![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
|
![]()
Version 1.0 Released!
This mod is a big rework of underwater effects and general look. Keep in mind though, that this mod is still in Beta status. The following people must be given credit for thier generous contributions to this mod. Without these individuals and their hard work, this mod would be no where near as big or as good as it is. -Ailantd -Zuyax -TheDarkWraith -Skwasjer(for the use of S3D) -Privateer -And myself(SteelViking) of course -Also I would like to thank the folks who tested this mod for me: TheBeast, Reaper7, and tonschk. Their suggestions and advice were a big help. Also, to everyone else who gave me advice, pictures, videos, or any other resource or help, thank you very much! In this mod, I have taken the aforementioned people's work, improved upon it as much as possible, combined it with my own original work, and tweaked everything to go together as well as possible. SteelViking&Community's Underwater Mod Version 0.1 Change log: -Orange U-Mark removed -Color of underwater changed to murky green(further adjustments are needed though). -Underwater Impurities changed to look a bit more realistic, and to help reduce sight range(Used Ailantd's impurities mod with some of my tweaks) -Caustics changed to look much more realistic and natural(Used Zuyax Detailed Caustics 1.0 with some cleanup work from me) -Included Ailantd's deckwave mod. -Included Ailantd's micro bubble mod(with a good bit of tweaking by me) -Included TheDarkWraith's Sub Exhaust mod because the Exhaust mod and this underwater mod change the same files, so there would be a conflict if the two were not combined.(Thank you very much TDW for allowing me to combine them) -Completely reworked the bubbles that come off the sub when submerged to look more realistic and not so distracting.(Will be able to make them much more realistic once Skwasjer and Privateer release the tools they have been working on) -Removed the underwater refraction/distortion effect due to the fact that it is completely unrealistic. -Greatly reduced the size of bubbles in ship wakes and wave foam. SteelViking&Community's Underwater Mod Version 1.0 Change log: - I have toned the underwater impurities way down from the first release. And, made the under water view range a bit more realistic(realistically short). - I have also found out how to make the underwater get darker at night. It is not radically darker at night, but it does get noticeably darker underwater now, where as it basically stayed the same level of light underwater at night in stock. - I have overhauled the textures for the sea floor plants. No, huge improvement here, but they look much better than stock IMHO. - Tuned up the luminosity of the bubbles that come of the sub to be more realistic. So, this mod basically contains or does all the same stuff as the following mods, in other words, you do not need to install these if you use SteelViking&Community's Underwater Mod V0.1: -Sub_Exhaust_1_0_4_byTheDarkWraith -AilBubbles 1.0 Micro -Detailed Caustics 1.0 -AilDeckwave 1.0 -North Atlantic Water 1.1 -AilImpurity 1.2 This mod is of course JSGME compatible. Known issues: none, Beta testing by others was done. Known JSGME conflicts: -W_clear's Environment 3.4-->I have set my mod up to be totally compatible with this, simply install my mod after Env3.4 In order to get the ultimate underwater experience, whether in external camera mod, or when looking through the scope, you should also install one of the versions of my Shadow Improvement mod. I have a low and hi resolution version. Link to Shadow Improvement Mod: http://www.subsim.com/radioroom/showthread.php?t=171982 I am very open to suggestions, comments, and or asstistance regarding this mod, so just contact me, and we will see what can be done. Thank you for giving this mod a look, good hunting, SteelViking Link to Version 1.0 of this mod: http://www.subsim.com/radioroom/down...o=file&id=2749
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! Last edited by SteelViking; 08-31-10 at 11:49 PM. |
![]() |
![]() |
|
|