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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Sonar Guy
![]() Join Date: Aug 2009
Location: Matalava Island
Posts: 378
Downloads: 59
Uploads: 0
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Fifi,
I recently purchased SH5 and just planned to put it in storage while I focused on SH4 and SH3. But I must admit, your mod list makes it less confusing and tempting to give it a try now. I'm curious to see these great graphics everyone is talking about. Thanks for taking the time. ![]() Last edited by Father Goose; 06-03-13 at 06:19 PM. |
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#32 |
Navy Seal
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Hi and welcome on SH5 Father Goose!
Yes, opus 5 is so different of what you've seen in SH4... 5 modded correctly is now very enjoyable as far as you have a good computer to make it run ![]() I'll suggest you start with first list, and see how it goes on your PC. Then you'll have time to add other mods ![]() Don't forget to start any career as recomanded with OHII: - start career, type name ect, and once first animations of tutorial exit game. - Go in your Documents/Data/Cfg/careerhistory, and set hascompletedtutorial = true. - Restart career, type name etc, skip tutorial this time, and once in bunker exit to main screen. - re-launch last bunker save, and go to the guy with brown shirt. - choose your equipments and close - hit echap, and in options choose your game difficulties and close - go to the officer in uniform, and ask for mission and close - re-ask same officer for starting patrol - you should get a loading screen before accessing U Boot Good hunting!
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#33 |
Sonar Guy
![]() Join Date: Aug 2009
Location: Matalava Island
Posts: 378
Downloads: 59
Uploads: 0
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Thanks Fifi for the extra guidance.
I have a new Dell computer (Feb 13) and it's lightning fast. Looking forward to experiencing SH5. ![]() |
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#34 |
Mate
![]() Join Date: Jul 2008
Posts: 55
Downloads: 39
Uploads: 0
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Thanks Fifi.. really helpful stuff for the lost soles like me!
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#35 | |
Mate
![]() Join Date: Jul 2008
Posts: 55
Downloads: 39
Uploads: 0
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I'm using the basic mod set.
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#36 |
Ocean Warrior
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Do you using GenericPatcher?
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#37 | |
Count Dracula
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if u use generic patch disable all from render patch in try again ....
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#38 |
Ocean Warrior
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Why all??
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#39 |
Count Dracula
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i found better to disbale all and try too start a new mission and when it's work the can enabable something like this
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#40 |
Mate
![]() Join Date: Jul 2008
Posts: 55
Downloads: 39
Uploads: 0
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I am using generic game patcher.
I'm going to do a fresh install and repeat the process, now i have a clearer understanding of the process. If i fail at the same point i will disable all from the render section. Thanks.
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#41 | |
Navy Seal
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Otherwise this is going to go round and around ![]() |
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#42 |
Navy Seal
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Way too many issues by new users are with trying too big a mod list.
Throw in a generic patcher and who knows where things are going wrong. Add mods a few at a time As soon as you get an issue - run the jsgme validator to ensure correct install. Then when everything is working well - add the patcher After some time - add more mods once you have been at it for some time and are happy this the procedure and playing the game - look to upgrade to sobers mod list. It should really be seen as the last goal in SH5 |
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#43 |
Mate
![]() Join Date: Jul 2008
Posts: 55
Downloads: 39
Uploads: 0
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Thanks man.
Now i have a better understanding of the fragility and process i'll do exactly that. (I curse the 'helpful' poster in the SH3 section who told me to get as many of the mods in sobers list straight off the bat as i could!) In the week since i got SH5 i have installed maybe 5 times and had constant issues. It has helped me understand the issues better.. but not enjoy the game at all. I did play briefly unmodded.. the game certainly needs the mods. I just, as you have said, need to get it working with a very few selected ones 1st. Thanks for everyone's advice and patience.
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#44 |
Mate
![]() Join Date: Jul 2008
Posts: 55
Downloads: 39
Uploads: 0
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Well with the basic mod list and NO generic patcher i managed to make it out of the bunker! YAY!
But i do have a few issues. My crew have no voices. i.e they don't respond to any orders or when they spot traffic. They point and do as they are told but are all mute. Any idea what the cause might be? Also when in the bunker and i asked the office for a mission i got the start of war briefing and after i asked for a patrol, I was warned 'do you want to start a patrol with no mission'.? I asked for a mission again but could not see how to or if i need to select one. So went out on patrol anyway. Is this an issue. The last issue is likely my ignorance. But in the nav map i can't zoom out far at all, I probably need to read a manual and or guide. But i think i can only zoom out 30km. Any help appreciated... just bloody glad to be somewhat under way! ![]()
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#45 | |
Count Dracula
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![]() Quote:
take a look here there are some video tutorials... http://www.subsim.com/radioroom/showthread.php?t=181538 and there u can finde how to start a campaign
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