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#1 | |
Electrician's Mate
![]() Join Date: Mar 2005
Location: Staten Island,New York
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![]() Quote:
Lastnight i was working on the Ship Fire 1 trying to mix in sirens,bells and Ship distress horn. On Goldwave it sounded GREAT! But in game i wasn't able to get the sound....when a ship was on fire. ![]() ![]()
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#2 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
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Hey guys
After reading this small article a ducimus found, I am wondering if a similar sound mod for this games DC's could be created. Is there one already available that has that click before exploision.?
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#3 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
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Fix the stupid cheers.
irish1958 |
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#4 |
Chief
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the click is a cool sound but not realistic to hear it within the sub. The DC would have to be directly on top of or beside the sub, then you would probably be dead!
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#5 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
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Oops sorry
I just read this. http://www.chinfo.navy.mil/navpalib/...l/schratz.html It may be rare occasions but It sounds cool to me. Anyway, I am intending on changing my DC damage rates and ranges to compensate. Whats the best free sound editing pack and I will have a go myself.
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#6 |
Chief
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I should rephrase what I wrote. The clicking sound would always be there. In the game it would not be realistic because the DC's are not always dropped so accurately for you to hear the click, yet the click would be played for every DC explosion. There aren't multiple files for varying distances of drop. If it were possible to add new files and get the game to recognize them, then implementing a click of the detonator for a very close drop would be very cool, you would know you were in for a rough ride.
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#7 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
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I understand now
![]() The penny dropped when I was thinking about it. Thanks
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#8 |
Chief
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If you want the click you should certainly put it in. I used it for a long time in SH2. I may still have a version of it, if I can find it I will send it to you. It will have to be converted to ogg. Let me look around...
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#9 |
Electrician's Mate
![]() Join Date: Mar 2005
Location: Staten Island,New York
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lafeeverted......are all the files...(sound effects) ogg? I know that the Speech sounds are......
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#10 |
Chief
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My mistake, effects are waves. I remember a thread about making sure the files were in the correct format( hz, bps, stereo/mono, etc....) otherwise there might have been some crashes. Using your sound editing program you can check the properties of the SH3 files and just reformat the SH2 sounds to match to avoid any potential CTD's.
gouldjg - sorry, I no longer have the DC with click wave. |
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