SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-20-17, 10:25 PM | #5041 | |
CTD - it's not just a job
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If you have just installled FotRSU, and you want to play a campaign, you do have to start a new campaign, and you cannot load a "Save" from a previous mod or stock, else you'll crash the game. However, you do not have to play a campaign. The Single Mission files (Quick Mission) should all work, as well as the Multiplayer Missions and the Quick Patrols. In addition, the Submarine School missions should all work. Let us know if you have any trouble... |
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07-21-17, 03:09 AM | #5042 | |
I break things
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Very cool idea. As to my zombies - I'm going to rebuild my game directory to see if it's something I've done. I had no time last night to investigate.
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07-21-17, 05:16 AM | #5043 | |
Watch
Join Date: Oct 2011
Location: Bristol, UK
Posts: 22
Downloads: 45
Uploads: 0
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I have a GTX1060 and I've got everything turned up to max or ticked from memory. I'll post a screenshot of the settings page if I get a chance later. Edit: Pic below
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Hardware: Asus TUF X299 Mark 2, Intel Core i7 7820X with custom watercooling loop, 32GB RAM, nVidia GTX 1060 6GB, Samsung 960 Pro 512GB, Dell 2408WFP Software: Windows 10 64 bit, Large Address Aware, SH4 CMS (D:\SH4\...), FotRSU Public Beta v0.71 @ 1920x1200x60Hz Last edited by RampantParanoia; 07-21-17 at 08:14 AM. |
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07-21-17, 06:59 AM | #5044 |
I break things
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It's a problem with the Maru Mod. propbeanie has inserted ships into Pearl, in FOTRSU v0.63 which are now only in the IJN rosters of the Maru Mod. The allied variants were renamed. I'm going to have to rebuild the Maru Mod from the ground up to make sure no other naming issues arises, basically swing all the names back around. Time to get busy...
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07-21-17, 07:39 AM | #5045 |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
Downloads: 397
Uploads: 0
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Flying Ships for Propbeanie
Propbeanie asked: "As for those shots torpedobait, the ships being hung in mid-air is from "flying in" on the exterior camera. However, the ships having spawned, then crashed and burned on a hillside is not cool... Which harbor are you at there?"
The harbor is Miyako (Northern Honshu). The "flying" ships were viewed with the "Next Ship" camera (>) and were shown to be mixed in with the single file convoy I was tracking. The Free Camera (F12) did not show themat all when I approached my target convoy, which I thought was even stranger. It only showed them burning on the hillside after I had dropped the agent and used it (F12) to peer into Miyako harbor. They appeared to be the same ships I had seen earlier, positionally with respect to each other, and by type. The sequence of events was like this: I tracked a convoy by passive sonar. I had not encountered many single-file groups before, so curiosity got the better of me and I used the Next Ship cam to see what was out there. It showed me a ship in the convoy, but surrounding it were a number of burning ships, some completely airborne and obviously misplaced. Next I used the Free Cam to confirm the mess I had found. That one showed NO burning ships, only the five or six ships in the single file convoy. Later, after dropping off an agent( per tasking) just outside Miyako harbor, I saw a lot of smoke over the harbor in the periscope, and used the Free Cam to investigate. That's when I saw the ships all aground, some up the hill far beyond where momentum might have taken them. Again, this was in the October-November 1943 time frame. Thanks to a lot of help, I've fixed my problem of how to post pictures, Unfortunately, I no longer have them since I cleaned things up to install v0.63. Sigh.
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Run Silent, Run Deep, and Sink 'em All |
07-21-17, 08:38 AM | #5046 |
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Join Date: Dec 2014
Posts: 26
Downloads: 110
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Some more issues with the campaign...
Apart from oddly placed ressuply missions, I have noticed something weird. I'm on a Narwhal on a full campaign (starting 1941) on the Asiatic Fleet.
Although for the first months I could deliver supplies, troops and spies without a problem, of lately no matter how near I get to the coast the "send boat" command will not appear. I tried everything, slow, near, everything, it just will not fire, and I have even damage several subs because I get so near to the coast!! Any help?? |
07-21-17, 08:59 AM | #5047 |
Navy Seal
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All is well in Pearl this morning:
Something's wrong with Propbeanie's install. The mod is fine.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
07-21-17, 09:14 AM | #5048 | |
I break things
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Disabling the Maru mod - makes everything work again. Soon have it fixed...
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07-21-17, 10:11 AM | #5049 | ||
CTD - it's not just a job
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07-21-17, 11:07 AM | #5050 | ||
Admiral
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I see you've found the issue in your Maru setup......good to know, I'll not be using it! ============== As far as the AI Jap Submarine additions. I'll be taking your latest "201_Japanese AI sub Mod for FOTRSU" and having these looked at regarding getting them into the Museum. Stay tuned; before making other changes/additions to them let's get them into the game folder first. From there we should be able to determine which ones we wish to use. Personally, I don't think we need more than a small handful.....we still need to have them incorporated into the mission files along with the stock AI subs. Plus, have them fire a torpedo. Propbeanie, as previously stated the stock subs don't react well underwater.....that's what these subs should do.....stay surfaced for us to shoot at. Fine tuning them after getting them into the regular "Sea" folder......I'll have them ready later today.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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07-21-17, 11:27 AM | #5051 | |
I break things
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Already half way into renaming the new clones.
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07-21-17, 12:24 PM | #5052 | ||
Admiral
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I'm posting a PM to those involved about an issue I just ran into.....Please read team.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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07-21-17, 03:19 PM | #5053 |
Navy Seal
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No more -remove instructions! We covered this a year ago and now suddenly every single person who has installed v0.63 is going to have to reinstall their game from scratch or use SH4CMS to repair their corrupted stock installation.
This stuff cannot happen! Forget -remove ever existed and NEVER USE IT AGAIN! If you have downloaded and installed v0.63 your stock game is corrupted. Heck, MY stock game is corrupted and I just installed it two days ago. We will have to rebuild our installations with certified stock original files. Your savegame files in \MyDocuments should be fine as is. I apologize for the error. The file in the Subsim download area is temporarily suspended--you will receive an error message. Diownloads will be resuming when I fix the mod.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 07-21-17 at 04:09 PM. |
07-21-17, 04:52 PM | #5054 | |
I break things
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I did the the above "fix" without thinking. Really sorry to have let everyone down... And for wasting everyone's time in having to re-fix, re-download and re-install the beta, It was not my intention to do so. Again sorry to the team, sorry to the many users, who have helped us improve the beta day by day, week by week.
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07-21-17, 05:03 PM | #5055 |
Navy Seal
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If we had to pick a disaster, this is the one I'd pick. Relatively harmless but annoying. Easy to fix.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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