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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Argentinian Skipper
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I use WS dll (with MaGUI WS), and works fine too; no problems between the sh3 patch and the WS dll. For install the patch, I put all the files of the patch folder in the root folder of the game (in my case, C:\SH3GWX or C:\LSH3) and run the bat. My actual JSGME list in GWX: Generic Mod Enabler - v2.6.0.157 [C:\SH3\MODS] GWX - No Medals on Crew GWX - Late War Sensors Snorkel Antennas GWX - VIIC41 Player Sub GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 LifeBoats&Debris_v4 GWX - Merged Campaign Wilhelmshaven v6 Wooden_Lifeboats_Mod_1.1 New Uboat Guns 1.2 Waterstream+Exhaust Combi V2.3 for GWX3 Combat Radio Frequency GWX_DFa-Flag&Pens_2010 FM30_UpDown_final Ice Age FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 WAC4.1 SubPen_animated_18.02.2010 Thomsen's Sound Pack V3.2cg Aces' St. Nazaire Sub Pens v2 for Wilhelmshafen,St Naz. Schleuse and xtra ships v5 Merchant_Fleet_Mod_3.2 Aces' Multimod compatability fix release v1.3 public beta Rapt0r's Das Boot Interior Rapt0r's Instruments V3.5 GWX_SH4StyleFlag_fullModel TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships Pascal_Port_People BMW-R75 v.1 by TP Evans Uniforms II Das_Boot_Besatzung_v2.1-Stations-ohne_Kaleun Torpedo damage Final ver2.0 Dönitz Aces - Custom Emblems MaGui 3.4 Widescreen MaGui v3.4 TorpedoSolutionButton for WideScreen MaGui v3.4 optional-blue recmanual for Widescreen MaGui v3.4 optional-stopwatch with speed lines for Widescreen MaGui v3.4 optional-Intro Screen for Widescreen MaGui v3.4 Q Ship mod GWX3.0 Torpedo_HAHD_1024_GWX FM NI Fix for WideScreen MaGui v3.4 Sub Image mod Compulsory U-boat Headdress - GWX 2.0 BritishAsdicMkIFinal Dönitz Picture With Fly German Images for MaGui v3.4 GWX - 16km Atmosphere WAC3.0 RealAtlantic 2 v.TP Thomsen's Water V4 Sawfish Emblem on caps Authentic_Off_Faces #2 Rbs1_SH4_Effects_GWX_30_71 Rbs5-EffectsLITE Rbs7-regularzone German Images for Widescreen MaGui v3.4 New_clearsky_clouds Haunting Atlantic Wind hsMachineTelegraphGer v0.1 alpha Flakmonkey's Interior with crew AOTD history Fubars crew skins 2+3+4+Elite II+Bärte Wolfehunters_VIIC_U408_2048 Grey Brown Cloth Map Carotio_SH3_Seafloormod - 256mb REL_GWX_Flavored_to_Taste_FINAL Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#32 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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hi Stiebler, heres an idea for a possible addition to the patch. What if flooding of tubes was linked to a drop in depth, maybe the drop could be more or less depending on how many tubes are filled. then the player needs to make more corrections for their depth
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#33 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,450
Downloads: 493
Uploads: 0
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Stiebler,
Do you intend to incorporate this in the next release of NYGM? As a long term user of NYGM (from the very beginning) I sure hope, looking forward to the new release. Good Hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#34 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Hi Stiebler,
A bit OT. ![]() I was absent from Sh3 from a while, just looking at the forum eventually. I recall to read about that stock bugged wheather fixed by h.sie. Do you know if he finished it? What are you using now (on your game) to have a better wheather behaviour? Thanks in any advice!
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#35 |
Fuel Supplier
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@Brett25:
(Flooding torpedo tubes.) That is a good suggestion, but I think it falls too far into the area of 'micro-management'. The crew ought to make that kind of compensation of buoyancy without requiring help from their commander. @Fubar295: The patch-kit will not be included with any release of NYGM, and, for copyright reasons, NYGM cannot include a patched copy of file SH3.exe. So I regret that you must make your own patching of your own copy of SH3.exe. However, H.sie's weather file envsim.act is already included with NYGM update 3.4A (available from my signature, below.) @Rubini: H.sie did indeed release his improved weather mod, see above for Fubar295. H.sie and I tried different ideas, both with the envsim.act file. Both approaches were successful, but we both agreed that H.sie's idea was better. This is the thread: http://www.subsim.com/radioroom/showthread.php?t=177507 It is my opinion that H.sie's fix for the weather bug in SH3 was the most important single mod ever released for SH3. The persistent foggy-storms were a real game-breaker. It's nice to see you back with SH3, Rubini. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#36 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Thanks by the info and the words Stiebler!
I will download it asap. .... It's nice to see all you guys too and Sh3 always full ahead! My wife saw me yesterday on my pc and asked me "Again that old submarine?" Well, I said that i like it as much I like her. Something appeared imediatelly bad in her eyes...OK, just a bit lesser than you my darling... ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#37 | |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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![]() ![]() ![]() You better get some candy and/or flowers for her.
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Irish1958 ![]() |
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#38 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#39 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Hi Stiebler this was posted in the U-Boot_hahd thread but is more relevant here:
Quote:
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#40 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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#41 | |
Fuel Supplier
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@Reaper7:
Quote:
If you find you have loaded the torpedoes wrongly, then just pretend you have not. Who will know the difference? (Or close the tubes, make the change, and open the tubes again.) @Everyone: Sorry, guys, but H.sie and I are interested only in trying to fix serious faults with SH3, for which there is no easy work-around. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#42 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Hi Stiebler,
I was reading in your help files about periscope fix: "If the underwater speed exceeds 5 kts, the periscope may be forcibly retracted, or you may see periscope tremor instead (depending on whether the additional graphics file is added too)." So, what are and where I can find these additional graphics file? ![]() Thanks again for this awesome mod and also thanks about that wheather info some post above! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#43 |
Pacific Aces Dev Team
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Here's another series of interesting realism issues, that you could consider fixing or improving:
- The UBoat should have when submerged a wider turn radius than when surfaced. - The UBoat should have better seakeeping abilities when steaming against the waves than corvettes, and specially than sloops. Both things have an impact on tactics, as they make it worth to stay surfaced instead of submerging, as well as making it worthwhile to try to dodge early war escorts in surface at night and then make an end-around to start another surface attack. As it is now, escorts pursue you till the end of the world as long as they can see you, while in real life they would return to the convoy if they are too far away. Also you can't shake them off in bad weather, whereas in real life the Uboats certainly did, intentionally going against the swell as it made life a lot more difficult for sloops and corvettes to pursue them.
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One day I will return to sea ... |
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#44 |
Fuel Supplier
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@Rubini:
I have uploaded a revised patch-kit, adding the omitted files originally made by H.sie (Camerabehaviour.act, SH3Sim.act, EnvSim.act (for the weather) ). Just download from the same link as before: http://www.subsim.com/mods1/nygm/V15_Stiebler_Patch.7z The new patch-kit has date 23 March 2011. Discard any previous patch-kit. @Hitman: These are good points you have made. Like you, I feel that U-boat should be able to outrun corvettes on the surface in poor weather; arguably, the U-boat should even outrun destroyers in storms (according to KL Fehler, U 234.) It's rather difficult to know what to search for in the original SH3 code, though. (We need to find a valid entry point to alter existing code, but sea-keeping is a broad concept.) Perhaps the general solution would be to lower the speed of ALL Allied ships when the weather is bad. I have noticed that convoys sailing at '7 kts' always maintain that speed regardless of the weather, while the U-boat is affected by the weather. Something to consider when H.sie returns to modding. The turning circle of the U-boat ought to be easier to fix. Once we have found the code! Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#45 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Thanks again Stiebler!
Just some more questions: Camerabehaviour.act is for periscope fix shake effect, EnvSim.act is for weather fix, Sh3Sim act is for ? About storm and speed...the best option will be to slown down ALL ships in bad wether. This will be great . Well, my 2 cents! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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