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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Sonar Guy
![]() Join Date: Sep 2002
Location: Canada
Posts: 395
Downloads: 39
Uploads: 1
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#32 |
Nub
![]() Join Date: Sep 2017
Posts: 3
Downloads: 1
Uploads: 0
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Oh yes!!! Can't wait for the oil ring to be release but a side from this will we be able to drive a SSBN? I really like the Vanguard and i know it is kind of silly but i want to use it as a attack sub(i am using the playable sub mod and still they are not offical right?)
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#33 | |
Frogman
![]() Join Date: Jun 2003
Location: Georgia, USA
Posts: 302
Downloads: 130
Uploads: 0
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I see wut ya did there... ![]()
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#34 | |
Watch
![]() Join Date: Nov 2017
Location: close to berlin
Posts: 18
Downloads: 6
Uploads: 0
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even if its just limited supply depending on what got through with the convoies |
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#35 |
Watch
![]() Join Date: Sep 2016
Posts: 16
Downloads: 29
Uploads: 0
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Did I see a rumor at some point that we may anticipate friendly surface units / subs to contend with/cooperate with? Just curious. Think that would really stretch the game construct, but it would be pretty amazing too. Would love to pop up to periscope depth and zip off a burst transmission to an E-2C, then maybe do some inshore targeting for a CVBG strike package. Lots of other cool options I'm sure. Looking forward to Neutrals and oil rigs though. Spicing it up and making it more immersive!
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#36 |
Swabbie
![]() Join Date: Jan 2016
Posts: 9
Downloads: 13
Uploads: 0
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I was one of those people who kept requesting the 688i and Seawolf. I honestly can't wait to play both of these submarines.
The Chinese campaign is icing on the cake. I assume down the road they'll add a 90's Russian campaign with Akulas, so if anyone is worried about the lack of Russian stuff, i'd wait and see what happens. |
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#37 |
Commodore
![]() Join Date: Dec 2003
Location: Ontario, Canada
Posts: 624
Downloads: 87
Uploads: 0
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I'm super excited for this new campaign and subs!
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Ultima ratio regum. (The final argument of kings) - Inscription on french cannons, on order of Louis XIV ![]() |
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#38 | |
Gunner
![]() Join Date: Jul 2002
Location: Finland
Posts: 99
Downloads: 3
Uploads: 0
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#39 |
Swabbie
![]() Join Date: Jan 2016
Posts: 9
Downloads: 13
Uploads: 0
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Maybe
![]() I play the 68 campaign the most, so it's going to be some fun with the Chinese Campaign being "Easy" with the Seawolf/688i's... it'll be fun to see the other side of the spectrum. Still hoping to see a 90's campaign with the Akula/Akula improved added (with a playable Soviet campaign to go with them) down the road. |
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#40 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
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"Did I see a rumor at some point that we may anticipate friendly surface units / subs to contend with/cooperate with?"
Not "friendly" in the game sense, rather neutral (don't shoot vessels.) Stated in the first post on thread You are reading: New Playable Submarines Two highly requested submarines are being added for players to skipper: - Seawolf - 688i Neutral Vessels and Oil Rigs Neutral vessels will now be transiting the combat theatre and oil rigs may be present in some regions, making it crucial to correctly identify targets before unleashing weapons. What might be confusing is there are a great many posts on the forums talking about "friendly" ships and using the word inconstantly. In other words "ships on your side" but I haven't found any posts by KF that "friendlies" in the game sense ("Allies") have been officially announced. Neutral ships are not aligned with anyone and the battle just happens to occur around civilian assets and shipping lanes. Some games like this will have "escort" missions. These are the kinds of missions were friendlies/allies should be added to the game. The opponent then could not shoot their own friendlies but you could shoot theirs. -Pv- Last edited by -Pv-; 11-11-17 at 12:13 AM. |
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#41 |
Electrician's Mate
![]() Join Date: Jul 2011
Posts: 134
Downloads: 2
Uploads: 0
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friendly reminder, put maximum polygons on the sealwolf. smooth hulls
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#42 |
Watch
![]() Join Date: Sep 2017
Posts: 26
Downloads: 14
Uploads: 0
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Great news!
Oil rigs and civilian vessels would be great to hide behind/under and attack from. Would be nice to see some better landscapes, i.e. underwater formations, like steep cliffs and canyons that subs could hide against/in. Just like in Red October when they run through the canyon because they have a hyper accurate survey/chart to help them hide from detection.
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https://i.imgur.com/LoGTMLb.jpg |
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#43 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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Those formations just don't exist like that IRL. We use real-world bathymetry data in the game. If the ocean floor looks featureless, it's because it is IRL.
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#44 |
Electrician's Mate
![]() Join Date: Jul 2011
Posts: 134
Downloads: 2
Uploads: 0
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what do you guys think about noise maps like a procedural generated "detail" layer for different terrain types. i know on macro level, it's basically flat, but on a more micro scale, you'd see rocks, corals, etc
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#45 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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I've been looking at ways to populate the seabed, but every day we spend on this is a day we don't get to produce additional content and gameplay features. So while we would like to improve the terrain, it is currently a low priority.
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