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Old 02-28-15, 06:31 PM   #1
Nemo66
Bosun
 
Join Date: Sep 2004
Location: munich, germany
Posts: 68
Downloads: 14
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What i HATE the most about SH3

Dear mates!

I don't mention the bugs because most of them are really well known and the worst of them have been fixed by now. Others occur only very seldomly and are no big problem to me. What i mention here are things that UBI just let out, forgot or oversaw; most of them with no way of fixing/modding it. All of them really deteriorate gameplay fun massively, and could have done a lot better with very little effort (thinking is not an effort in my oppinion).

What i hate the most is number 1:

1. No DC2 developed to play MP vs Destroyers.

Fighting against "real human flesh and blood DC captains" is the most fulfilling and satisfying subsimming experience imaginable. (see my special thread) COOP mode is bloody boring, especially as many gamers are arcade fans who instantly want to fire waves of torpedos into a wall of ships, without any need to slowly and patiently sneak into attack position and use tactical skills, which is the holy grail of submarine warfare to me)

2. AI units can't detect land.


AI DCs always run aground if land is in their direct way towards you. (This kills every effort to create missions close to land, like sneaky bay/harbour infiltrating missions or missions between little islands. This breaks up immersion massively because DC behaviour is so ridicolous (not even the most stupid of all captains would ever try to run right over an island to catch you)

2.b No mine-laying capability included

Especially at the beginning of the war this was done a lot and would make up very exciting and super sneaky missions.

3. The turning cycles of the submarines are a lot bigger than those of the destroyers.

In realitiy the sub's turning cycles were a lot smaller than those of the DCs. In other words, a german WW2 submarine, especially the type VII was a lot more handy to manoeuver above AND underwater than any allied forces surface warship. (except torpedo boats)
This completely inverts all submarine attack and defense tactics.

4. Damage model is by far not differenciated enough.


The damage is more or less superficial or you are already sinking, there's too few in between.This was done a lot finer in SH2. You really had to make preferences and to decide what to repair first to really save your boat. Also you had to repair normal malfunctions, occurring without enemy contact, like diesel problems after running flank speed for too long. In SH 3 you can run at flank speed your whole career and your diesels will be like new at the end of war.
On the other hand you get lots of damages by just peacefully lying at the seaground which is stupid and totally unrealistic. U-boats did that a lot in WW2.

5.Electric engines are not usable above water (while still being at the bridge)

This would add a lot of immersion, especially in sneaky harbour missions. It already was possible and fully functional in SH2 which drives me up the wall.

6.Underwater night attacks are way to easy.


In reality you barely could see your own bow through the periscope at night; that is (together with the allies only-on-asdic-relaying-tactics, because they imagined subs only underwater) why most submarine attacks were situated at night above water before RADAR widely was used. In SH3 there is no reason left why you should attack above water because you can see as good and clear through the periscope at night. This changes the history of U-Boat war in WW2 totally, and makes the game more arcade-style and kills historic realism, excitement and immersion.

7.Submarine's Radar station works only by crew.


You can man it yourself but you won't even detect the Yamato crossing and cutting off your bow. This is another immersion-killer too, because the submarine's sensors and your skills of detetcting the enemy before he detetcts you is 50% of the fun to me.

8.Sonar officer's reports are by far not differenciated enough.


In reality he was the most important man besides the captain when submerged, he should give you a lot more information about what's going on outside. For example he refers to any warship the same, but he definitely should be able to differenciate between an anrmed trawler and a battleship.

9. AI subs are no danger at all.


They don't fire torpedos (and i think they don't even use their guns) and always travel peacefully at the surface, even if you attack them. They don't fight back and don't try to escape or dive.

10. Torpedo boats fire only with AA guns

They can't even launch their name-giving main weapons, the torpedos. Snorrrrr....

11.You can't go to deep depths by alarm
.

The boat will always try to reach 70 meters only. You have to manually command 210m passing 30-40m which slows down the diving. In SH2 you could go very fast to 210m by 3 times doing the "c" key, which is much more realistic and effective to me.

What annoys me the most is that some of the issues already were included and fully functional in SH2. I can't understand why a follow-up models things less good and differenciated than it's direct ancestor.
Also some things that are crucial to submarine/antisubmarine warfare like the turning circle issue or the fact that DCs try to run over land have been modelled ridicolously poor.


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