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10-20-09, 05:00 PM | #4846 |
Grey Wolf
Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
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Damn 3.0 already heck i have been away along time, just downloading it as i type this.
To all those that know and remember me hiya and i hope you're all ok to the new ones to the forum hiya too and nice to meet you |
10-20-09, 05:13 PM | #4847 |
Lucky Jack
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Heey underpants!
Where the heck you've been? How's things? |
10-20-09, 05:15 PM | #4848 |
Grey Wolf
Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
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Hiya Dowly matey, been ill and had to save for a new pc
Other than that i'm great thanks bud, you? Just realized that 3.0 is the last, sad times my friends sad times, oh well thank you for all your hard work, long hours, sleepless nights, constant PM's and all your patient replies to silly coments and questions ( you know who you are ) |
10-20-09, 09:10 PM | #4849 |
GWX Project Director
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Cheers Pants!
Yessir, we've reached the end of our journey as an organized mod team. You can find the offical statement here: http://www.subsim.com/radioroom/showthread.php?t=155583 Hope things are better for you mate. Sink'em all! |
10-20-09, 09:12 PM | #4850 |
Lucky Jack
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10-21-09, 12:42 AM | #4851 | |
Nub
Join Date: Oct 2009
Location: Portland, Oregon
Posts: 4
Downloads: 7
Uploads: 0
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Quote:
Good point, i did turn off exterior, unless i get a new ship for a bit , but i should man up and turn off birds eye...i agree there. I didn't know about the moving crew around to fix that little bug, but thanks, now i know. I noticed all these things before i added the 'no ring ring' mod, just last night. These were small issues though, i added a second post (should have edited the first] about the biggest two issues. 1) the auto movement of the mouse curser to the firing button, after using it to move the periscope/UZO around with the mouse. ..like i said, before, when you left clicked to 'let go' of the movement of the glass...your curser reappeared where it was when you first left clicked it. now, it flies way over to the big shiny red fire button..so literally, you have to F3 etc to get out of that looking mode...without wasting a loaded torpedo... the second issue, was the full speed [flank i think?] setting wasn't working. it just kills the engine and the needle auto falls to zero speed. I will check right now to see if reloading all cmdr mods helped.... Thanks for still helping me guys..
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“Be who you are and say what you feel because those who mind don't matter and those who matter don't mind.” ~ Dr. Seuss |
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10-21-09, 01:09 AM | #4852 | |
Lucky Jack
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10-21-09, 02:26 AM | #4853 | |
Nub
Join Date: Oct 2009
Location: Portland, Oregon
Posts: 4
Downloads: 7
Uploads: 0
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Quote:
These were small issues though, i added a second post (should have edited the first] about the biggest two issues. 1) the auto movement of the mouse curser to the firing button, after using it to move the periscope/UZO around with the mouse. ..like i said, before, when you left clicked to 'let go' of the movement of the glass...your curser reappeared where it was when you first left clicked it. now, it flies way over to the big shiney red fire button..so literally, you have to F3 etc to get out of that looking mode...without wasting a loaded torpedo... the second issue, was the full speed [flank i think?] setting wasn't working. it just kills the engine and the needle auto falls to zero speed. --------------------------------- Ok, update: Flank Speed works! mysteriously resolved itself when i reloaded all mods after rollback. huh. -the auto-mouse firing still happening, this seems more than ever by design. Does it do this on all you guy's game??? Am i the only one that used the mouse to look around the periscopes? Yeah Dowly, thanks, that is precisely what i have to do now to move the periscope/UZO around...(knew about fast and slow..a necessity to get crosshairs to lock on small ships!) i keep my hand off the mouse until i switch views... -the screen to pitch black happened again when i was watching a ship sink, in the event viewer, under dark water at night, and then hid the guages with .Del key on nub pad. 2 down, 2 to go it seems..! heh.
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“Be who you are and say what you feel because those who mind don't matter and those who matter don't mind.” ~ Dr. Seuss |
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10-21-09, 04:09 PM | #4854 |
Chief of the Boat
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HEhe....you just can't keep a good'n down...great seeing ya around
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
10-21-09, 10:40 PM | #4855 |
Gunner
Join Date: Oct 2009
Location: Leeds (England)
Posts: 91
Downloads: 75
Uploads: 0
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Just started my 7th patrol from Wilhelmshaven date 16-3-1940 and i justed noticed that Tirpitz had her 15" gun turrets missing i know she was launced in 1939 and commissioned in 1941 is this the problem
Last edited by Rothwell white; 10-21-09 at 11:27 PM. |
10-22-09, 02:51 PM | #4856 |
Gunner
Join Date: Oct 2009
Location: Leeds (England)
Posts: 91
Downloads: 75
Uploads: 0
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Can any kind person please rcommend me any good u-boat camouflage mod that is compatable with GWX 3
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10-22-09, 04:38 PM | #4857 |
Samurai Navy
Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
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There is the IXB to IXD2 mod that is camoflauge skin that is compatible to GWX 3.0. If you can't find it on the mods page let me know. I will check the messages.
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10-22-09, 11:14 PM | #4858 | |
GWX Project Director
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Quote:
RTFM!!! |
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10-22-09, 11:18 PM | #4859 |
GWX Project Director
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To RW and any/all concerned:
A friendly reminder. Please remember that this thread was created to assist with and address matters relating to GWX itself. If you have general questions relating to SH3 or other mods not constructed by the GWX dev team... please either search the archives or open a new thread to address your issue(s). Thank you gentlemen (and any intrepid ladies.) |
10-23-09, 12:34 AM | #4860 |
Gunner
Join Date: Oct 2009
Location: Leeds (England)
Posts: 91
Downloads: 75
Uploads: 0
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