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12-16-17, 04:47 AM | #481 |
Commander
Join Date: Nov 2010
Posts: 456
Downloads: 17
Uploads: 0
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Hello,
itadiver identified exactly the problems that come with higher/rougher waves. Settings for ship movements and damage boxes were (roughly) in line with the orginal SH3 wave parameters. Changing the parameters towards higher/rougher waves causes conflicts with the damage settings. That means to have ships working properly in rougher sea the crash depth setting of all flooding-related damages boxes should be set to higher values. Also, all ships need to be re-worked for deeper centre of gravitiy and less left/right drag. My standard testing of ship models is with the original SH3 settings. I took me a while to understand the interplay of wave, movement, and damage settings and why some people see smaller vessels sinking rapidly in high waves. Cheers |
12-16-17, 05:42 AM | #482 |
Commander
Join Date: Aug 2007
Location: Italia Venezia
Posts: 465
Downloads: 228
Uploads: 0
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Yes. I'm reworking all zon files for my surface mod (BB and CA are ok now). I'm working alone so it will take a lot of time. About sim file you have to set LR=0,03 and UD=0,005 and nothing else.
Ciao |
12-16-17, 06:16 AM | #483 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,391
Downloads: 856
Uploads: 0
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12-16-17, 07:13 AM | #484 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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Yes GL Ita !
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12-16-17, 10:38 AM | #485 |
Grey Wolf
Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
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Question?
Is the hotkey for getting the crew below deck in port Ctrl-D? I have used it and the crew disappears for a moment and then comes right back on deck. Do I have to wait until I am a certain distance from the dock or something?
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12-16-17, 10:43 AM | #486 | |
Sea Lord
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
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Quote:
I realize the game is poorly optimized for modern rigs, also you need to restart after playing a mission to clear the RAM and cache. |
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12-16-17, 12:44 PM | #487 | |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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Quote:
shift + D : crew appears immediately on deck ctrl + D : crew disappears immediately from deck what is your mods list ? |
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12-16-17, 01:38 PM | #488 |
Grey Wolf
Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
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My list.
WarAceCampaign 5.0
WarAceCampaign 5.0 Patch_5.01 WAC5.0 Campaign_Atlantic_Baltic Optimized WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe WAC5.01 Career Start_44_45 _WAC_5.0_emblem_noeagle_fix Color Dials with Light Compass UCS 2.02b WAC 5.0 WAC5.0 Subpens_Ambient_Light WAC5.0_Water_blue_green WAC5.x_smaller_waves V16B1-Patch-Kit WAC5.0 H.sie Supplement to V16B1_Atlantic_Baltic_Campaign More wounded & less dead crew v2 - for V16B1 (JSGME) My_O2_Dials U-Boat VIIC (Skin 8) Turm 1-2-3 WAC5.0 Harbour_Winter SH5_Patterns_TWoS A couple of these that you don't recognize are my own little tweeks. Shouldn't affect anything having to do with the commands cfg. I checked the commands and they are correct so I don't know what is going on. |
12-16-17, 02:06 PM | #489 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,391
Downloads: 856
Uploads: 0
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12-16-17, 02:25 PM | #490 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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exact ^^
this little problem occurs with this mod
__________________
SH3 CCOM12 (+Fifi 2021) Installation Tuto SH3 GWXonealex (2021) Installation Tuto SH3 WAC5.2 (2019) Installation Tuto Last edited by ericlea; 12-16-17 at 02:45 PM. |
12-16-17, 02:52 PM | #491 |
Sea Lord
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
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*** FEEDBACK WAC 5.0 + PATCH 5.01 ***
Currently playing at 4:3 without Widescreen fix and all interiors enabled. The interiors are nicely done congrats, but I notice some glitches: a) at some point I cannot click the crew to give them orders anymore, a limitation I think so I must hit F2 and go through the crew again. b) Normal clicks to access main sub parts don't have effect at some point after hitting SHIFT-F2 to move in the sub, also a limitation, but from there on all mouse clicks are screwed-up somehow, e.g. clicking on periscope, conning tower ladder or a selectable crew member doesn't work anymore, even after selecting a station with the shortcut icons. c) Icon shortcuts for the logs and incomming messages (Logbuch, Funksprüche; main shortcuts at the left side) are missing. d) Bug: if I click the main exo to order him something (e.g. go to periscope depth), the icons will appear but they do nothing when clicking and just remain. Opinion: This mod is beautiful, but has the same design problem than SH5: It's fascinating moving through the sub and visiting the new rooms - the first time - but after that: why would you ever go in the torpedo room or the diesel machine room? In SH5 you could do some weird blah blah with the crew that adds nothing to the game IMO, but here in WAC5.01 it seems to me a LOT of work for eye-candy alone, but I'm highly contemplating this artwork Playing with mouse only should remain possible, except when moving through the sub (one can change to WASD keys like standard games), but at least when giving orders to the crew. Last edited by XenonSurf; 12-16-17 at 03:22 PM. |
12-16-17, 04:06 PM | #492 | |
Machinist's Mate
Join Date: May 2011
Location: Brasil * Rio de Janeiro
Posts: 125
Downloads: 759
Uploads: 0
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12-16-17, 04:23 PM | #493 |
Stowaway
Posts: n/a
Downloads:
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Is it just me or there is a bug with periscopes..when they are under too much damage they still function without a problem?.
I have modified periscope hit points and armor to 1 and set them so they can be destroyed, it was just for testing. And strangely they still work even when they are completely destroyed? |
12-16-17, 04:53 PM | #494 |
Sea Lord
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
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@chipsranger, ooops...Sorry: @maillemaker (if he still reads)...
Against the black screen, go in your main.cfg and change to: Synchronized=Yes This should do the trick. Or: change your desktop resolution to 1280x1024 before launching SH3.exe. And against being stucked with the progress bar: the mission/savegame/museum will all load but you have to wait several *minutes*...just read my posts above. More than a tutorial, a fix against that is 'approved'... Last edited by XenonSurf; 12-16-17 at 05:09 PM. |
12-16-17, 05:02 PM | #495 | |
Chief
Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
Uploads: 0
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