SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-04-18, 12:32 AM | #436 |
The Old Man
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
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Yeah,realy http://www.subsim.com/radioroom/showthread.php?t=221570,
http://www.subsim.com/radioroom/show...postcount=4335 Last edited by ivanov.ruslan; 04-04-18 at 02:39 AM. |
04-04-18, 07:12 PM | #437 |
Weps
Join Date: Sep 2017
Location: Australia
Posts: 362
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Excellent. Thank you.
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05-07-18, 11:16 AM | #438 |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
Uploads: 1
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I made a small mod that replaces the textures at the bottom of the attack and navigation table, it is my understanding that the maps are displayed on the bottom edge of the tables and the lower texture should represent something like the floor of the uboat, instead in the mod the lower texture is another piece of wood same color as the table - i never liked that .
If anyone is interested, i uploaded the mod on my mediafire page, it is JSGME ready ( or you can just replace the textures manually ) : http://www.mediafire.com/folder/4f2g0kbgsbwt7/SH3 It looks like this : With the GUI hidden : Last edited by ThePrody; 06-05-18 at 05:25 AM. |
06-09-18, 07:20 PM | #439 |
Sailor man
Join Date: Apr 2011
Posts: 45
Downloads: 205
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Query - menu_1024_768.ini file contents...
Does anyone know what the sections G29 and G2A are for in the menu_1024_768.ini file?
They don't seem right...
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06-12-18, 05:38 PM | #440 |
Stowaway
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Fullscreen navigation map and TDC
Hello everybody!
I made a Fullscreen navigation map and TDC in ARB WideGui 1920x1080. This is my modification based on Ahenenerbe WideGui 1920x1080. Main changes: - Most of the graphics in the game have been redesigned. - Fullscreen navigation map and TDC. - Improved text readability. - Fixed some bugs of the original Ahnenerbe WideGui 1920x1080. http://www.subsim.com/radioroom/showthread.php?t=232178 Please leave your feedback! Last edited by Brodaga222; 06-12-18 at 05:46 PM. |
06-13-18, 03:37 AM | #441 |
Growing Old Disgracefully
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Hi B
Excellent work by the way. Is your work still compatible with LASH3-2015? Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
06-14-18, 01:13 PM | #442 |
Stowaway
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07-31-18, 09:34 PM | #443 | |
Swabbie
Join Date: Jul 2018
Posts: 8
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Quote:
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07-31-18, 11:37 PM | #444 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,391
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08-01-18, 01:51 AM | #445 |
Swabbie
Join Date: Jul 2018
Posts: 8
Downloads: 123
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I was able to figure out that my problem is because of ram limitations of the .exe file. even with the 4gig patch. solution was trial and error of different 4gig patches and limiting pc ram use. satisfied for now
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08-01-18, 02:00 AM | #446 |
Navy Seal
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The 4GB patch that is included with H.sie patch works wonderfully
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08-15-18, 07:07 AM | #447 |
Swabbie
Join Date: Aug 2018
Posts: 6
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Hi, after searching the net for hours and reading this thread from page 1-30, I ask you guys ... does anyone know where I can find a detailed instruction/guide (if existing) how to use the RAOBF in this mod (how to read the rectile, read the values for Range/Speed/AOB from which marker depending on the zoom factor)? Or if someone know how to use it, can you write one, PLEASE? I know how to use OLC ect. But I have no clue how to use it in this mod (due to the missing vertical/horizonal markings). I dont know if this information is necessary but I'am using the "Optimized WAC5.01"-version of this mod + "Direct Zoom x5.4 x10.8". Thanks ... |
08-15-18, 08:05 AM | #448 |
Chief
Join Date: Nov 2012
Posts: 325
Downloads: 27
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Btw, is this Gui related to ARB 1090X1280 Gui? Or 2 independent developments?
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08-15-18, 09:06 AM | #449 |
Swabbie
Join Date: Aug 2018
Posts: 6
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08-15-18, 09:51 AM | #450 |
Gefallen Engel U-666
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welcome aboard!
Hawkins!
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