SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-07-17, 10:32 AM | #5131 |
Seasoned Skipper
Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
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Hiho,
thanks for this nice welcome. After some views on my SSD i found another beauty i have worked on. It is still not finished, the sil-file should be done. The PC 461 Class US-Subchaser made by "the frog" for SH3 converted and rebuild with glasses in the bridge for SH4. Its long time ago i got the permission from the frog to use this ship for FOTRS. The uploaded file also contents some changes on different Kaibokan-types and on the old US-Corvette. Here the PC 641 Class Here the downloadlink for the files : https://www.file-upload.net/download...Class.rar.html Pls notice that they have to reworked for FOTRSU. Regards Maddy
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AOTD is gone, iam the last survivor ........ |
08-07-17, 10:46 AM | #5132 | |
Seasoned Skipper
Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
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My intention for these changes was to make them playable and for more eyecandy you need these changes. We from AOTD got the plan to make an multiplayer-Version from FOTRS with several playable normal ships for our online-campaign but this never happend. AOTD doesent survive............... Regards Maddy
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AOTD is gone, iam the last survivor ........ |
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08-07-17, 10:58 AM | #5133 | ||
Admiral
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I'm the one that has previously stated that if a ship travels below half its Max_Speed setting (found in its .sim file) you won't hear the ship while the player uses the Hydrophone. I've seen this many times in my ship testing. With the stock game, this has proven to be true in most all ship's. I just finished testing specifically the Fotrs Ultimate NPL_Hap (Big Modern Troop Transport) with a Max_Speed=17 kts, and have found this DOES NOT hold true! In the Mission Editor (with Fotrs Ultimate v0.63 loaded into the stock game) I put two NPL_Hap's in front of a Tambor traveling at different speeds (changing speeds at different waypoint positions). One starting at 6 kts, the other at 12. My expectations was to find the ship traveling at 6 kts to NOT be heard with the Hydrophone, while the 12 kts ship SHOULD be heard. As is always true, my Sonarman picks up both ships using Sonar and reports both....so does the Navigation Map show the ships detected position by having the Sonar lines point to the ships relative position from the sub. BUT, neither of the ships could be heard with Hydrophone use. It wasn't until the ships passed the waypoint where I have both traveling at the Max_Speed of 17 kts would they be heard with the Hydrophone! So, I looked further into the ships .sim file, comparing it to the stock game (the NPL_Hap is based on the NPL_Horai passenger liner), and other liners of similar size, and have found the problem. Some time ago I mentioned that the ships "Eng_power" figure and "Eng_rpm" are not only related to the ability to prevent a ship model from having a "jack rabbit" acceleration, but their also related to "hearing" the ship through the Hydrophone. They work hand in hand. The problem is, modders have attempted to control ship acceleration by decreasing engine power......which in-turn makes the ship unheard by the Hydrophone. When I look at the NPL_Hap "Eng_power=685" and compare it to the stock games NPL_Horai "Eng_power=7400", it becomes clear what's going on. The ship's power has dropped so low that the Hydrophone won't pick it up unless the ship is traveling at its Maximum speed setting for the waypoint its traveling. One, effects the other. As propbeanie pointed out, I've been looking at making a new "ship physics" model for the ships.......to take into account the ships acceleration characteristics, as well has having the Hydrophone work as expected. I have had success in matching them together with a few test ships. It's my hope to do all ships for better maneuverability in turns (I've noticed many times the ships will slow to a crawl when attempting to make a turn) and "ship avoidance"; more realistic acceleration; with the added bonus of having all ships heard with Hydrophone use, at reasonably slow speeds (less than 5 kts) and higher.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
Last edited by CapnScurvy; 08-07-17 at 11:20 AM. |
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08-07-17, 02:05 PM | #5134 | |
Navy Seal
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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08-07-17, 05:14 PM | #5135 |
Machinist's Mate
Join Date: Jun 2016
Location: DFW Texas
Posts: 123
Downloads: 106
Uploads: 0
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My four favorite words!
Jolly good show! Thanks again to all of you for developing this mega-mod. Well over one year ago now, I was in a computing malaise, a doldrums, bored, and wondering how/where I could find something fun on my severely limited budget. I then remembered, many years ago, really enjoying playing Silent Service. I thought to myself that something really good, and affordable, surely must have come along in the decades since. I searched online, read the opinions in articles, found these forums, and purchased for download first SH3 ($9.95), and then SH4 ($19.95). SH4 because I wanted to play a US boat. Let me tell you that is the best 20 bucks that I ever spent on a software package! I say that because of the modding community! You people add tremendous value to that initial purchase. I really appreciate it. As far as playing FOTRSU I only make two small changes to your work due to personal preference. I drop in TMO menu music because I like the way it seems to portray a building tension, and I modify your time compression limitations back to the full 8196 ceiling that was previously available. The game is 10 years old and so is my computer. But ten years ago this computer was a true beast of the gaming world and it seems to handle 8196 pretty well. Where the situation seems to call for it, then I like to get across the ocean quickly if possible. For the benefit of those reading, and may be having problems with running the game, I feel that I would be remiss if I failed to mention a few things. First read what is posted in these forms. Programs and utilities. JSGME, Large Address Aware, Multi SH4. The practice of installing in a separate directory, even a separate drive (if available). The keeping of a fresh, un-played, and virgin, installation of SH4. Also telling your Anti-Virus to treat your SH4 executable and game file locations (including your SH4 files that are located in your documents folder) in a hands off manner. These are all essential IMHO. Additionally I feel that I need to point out that, due to previous forays into flight simulation, I run an extremely stripped down, bare bones, configuration of MS Windows 7 64 bit Professional. I have followed the procedure outlined in the "Nick N Bible" for windows. Just google it and you can find a very detailed procedure to streamline windows. I have also stripped out Windows telemetry. Just search "Tweakhound". As I type this forum posting, my task manager shows that my machine is running a total of 36 processes. If I close the browser it should drop back to something like 33. You may look at my above comments about my budget, and then later about the computer. You may wonder how the two can be reconciled? Let me tell you that I got lucky. I purchased the mobo as an open box return from Frys Electronics in 2010 (I think?) for less than $15.00 US. Everything else I got used and on the cheap, ebay, etc. The only parts bought new were the case, PSU, and graphics cards. Thanks for reading my ramblings. And thanks again for all you guys do. Immelmann
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https://www.twitch.tv/immelmann_burn Acer Predator G6-720 Intel Core i7 7th Gen 7700K (4.20 GHz) 16 GB DDR4 NVIDIA GeForce GTX 1080 8 GB GDDR5X 256 GB NVMe SSD 2 TB SATA III SSD 2 TB SATA III HDD Creative Sound BlasterX AE-5 Pure Edition Windows 10 Home 64-Bit, FOTRS Ultimate v0.90_RC3, LAA |
08-08-17, 09:45 AM | #5136 |
Stowaway
Posts: n/a
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What is the date for the Dials.cfg in .63Beta?
I just noticed the date for Data/Menu/Dials.cfg in my download of .63 and .62 is July 12, 2007! That doesn't seem right but can't resolve that on my system. What should the date be?
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08-08-17, 10:38 AM | #5137 |
CTD - it's not just a job
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@ jldjs: The Dials.cfg file is in Data / Menu / cfg / Dials.cfg, and is dated 2007-07-12 at 20:46, and looks to be 15,808 in size... My guess is that it's from TMO v1.7... maybe. That is a "stock" game time stamp though... dunno
@ immelman: Thank you for that. Glad we helped get you out of the doldrums, and some wind caught your sail... tic - subs have a "sail", correct? conning tower? turm?... sorry, bad joke, won't happen again - until the next time... - it's definitely interesting that you've got your Win7 "sails" trimmed in tight to the jib, and cut to catch the best of the wind. I used to do that for my multi-track audio recording boxes, and the video box. Now they're all the same thing as my gaming box, since the horsepower is there in the "modern" computer. I still have some services "killed", but nothing like what we used to have to do back in the XP days with a PentiumIII 800mHz computer that had one gig of RAM, and an AGP video card... - oh, wait! I've still got one of those!!! - what was it then, black viper, or something, was the site to visit? I just searched, and he's still doing it, and has Win10 tips... I never did go as gung-ho as he did - does, I guess... |
08-08-17, 04:06 PM | #5138 |
Stowaway
Posts: n/a
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@PB "My guess is that it's from TMO v1.7... maybe." you are right. I just assumed that Dials had been changed in FotRSU, but looks like it was not.
But, I'm keeping my eyes open as I thoroughly enjoy .63B. Thanks to the FotrSU team |
08-08-17, 04:44 PM | #5139 | |
I break things
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will investigate once back from vaction.. on Friday..
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08-09-17, 05:12 AM | #5140 |
Navy Seal
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Want to try something with the kamikaze plane and Betty with Baka and Betty Dive.
I have the files from air, roster, textures. Anything in the library folder I would need. Do planes call for any special ordnance in other folders? Im looking but dont see so far. |
08-09-17, 05:40 PM | #5141 | |
Pacific Aces Dev Team
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Welcome back
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One day I will return to sea ... |
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08-09-17, 07:32 PM | #5142 |
CTD - it's not just a job
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Definitely don't stay a stranger, sir AOTD_MadMax (maybe we'll have the Queen make that a capital "S" for Sir)! I've been playing Fall of the Rising Sun of one version or another since what seems like forever in a gaming world. I even did 2.0, just using my high school German to get me through (talk like a parrot, and miss over half of what is said). Looked like being in a movie, sounded like being there!... Ah yesh, I remember it well...
Anyway, what are the chances of you adding some minesweeping gear to that PC 461 Class, and making a PC 1061 Class also?... ala: which ended up being PC 1588 (not the class leader, just a decent picture). http://www.navsource.org/archives/11/02084.htm http://www.ww2pcsa.org/patrol-craft.html two for the price of one - well, except for all of that work... |;^) btw, which link does a person click on on that web site that you have for the download? All I can manage to get is advertisements... thank you! |
08-10-17, 10:59 PM | #5143 | |
I break things
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I have mirrored both sets of files on my mediafire account.
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08-12-17, 06:30 AM | #5144 |
I break things
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Spies are everywhere.
A few close up on the USN Navy units.
Other small points found: Planes missing from catapults: New Orleans x 2 Quincy x 1 Omaha x 1 Possible missing gun: Montana x 1 (Stern) Broken Textures: Nevada (plane on gun) Tennessee - early (plane on gun) Will tackle / research gun later after a family day out.
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08-12-17, 07:48 AM | #5145 |
Navy Seal
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Lol the japanese gun crews and depth charge crews. I believe that was UBI being lazy and nothing bothering to include allied crews on certain equipment they could make ships share? |
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