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Old 07-26-06, 09:52 AM   #31
Anvart
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Quote:
Originally Posted by sergbuto
Quote:
Originally Posted by Anvart
Quote:
Originally Posted by sergbuto
......I did not release the model because I could not make transparant glass for the cabin (which irritates me a lot)
Why?
The material of geam_buso_... object is no good at all?


I tried something like that but it did not work out for me. But I think I know what was wrong at that time. I will try this kind of object again. Thanks for pointing.
Continuation.
Transparent (Opacity) bytes of material:



Implementation:



Geams are increased in 20 times.



One geam is returned at 180 degr.





Do you uderstand me?
Good luck.


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Old 07-26-06, 01:11 PM   #32
JU_88
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A Russian 'Suka' class submarine!!! Awesome! I want one, i want one!!!!

Thanks for the answers Serg! I only have one problem -as soon as I run pack3d my whole compute freezes geuss Im pretty f**ked until i can sort that one out.....

Last edited by JU_88; 07-26-06 at 01:15 PM.
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Old 07-26-06, 04:40 PM   #33
HanSolo78
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Quote:
Originally Posted by JU_88
A Russian 'Suka' class submarine!!! Awesome! I want one, i want one!!!!

Thanks for the answers Serg! I only have one problem -as soon as I run pack3d my whole compute freezes geuss Im pretty f**ked until i can sort that one out.....
do you have java installed?
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Old 07-27-06, 03:10 AM   #34
JU_88
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Should do, I used to run Azureus on my machine a few months back, had to install Java for that to run too - so it should still be there, Ill double check tonight
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Old 07-28-06, 12:50 PM   #35
donots76
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I work on the new two russia Airplane.Here the new Skin of the Tupolev.....









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Old 07-28-06, 01:01 PM   #36
bigboywooly
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Wow very nice donuts
You didnt hang around did you


Edit
Are you going to release it ?
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Last edited by bigboywooly; 07-28-06 at 01:18 PM.
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Old 07-28-06, 01:51 PM   #37
donots76
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Old 07-28-06, 02:37 PM   #38
donots76
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Here is the DB-3:
I work on it..............



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Old 07-28-06, 04:41 PM   #39
donots76
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Yes i will release this.

look at the final version.





Last edited by donots76; 07-28-06 at 04:44 PM.
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Old 07-28-06, 05:39 PM   #40
JU_88
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how did you skin these? im have trouble figuring that one out....
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Old 07-29-06, 08:53 AM   #41
Shadow9216
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According to Serg, there is a model of the Wildcat out there "somewhere". My question is how could we mod the behavior of the airgroup to simulate the wildcat/avenger teams? Do we have the ability to program them to emulate historic behavior? Would their innate nature replicate what we want? Or is it not possible?

I'm guessing you'd assign a carrier avenger and wildcat files, which would then spawn based on the probabilities. But would they spawn together or one or the other only? I've tried building tests using hurricanes and lightnings but nothing conclusive (meaning, "I can't tell if it's the game or something I screwed up")
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Old 07-29-06, 11:02 AM   #42
bigboywooly
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Quote:
Originally Posted by Shadow9216
According to Serg, there is a model of the Wildcat out there "somewhere". My question is how could we mod the behavior of the airgroup to simulate the wildcat/avenger teams? Do we have the ability to program them to emulate historic behavior? Would their innate nature replicate what we want? Or is it not possible?

I'm guessing you'd assign a carrier avenger and wildcat files, which would then spawn based on the probabilities. But would they spawn together or one or the other only? I've tried building tests using hurricanes and lightnings but nothing conclusive (meaning, "I can't tell if it's the game or something I screwed up")
I doubt whether they would follow historic behaviour but you should be able to get both to spawn from a carrier
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