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01-24-09, 01:13 PM | #436 | |
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Will only crash if loading a GWX career into WAC\NYGM\LSH3 and vice versa |
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02-10-09, 12:56 PM | #437 |
Grey Wolf
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
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HanSolo, I'm trying your supermod now and I really like it. It has the right atmosphere, makes you feel part of a greater war.
The only problem I have is the environment set to 9km. Could you please release a version for 16km, or tell me what to change so that to turn it into 16km? I know that in scene.dat I must set the Horizon value to above 2000, but I don't know what I should change in the environment files (the EnvColors... thing). Thank you in advance. |
02-11-09, 07:46 AM | #438 |
Watch
Join Date: Apr 2005
Location: Germany
Posts: 27
Downloads: 14
Uploads: 0
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Water from WAC to GWX
Hi Hans, Hi to the Rest,
I am using now currently GWX 3.0 + some OLCE Water, is there Some way to extract the Nice Water and the green Enviromental Stuff to GWX or for what files i have to search ? I want to give GWX first a try than WAC. [Gibt es einen Weg, die schönen Wassereffekte also das Wasser aus deinem Mod zu extrahieren und GWX einzufügen sowie die schönen Wiesen also Landgrafiken. Ich möchte erstmal GWX probieren und dann WAC. Aber das Wasser hat es mir angetan! ]
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Torpedos- LOS! |
02-11-09, 08:10 AM | #439 |
Seaman
Join Date: Feb 2009
Posts: 33
Downloads: 0
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MAybe I come a little late in, but I was wondering about the differences between GWX 3.0 and WAC!!!
I was unable to find a description of what WAC gives you as a mod... Can aybody help? THANKS!!!!!!!!!!!!! |
02-11-09, 09:48 AM | #440 |
Sea Lord
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@DCB
have a try with the OLC scene.dat and the env files of wac. maybe it works. but you will loose the waves of wac. at the moment there exists no 16km mod for wac because of the already strong pc specs for wac. @Hohenstaufen die zuständigen dateien sind scene.dat und die env files. wiesen und landgrafiken wird zu kompliziert.. das geht leider nicht. @varielone Actually the have much in common. but in wac the campaign operations are more focused and scripted more detailed. also the whole harbours have much ships docking and the environment is extended with farms, villages, etc. all over you gett the best graphics for sh3. but youll also need a strong pc! greetings Han |
02-11-09, 11:34 AM | #441 | |
Seaman
Join Date: Feb 2009
Posts: 33
Downloads: 0
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Uhm............. How strong? My pc is REALLY old, but runs GWX 3.0 smoothly..... |
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02-11-09, 03:22 PM | #442 | ||
Sea Lord
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02-12-09, 02:13 PM | #443 |
Watch
Join Date: Apr 2005
Location: Germany
Posts: 27
Downloads: 14
Uploads: 0
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Is there a possible to release the Real Atlantic Watermod with your newest improvent at is own with 16 km atmosphere ?
Greeting Awesom Mod.
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Torpedos- LOS! Last edited by Hohenstaufen; 02-12-09 at 08:28 PM. |
02-13-09, 07:58 AM | #444 | |
Sea Lord
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Quote:
greetings Han EDIT: Some new things we are working on... animated pennants at all sub towers: http://files.filefront.com/pennantwm.../fileinfo.html |
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02-19-09, 10:52 AM | #445 | |
Samurai Navy
Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
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Quote:
Is it possible to just copy the scene.dat and other environment files to make it work? Thanks!
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My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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02-20-09, 11:01 AM | #446 | ||
Sea Lord
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Did you try it? greetings Han |
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02-20-09, 11:26 AM | #447 |
Samurai Navy
Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
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No, haven't tried it yet.
But I actually think I will stick to WarAce. Looks fantastic! Thanks a lot!
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My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
02-21-09, 07:43 AM | #448 |
Planesman
Join Date: Nov 2007
Location: Normandie
Posts: 182
Downloads: 414
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Hansolo78
a new wac version? maybe?
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TORPILLE |
02-22-09, 08:46 AM | #449 |
Samurai Navy
Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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Have experienced som CTD's, but it seems like there are no patterns in when these crashes occur.
My rig is as follows: AMD X2 dualcore 4200 Gz (2 Ghz shows up in Vista) 2 GIG RAM Nvidia 7800GTX graphics card So I have two questions... The crashes can appear at different places when playing. Could it still be a crappy Install or is my rcomputer to slow? Is it a way to make the Dual core use both "processors" and thereby get 4 Ghz processor speed? Hope someone can give me some good advice. Thank you
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My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
02-22-09, 02:35 PM | #450 |
Captain
Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
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Hi
I have been playing WAC for many months now and I had many problems with both the loading CTDs and also CTDs when playing. The install is large and it seems very easy for some files to either not load or to get corrupted during the install. If you view the museum at the start, and look at each vessel, you can often identify the problem is you get a ctd when that ship is missing or corrupted, this then happens during gameplay when this vessel comes into play. The game has superb depth etc and I love this together with the graphics bit it is glitchy compared to GWX and u boat 1.2. I found that after several installs, I got it working well. It also needs plenty of power due to the content I reckon. I suggest you try another install, outside of program files if using vista, and then view the museum before going further. |
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