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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Feb 2012
Location: USA
Posts: 226
Downloads: 346
Uploads: 0
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Fellow subsimmers,
(Please bear with this rambling thread...) I’ve been thinking quite a bit recently, which is always dangerous, about what we as a community can do to continue improving SH5 and, indeed, all subsims. You see, I’m one of those wretched sim enthusiasts who has not an ounce of modding ability, but who nevertheless wants to contribute something to this awesome community, rather than just living off the virtual sweat of our more talented modding colleagues. I first realized there might be an opportunity to participate in a small way when reading through TDW’s sh5.exe thread a few months ago. At one point in that thread, gap raised an excellent idea: what if TDW’s wolfpack hardfix used historical U-boat positions to determine which boats (if any) responded to your contact reports? “Awesome idea!” I thought. That would be a perfect way to tie TDW’s brilliant wolfpack function to the historical availability of U-boats. Plus, how cool would it be to report a contact to BdU, and then to receive a message from Günther Prien in U47 or Kretchsmer in U99 as they come racing to your aid? Now, the data for U-boat positions is readily available, but the task of compiling all that information is simply insurmountable for a single person. The solution—the one proposed by gap in the aforementioned thread—is for the community to participate in gathering the data. Anyone can go to uboat.net, read about a particular U-boat’s patrol, and enter its coordinates in a community grid. As they say, many hands make light work. By opening a project like this up to the entire community, it provides an outlet for those who want to lend a hand but who, like me, can’t tell a .dat file from a .gr2. I don’t mean to suggest that compiling U-boat positions is the only community project we can or should undertake, although I think it’s a great idea. The possibilities are really endless: any project that requires a bit of collaborative legwork could benefit from this approach. Things like scanning schematics and pictures for modelers, gathering historical BdU operational orders from actual radio messages issued to U-boats, researching Allied and U-boat OOBs for inclusion in historical scenarios are just a few of the possibilities that spring to mind. Moreover, as I’ve found while researching special operations, reading patrol logs can be a lot of fun, not to mention tremendously immersive. It strikes me that others might be interested in the same kinds of projects. Of course, this sort of thing would be entirely voluntary. People could participate as little or as much as they wanted. Whether you want to commit to a long-term project or just want to spend an hour on a lazy Sunday afternoon reading about U-boats, your work could benefit the Subsim community. Here are a few advantages of “community” projects:
This is a long-winded way of asking a few simple questions:
----------------------------------------------------------------------- Step-by-Step Instructions for U-boat Positions Project: 1. Access our google drive folder and download gap's generator a. Link2. Copy and paste information into gap's generator (do this offline) [INDENT]a. Sources: i. uboat.net: This is our primary source. Copy and paste daily U-boat coordinates by clicking on each day of the patrol, and then clicking on the blue icon on the map. iv. To find your commander's rank, simply click on his name and check the date of your patrol with the dates of his promotions. Be sure to check to see if he was promoted between patrols.c. Copy and paste U-boat's lat/long for each day of the patrol in the corresponding cell of the generator. Be sure to delete the comma between the latitude and longitude d. Select one of the drop-down options from the "current activity" tab. Most are self explanatory, but refer to this link for an in-depth description: e. After you have entered positions and current activity for every day, simply highlight the yellow (output) cells and copy them3. Paste the output from gap's generator into the google docs spreadsheet a. Find the appropriate month/year tab in the lower lefthand corner of the spreadsheet b. Find the correct type for your U-boat (VIIA, B, etc.) c. If your U-boat is not yet listed for that month, add three rows, each labeled with your U-boat's number (these correspond to the output data you have already copied) d. Highlight the first day of your U-boat's patrol e. Paste the output data into that cell by pressing ctrl + v4. For now, please keep a copy of the filled-in generator for each patrol so we can check each other's work and easily add variables later a. Please use the following file naming format (without quotes): e.g. "U-33,2". This is shorthand for "U-33, 2nd patrol."5. Final considerations a. If your U-boat's patrol spans multiple months, you will need to copy and paste information separately for each month, since the master spreadsheet is divided by month.At first glance, this probably seems very complicated. But it is incredibly intuitive. Play around with it for ten minutes, and I guarantee that most of your questions will be answered . Last edited by keysersoze; 04-06-13 at 02:06 PM. |
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#2 |
Black Magic
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It's a great idea for use with my wolfpack patch. Problem is implementing it. Even though I've been programming in assembly for over 20 years it's not an easy task (I go back to days of DOS and segmented memory models and calling interrupts). I'm not saying it's not doable it will just take LOTS of time to implement
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#3 | |
Ensign
![]() Join Date: Feb 2012
Location: USA
Posts: 226
Downloads: 346
Uploads: 0
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#4 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Great post Keyser
![]() I am with you 100% on both your proposals of creating an "open" SH5 modding group (this is partly what we are doing with our "gun project", and what I hope to do with Dynamic Environment), and of keeping up the Historical U-boat positions project. Talking about the latter, in view of the willingness showed by TDW I suggest to wait for a pool of "data collectors" to form. It wouldn't make much sense if he started working on such an hard to do feature if there wasn't any interest/cooperation by the community. I have already created a data entry spreadsheet as well as a tool for interpolating lacking position logs, and I have already started collecting the first data (for 3-4 U-boats, IIRC). I would be pleased to send them to anyone wanting to join the group, and to offer my advise if needed. What do you think guys? Can we do it? ![]() |
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#5 |
Ace of the Deep
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I love the idea and will be happy to join.
If nothing, we will have the information for possible use in the future projects. Also, we might as well include all the uboats (IX, XXI, etc), since we are starting to move towards having those in the game. |
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#6 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Thank you Targor
![]() right now we are: gap keysersoze Targor Avelany Any new volunteer? Three people won't go anywhere far I will post here the stuff I got ready and some basic instructions as soon as possible ![]() Quote:
![]() when I worked with Trevally on collecting historical information for OHII, I learned a lot and I got many cool ideas. Quote:
![]() ![]() a cool feature could be to group position report for U-boat type, so that if historically a type IX was in our vicinity, an U-boat of the same type will spawn in game ![]() |
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#7 | ||
Ensign
![]() Join Date: Feb 2012
Location: USA
Posts: 226
Downloads: 346
Uploads: 0
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Quote:
What do you think? Thanks for the reply and for your enthusiasm Targor. I agree about including information about other boat types. On a related note, part of the reason I suggested using google drive/google docs (or some other kind of cloud storage) is so we could gather schematics in a single location. With enough input, we could have a "one-stop shop" for modelers to use. They would only need to click on the corresponding file to instantly have access to blueprints, frame lines, pictures, etc. for whatever they want to model. |
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#8 | |
Lieutenant
![]() Join Date: Jan 2012
Posts: 252
Downloads: 66
Uploads: 0
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Where is the "gap`s generator" exactly? Link shows me preview low level gif-pictures of excel pages etc. but not a downloadable program. What do you mean with "Access our google drive folder"? Do we have to create a google-account to get this data?
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Robert Schmidt, LTJG U-43 |
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#9 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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I think you have to click the "Open in drive" option in the top right corner, and then go from there. It's a little fiddly but gets the job done.
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#10 |
Lieutenant
![]() Join Date: Jan 2012
Posts: 252
Downloads: 66
Uploads: 0
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That is what i get when i click the link...
![]() I have no google account because i dont give away my (mobile) phone number + date of birth for this google crap.
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Robert Schmidt, LTJG U-43 Last edited by LemonA; 04-09-13 at 12:35 PM. |
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#11 | |
Ensign
![]() Join Date: Feb 2012
Location: USA
Posts: 226
Downloads: 346
Uploads: 0
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The only thing you would need a google account for would be to upload completed patrol data at the very end of the process. I'm trying to figure out a work-around for this because I don't want to require people to create an account if they don't have one/don't want one. |
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#12 | |
Ace of the Deep
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Not sure 100% though, as my work blocks actual gmail e-mail... ![]() |
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#13 |
Ace of the Deep
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If you look at the bottom of your browser when you click on that "low level gif-pictures..." as you call them, you will see an option to download.
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