how to fix this?
I might just be being dumb, I'm relatively new to modding. |
01-04-21, 02:08 PM | #533 |
Watch
Join Date: Oct 2005
Posts: 26
Downloads: 191
Uploads: 0
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Hi all,
Finally got around to learning a bit of modding and I'm working on my own little 'blend' of mods using NYGM as a base. I've noticed that when enabling this mod, it seems to alter a lot of files other than just the graphical files needed for the new sub models. For example it alters basic.cfg and the sensors files. What exactly about this mod needs to make changes to those files? I'm wary of replacing NYGM's current setup with the files from this mod, and I'm not really sure how to make them compatible because I don't want to change anything about this mod that's crucial. Is there any reason why we can't just use the graphical elements of this mod and leave the other bits out? |
01-15-21, 08:22 PM | #534 |
Argentinian Skipper
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Hi, mates:
Please could you tell me if these mods work with CCoM 12? I would to add it to Rowi mod. Many thanks in advance! Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
01-15-21, 09:45 PM | #535 |
The Old Man
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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Unfortunately, i don't think it works
I've tried with Lsh3v15 before and it doesn't work |
01-16-21, 02:13 AM | #536 |
Navy Seal
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I think it would be the best idea to run into problems with Ccom...
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01-17-21, 02:00 PM | #538 | |
Argentinian Skipper
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Quote:
Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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01-18-21, 09:19 AM | #539 | |
Sailor man
Join Date: Jun 2012
Location: AN71
Posts: 47
Downloads: 55
Uploads: 2
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Quote:
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