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Old 11-06-10, 01:22 AM   #4876
TheDarkWraith
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Quote:
Originally Posted by sober View Post
ctrl/alt/del to get to the desktop .
alt+tab is another (easier) way to cycle through opened applications
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Old 11-06-10, 03:01 AM   #4877
THE_MASK
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Quote:
Originally Posted by TheDarkWraith View Post
alt+tab is another (easier) way to cycle through opened applications
How did i not know that , oh well .
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Old 11-06-10, 06:39 AM   #4878
U672
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Thanks I test it tonight, good work.
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Old 11-06-10, 10:17 AM   #4879
jcalonso
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Hi TDC!
After doing what you suggested in your post this is the error message i got:


If I try to continue a campaign from the menu page I continue receiving error messages until CTD:


Regards,
JC

Last edited by jcalonso; 11-06-10 at 10:29 AM.
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Old 11-06-10, 02:53 PM   #4880
Trevally.
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Hi TDW

I have been using your tutorials and can report it works very well

To start I have followed your basic depth control with one for speed.
See here - Click

I thought I would try something from a different page than Default Hud next to ensure I have the hang of this.

This feature you have given the community is going to really help those new to the SH series
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Old 11-07-10, 12:07 AM   #4881
catfan1026
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When I open the main screen of SH5, I am unable to get any kind of mention of 'tutorial.' I have downloaded the 4.9.0 version of Multiple UIs and unpacked it with my zip file manager, transfered it to SH5 mod file through JGME, but still no luck finding anything about tutorials when I get to the main screen where I choose the type of game I want to open (new campaign, load saved game, historical, etc). What do you suggest?
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Old 11-07-10, 01:12 AM   #4882
TheDarkWraith
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Quote:
Originally Posted by jcalonso View Post
Hi TDC!
After doing what you suggested in your post this is the error message i got:
I'll look into this after I get some sleep. Just got home after 22+ hours of travel back to the states from Brazil
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Old 11-07-10, 08:13 AM   #4883
SashaKA001
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Hello, how to do that would chronometer was a mechanical clock. When a torpedo shot clock is ticking as the mechanical, and when the measure while quartz, or the way it should, I do not know at the time, quartz clock, but it's very annoying me personally.
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Old 11-07-10, 01:14 PM   #4884
smelikatt
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Quote:
Originally Posted by jcalonso View Post

Hi again TDC!
After installing 490 i get this menu screen:

Clicking on the options (Clear, Apply,OK, Yes, No) has no effect whatsoever and if I try to continue or start a campaign, after a little time loading I get a CrashToDesktop (incompatibility between MODS perhaps?).
Here are the MODS I have activated:

Any ideas?
JC

I had the same thing happen after editing TheDarkWraithUserOptions.py file. The problem went away when I deleted and replaced that file.

After fixing the problem, I started making my options edits again one by one. The cause of the problem turned out to be bad formatting on my part when setting up a hotkey.

This is what I did wrong: [ True, MenuKeyManagerWrapper.Keys.0, False ] for the Number Zero key.

This is the correct way: [ True, MenuKeyManagerWrapper.Keys.Key0, False ]
Just like it says in the instructions at the top of the file.
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Old 11-07-10, 02:52 PM   #4885
TheDarkWraith
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Quote:
Originally Posted by jcalonso View Post
Hi TDC!
After doing what you suggested in your post this is the error message i got:
looking into this reveals that either you have edited your options file incorrectly and corrupted it or incorrect versions of files are mixed in the mod. Those are the only ways you can get this error.

Update on patch 1:

v4.9.1 - added a new command to the tutorial feature that allows the hotkey for an item defined in the options file to be displayed in the tutorial box
- majority of the tutorial commands have had a wait time parameter added that allows user to specify time to wait until next command is issued. See
\data\Tutorials\TDW_Tutorial.txt for more information
- fixed bug of when the tutorial 'Stop' button is pressed there was a possibility of a 'Wait' timer still timing out before user was able to start
tutorial again by pressing 'Play' button
- fixed bugs in tutorial documentation (\data\Tutorials\TDW_Tutorial.txt)
- added new commands to the tutorial feature that allow user to control visibility of menu items (and pages)
- added a new command to the tutorial feature that allows user to control the checkstate of menu items
- added a new command to the tutorial feature that allows the tutorial to wait indefinitely until a certain menu item or page is the specified visibility

I'll probably release patch 1 as the above mentioned items here soon.
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Old 11-07-10, 03:30 PM   #4886
Trevally.
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Your adding some good commands here

Can you add one for pausing and TC control?

Also, would there be anyway to add a pic to the text box, Im thing for demonstrating charting techniques.
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Old 11-07-10, 03:40 PM   #4887
TheDarkWraith
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Quote:
Originally Posted by Trevally. View Post
Your adding some good commands here

Can you add one for pausing and TC control?

Also, would there be anyway to add a pic to the text box, Im thing for demonstrating charting techniques.
good ideas. Will do.

I'm also giving the new tutorial feature the ability to call ANY automation command specified in \data\Automation\TDW_Automation.txt. This greatly extends it's power.

Added the commands wait until station activated/deactivated (scopes) and ExecuteAutomationCommand (for running any automation command)

I REALLY like the picture box idea. I will implement Just have to figure out the correct way to do it.
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Old 11-07-10, 03:59 PM   #4888
stoppro
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I have decided not to use 490. I don't use automation or tutorials at least not yet. so I would like to know if there is a way to remove the nav map nomograph from the older versions that I have [270 and 290]. thank you. these versions of the ui are perfect for the way I am playing right now.
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Old 11-07-10, 04:05 PM   #4889
Trevally.
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Quote:
I'm also giving the new tutorial feature the ability to call ANY automation command specified in \data\Automation\TDW_Automation.txt.
Yes, that will give the ability to do almost anything

I have been looking for single missions to use for tutorials.
Has anyone made any simple single ship missions, for target and tracking practice?
So far I have the one with 3 still ships in front (sm20).
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Old 11-07-10, 05:31 PM   #4890
jcalonso
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Thanks Smelikatt and TDC!

A corrupted Options file seems to have been the cause of the problem. I decompressed and reinstalled your MOD from zero and everything seems to be working fine now.

Best regards,
JC
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