SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-13-21, 12:22 PM | #451 |
Helmsman
Join Date: Mar 2012
Location: Ireland
Posts: 109
Downloads: 57
Uploads: 0
|
I had the same issue. I ran the patch and received a "failed" due to being unable to locate the sh3.exe file, which is strange as they are both in the same folder.
|
05-13-21, 04:34 PM | #452 |
Grey Wolf
Join Date: Sep 2011
Posts: 955
Downloads: 247
Uploads: 0
|
Steam version? SH3.exe isn't actually SH3.exe, it's a pointer to the actual file which is need something else.
|
05-15-21, 05:31 AM | #453 |
Helmsman
Join Date: Mar 2012
Location: Ireland
Posts: 109
Downloads: 57
Uploads: 0
|
I managed to fix this issue by following the step by step guide by 4H_Ccrashh on a fresh steam install, however, I now encounter the dreaded "failed to initialize 3d engine" error on launch.
|
05-15-21, 06:38 AM | #454 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,391
Downloads: 856
Uploads: 0
|
Set the minimum desktop resolution.
__________________
|
05-18-21, 12:38 PM | #455 |
Helmsman
Join Date: Mar 2012
Location: Ireland
Posts: 109
Downloads: 57
Uploads: 0
|
Thanks, it worked!
|
05-18-21, 01:09 PM | #456 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,391
Downloads: 856
Uploads: 0
|
__________________
|
06-15-21, 08:00 AM | #457 | |
Bilge Rat
Join Date: Mar 2019
Posts: 1
Downloads: 43
Uploads: 0
|
Quote:
Does this include the wolfpack ai? since you need to change campaign files and stuff |
|
06-16-21, 11:54 AM | #458 |
Gefallen Engel U-666
|
welcome aboard!
RopetorGamer!
__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
08-10-21, 11:01 PM | #459 |
Gefallen Engel U-666
|
Welcome aboard!
Chicken Man! after a long silent run!
__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
08-11-21, 12:58 AM | #460 |
Watch
Join Date: Aug 2018
Posts: 27
Downloads: 74
Uploads: 0
|
|
08-11-21, 02:23 PM | #461 |
Chief of the Boat
|
Welcome to SubSim
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
08-12-21, 01:54 AM | #462 |
Bilge Rat
Join Date: Apr 2018
Posts: 1
Downloads: 80
Uploads: 0
|
The AOB and bearing dial are mixed up. In the current version you change the AOB with what is actually supposed to be the bearing dial. Does anyone know which file is responsible and how it could be fixed?
|
08-12-21, 02:06 AM | #463 |
Gefallen Engel U-666
|
Welcome aboard!
Lokir!
__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
08-29-21, 11:08 AM | #464 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Crew does not spot
Hello guys,
i installed this modpack and the HSI patch to get some good old SH3 feelings back (still own the original hardcopy of this game). Now im facing an issue that makes the game kind of unplayable. The Watchtower Crew doesnt spot properly. Its a clear sky and daylight and the only time it spots and aircraft is when the spotting indicator turns red and the aircraft are already beginning their attack runs (this happens everytime) i can not let this game run in time compression (it happens during max, 512, and even at 64 TC and lower). I honestly dont know how to fix it. It even goes as far as im crashing into hostile ships cause the Crew doesnt spot the ship right in front of me...... Would be glad if someone knows or could help me out. |
10-18-21, 01:33 AM | #465 |
Kapitän zur See
Join Date: Jun 2007
Location: San Diego, CA
Posts: 93
Downloads: 264
Uploads: 0
|
I love the ARB Widegui mod, but I am in the process of setting up a new computer with the Nvidia RTX 3080 graphics card. I can run Silent Hunter III no problem on this new computer, but I cannot get ARB Widegui to work -- the display wants to stay in the original 1024x768 resolution with only the lower left hand portion of the ARB Widegui screens displaying. This is a free standing non-StarForce version of SH3 1.4 w/ GWX. The Nvidia 3080 runs DriectX 12, which is supposed to be backward compatible.
Interestingly, I have the exact same setup on a portable with an Nvidia GTX 1050 running DirectX 12 and SH3 with ARB Widegui runs perfectly. If anyone comes up with a solution to SH3 with ARB Widegui 1920x1080 on the Nvidia 3080 RTX, please post your solution here. Thanks. Last edited by Alfred Keitzer; 10-18-21 at 03:24 PM. |
|
|