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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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I posted these on the Subsim fb page but not everyone might lurk there so posting here as well:
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#2 |
Loader
![]() Join Date: Jul 2003
Posts: 90
Downloads: 42
Uploads: 0
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that looks soooooo yummy
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#3 |
Electrician's Mate
![]() Join Date: Jul 2011
Posts: 134
Downloads: 2
Uploads: 0
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what engine? unity? looks nice. hopefully more next gen techs are employed. that explosion is a particle based or sprite? it looks so lifelike
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#4 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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Yes, it's Unity.
All of our explosions use a combination of particles and stock footage. My opinion is that nothing looks more convincing than footage of a real explosion. |
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#5 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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Unleash the Kraken!!!
...I mean Cold Waters hehehe
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#6 |
Samurai Navy
![]() Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
Posts: 585
Downloads: 22
Uploads: 0
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Nice, especially that there Kirov-class battlecruiser.
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#7 |
Bosun
![]() Join Date: Mar 2014
Location: Germany
Posts: 62
Downloads: 73
Uploads: 0
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Thank you! I deleted my FB years ago and not everyone uses it these days
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#8 |
Stowaway
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One suggestion.
Can you guys add the class designations at the end of each class? For example Los Angeles SSN, Grisha III FF and so on. Personally, I would have to research what a Leninskiy Komsomol is. |
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#9 |
Seasoned Skipper
![]() Join Date: Sep 2006
Location: Russia
Posts: 700
Downloads: 136
Uploads: 0
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November is sibmarine. Cargo ship was Leninskiy Komsomol.
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#10 |
Stowaway
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#11 |
Ocean Warrior
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Well atleast they are not using the original Soviet terminology which is completely alien to the western player that they target.
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Grumpy as always. |
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#12 |
Stowaway
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#13 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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I don't understand. All you have to do in the game is visit this page, where you can view every object in the game and it tells you exactly what it is, like so:
![]() I even wrote detailed descriptions for each entry, which is more than you get in contemporary sims like SH3-5: ![]() |
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#14 |
Stowaway
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That's awesome. But having to look in some library, interrupting gameplay, doesn't strike me as a good idea. That info should be available at once.
Here's my reasoning. As a skipper it is ultimately more important to know "Ok, this is a frigate, over there is a merchant, and this contact is some ssn" rather than "oh, this is the (insert Russian name)... I guess it's a cargo vessel? I wouldn't know..." Situational awareness is key, I assume in your game as well? |
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