![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#31 | |||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
![]() Quote:
Transparent (Opacity) bytes of material: ![]() Implementation: ![]() Geams are increased in 20 times. ![]() One geam is returned at 180 degr. ![]() ![]() Do you uderstand me? Good luck. ![]() |
|||
![]() |
![]() |
![]() |
#32 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
|
![]()
A Russian 'Suka' class submarine!!!
![]() ![]() Thanks for the answers Serg! I only have one problem -as soon as I run pack3d my whole compute freezes ![]() Last edited by JU_88; 07-26-06 at 01:15 PM. |
![]() |
![]() |
![]() |
#33 | |
Sea Lord
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#34 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
|
![]()
Should do, I used to run Azureus on my machine a few months back, had to install Java for that to run too - so it should still be there, Ill double check tonight
![]() |
![]() |
![]() |
![]() |
#35 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() |
![]() |
![]() |
#36 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]()
Wow very nice donuts
![]() You didnt hang around did you ![]() Edit Are you going to release it ? Last edited by bigboywooly; 07-28-06 at 01:18 PM. |
![]() |
![]() |
![]() |
#37 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() |
![]() |
![]() |
#38 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() |
![]() |
![]() |
#39 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Last edited by donots76; 07-28-06 at 04:44 PM. |
![]() |
![]() |
#40 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
|
![]()
how did you skin these? im have trouble figuring that one out....
|
![]() |
![]() |
![]() |
#41 |
Frogman
![]() Join Date: Jun 2005
Posts: 296
Downloads: 91
Uploads: 0
|
![]()
According to Serg, there is a model of the Wildcat out there "somewhere". My question is how could we mod the behavior of the airgroup to simulate the wildcat/avenger teams? Do we have the ability to program them to emulate historic behavior? Would their innate nature replicate what we want? Or is it not possible?
I'm guessing you'd assign a carrier avenger and wildcat files, which would then spawn based on the probabilities. But would they spawn together or one or the other only? I've tried building tests using hurricanes and lightnings but nothing conclusive (meaning, "I can't tell if it's the game or something I screwed up") ![]() |
![]() |
![]() |
![]() |
#42 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
|
|