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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Mar 2011
Posts: 13
Downloads: 25
Uploads: 0
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Hello, Fifi.
In your mods list you say you use "DynEnv v2.9 - 12. Sounds", but I can't find this mod in the DynEnv folder. I've seen hints that it has been integrated into "DynEnv v2.9 - 1. Main Mod", so it may no longer be necessary to add this mod individually. EDIT: You also say you use "Sober's smoke screen (DynEnv&OldStyle Explosions compatible)", but I can only find "sobers smoke screen V1 SH5 (DynEnv compatible)", and it doesn't have any documentation describing what it is compatible with. And "Sjizzle's - Charts for NewUIs TDC ByTheDarkWraith 27.05.2013". Literally the only mention I can find of this is in this post. Last edited by Yankee14; 12-06-13 at 04:15 PM. |
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#2 | |
Navy Seal
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#3 |
Nub
![]() Join Date: Dec 2013
Location: france
Posts: 2
Downloads: 24
Uploads: 0
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Hi Fifi,
Have you tested sobers waves mod V15 30102013 SH5 ? and Rubinj's Moon light mod V1 ? in your great compil ? I think i'm trying these soon ... Thx for your work. Edited : changing color text ![]() |
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#4 |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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#6 |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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Awesome! Thanks!
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#7 |
Bilge Rat
![]() Join Date: Jan 2013
Posts: 1
Downloads: 161
Uploads: 0
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Hi Fifi,
I have a problem with your mod list. When i begin a new campaign the game crash after the loading screen. Can you watch my list and see if there is something wrong with this? I've the steam version of the game. If you want you can speak with me in french by private message. Generic Mod Enabler - v2.6.0.157 [E:\Jeux\Steam\SteamApps\common\Silent Hunter 5\MODS] Accurate German Flags SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch silentmichal's interior mod 1.2.4 Fuel Gauge WoGaDi_SteelViking's Interior Fix clock rear torpedo room VIIA DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.a Enhanced Visibility (medium) DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters DynEnv v2.9 - 8.b Wave Mechanics - Gale DynEnv v2.9 - 12. Sounds Small_trees_SH5_V1 sobers more trees SH5 SH5_7A_Conning_Fix Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_4_ byTheBeast SH5 Longer Repairs v.1.01 AI_sub_crew_1_0_2_TheDarkWraith FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Naights Submaine Textures v1.2 (PUV) Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 HOTFIX 3 NewUIs_TDC_7_4_2_ByTheDarkWraith NewUIs_TDC_7_4_2_New_radio_messages_German NewUIs_TDC_7_4_2_No_Snorkel_Exhaust_Smoke NewUIs_TDC_7_4_2_jimimadrids_map_tools NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha NewUIs_TDC_7_4_2_WWIIInterface_by_naights Fifi mods for NewUIs V2 Manos Scopes-patch for 16x9 Conus' Das Boot Crew Faces IRAI_0_0_41_ByTheDarkWraith R.E.M_by_Xrundel_TheBeast_1.2 R.E.M. - hydrophone mute for player fix (TDW compatible) Cerberus62 Corrected Depth Charge Projector 1.0 NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0 OPEN HORIZONS II v2.5 OH II v2.5 Grid Request fix Patch SH5 Open Horizons 2.5 FRA Equipment upgrade 1.4 FRA Reworked Morale and Abilities v.1.1 Reworked Morale and Abilities1.1 FRA sobers green crew training V4 SH5 MadMaxs_SH5_Subdiesel (mono) v2 Sub_Exhaust_1_0_5_byTheDarkWraith sobers no footstep sound mod SH5 V2 Old Style Explosions V1.1 sobers smoke screen V1 SH5 (DynEnv compatible) SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 Targor's SH5 Wooden Lifeboats ver. 0.4 Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z Shadow Improvement Mod Depth Charge Range Fix smaller flags for Warships 1_0b RPM Hydrophone v2.2.1 SH5 No Chronometer Ticking Sound sobers Realistic contrast V14 SH5 R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_Main mod Messervy_s_gramophone_pack1 Grossdeutscher Rundfunk Radio Paris French Music Full Version 1.2 36 Wordeees' Actual Footage Menu gap - Alternative Cursors & KM Map Tools v2 - 1. Base Mod gap - Alternative Cursors & KM Map Tools v2 - 2.a Alternate Tool Graphics - Wooden Handle gap - Alternative Cursors & KM Map Tools v2 - 3. Shadowed Cursors gap - Alternative Cursors & KM Map Tools v2 - 4.b Alternate Dialog Cursors - Shadowed EQuaTool 01.01 by AvM - Large Style gap - Alternative Cursors & KM Map Tools v2 - 5.i EQuaTool 1.1 Patch - Large Set Fifi color map Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Change days in bunker SH5_Starshells_patch Thank you for your work. Last edited by DucLebowski; 07-30-14 at 02:25 PM. |
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#8 |
Helmsman
![]() Join Date: Feb 2013
Location: Poland, Wroclaw
Posts: 109
Downloads: 199
Uploads: 0
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Any updates of Your modlist Fifi?
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#9 |
Swabbie
![]() Join Date: Feb 2016
Posts: 5
Downloads: 93
Uploads: 0
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Hi man.
I really like your lists so I decided to give them a try. But before that I'd like to know you if it's needed to start a whole new campaign or re-install the game in order for it to work properly. Tell me the secret of your success please. ![]() Anything else I should know before give it a go? Cheers! |
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#10 | |
Count Dracula
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as always if u install new mod list or other mod u need to start a new campaign or u must have a fresh SH5 install ....and now strait to the point if u wanna use fifi's mod list u need a fresh SH5 and start a new campaign ....but this mod list really outdated so i suggest u to play with TWoS mega mod which on is really updated ....u can find TWoS here PS. Before enable this mod READ ALL TWOS DOCUMENTATION PLS
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